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360-degree videos have gained increasing popularity in recent years with the developments and advances in Virtual Reality (VR) and Augmented Reality (AR) technologies. In such applications, a user only watches a video scene within a field…

Computer Vision and Pattern Recognition · Computer Science 2019-02-06 Chenge Li , Weixi Zhang , Yong Liu , Yao Wang

Maintaining real-time communication quality in metaverse has always been a challenge, especially when the number of participants increase. We introduce a proprietary WebRTC SFU service to an open-source web-based VR platform, to realize a…

Human-Computer Interaction · Computer Science 2023-03-27 Yong-Hao Hu , Kenichiro Ito , Ayumi Igarashi

Future mobile networks supporting Internet of Things are expected to provide both high throughput and low latency to user-specific services. One way to overcome this challenge is to adopt Network Function Virtualization (NFV) and…

Networking and Internet Architecture · Computer Science 2019-06-26 Emmanouil Fountoulakis , Qi Liao , Nikolaos Pappas

In the paper, we proposed a novel algorithm dedicated to adaptive video streaming based on HTTP. The algorithm employs a hybrid play-out strategy which combines two popular approaches: an estimation of network bandwidth and a control of a…

Networking and Internet Architecture · Computer Science 2015-11-03 Arkadiusz Biernacki

HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…

Multimedia · Computer Science 2017-07-11 Christos G. Bampis , Alan C. Bovik

In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR…

Information Theory · Computer Science 2018-06-21 Mingzhe Chen , Walid Saad , Changchuan Yin

We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…

Information Theory · Computer Science 2025-05-20 Babak Badnava , Jacob Chakareski , Morteza Hashemi

Extended Reality (XR) is an important service in the 5G network and in future 6G networks. In contrast to traditional video on demand services, real-time XR video is transmitted frame-by-frame, requiring low latency and being highly…

Multimedia · Computer Science 2024-05-14 Guangjin Pan , Shugong Xu , Shunqing Zhang , Xiaojing Chen , Yanzan Sun

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

StreamBED is an embodied VR training for citizen scientists to make qualitative stream assessments. Early findings garnered positive feedback about training qualitative assessment using a virtual representation of different stream spaces,…

Human-Computer Interaction · Computer Science 2017-02-09 Alina Striner , Jennifer Preece

HTTP-based video streaming is a key application on the Internet today, comprising the majority of Internet traffic today. Yet customers remain dissatisfied with video quality, resulting in lost revenue for content providers. Recent studies…

Networking and Internet Architecture · Computer Science 2019-01-03 Matvey Arye , Siddhartha Sen , Michael J. Freedman

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

We consider the optimal design of a scheduling policy for adaptive video streaming in a wireless network formed by several users and helpers. A feature of such networks is that any user is typically in the range of multiple helpers. Hence,…

Networking and Internet Architecture · Computer Science 2016-11-17 Dilip Bethanabhotla , Giuseppe Caire , Michael J. Neely

In this paper, we propose a wavelet-based video codec specifically designed for VR displays that enables real-time playback of high-resolution 360{\deg} videos. Our codec exploits the fact that only a fraction of the full 360{\deg} video…

Graphics · Computer Science 2022-10-19 Colin Groth , Sascha Fricke , Susana Castillo , Marcus Magnor

Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…

Networking and Internet Architecture · Computer Science 2021-06-11 Federico Chiariotti , Beatriz Soret , Petar Popovski

Real-time, continuous understanding of visual signals is essential for real-world interactive AI applications, and poses a fundamental system-level challenge. Existing research on streaming video understanding, however, typically focuses on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Guowei Tang , Tianwen Qian , Huanran Zheng , Yifei Wang , Xiaoling Wang

Self-driving vehicles are expected to bring many benefits among which enhancing traffic efficiency and relia-bility, and reducing fuel consumption which would have a great economical and environmental impact. The success of this technology…

Networking and Internet Architecture · Computer Science 2022-01-12 O. El Marai , T. Taleb

In this paper, we present a framework for the dynamic selection of the wireless channels used to deliver information-rich data streams to edge servers. The approach we propose is data-driven, where a predictor, whose output informs the…

Networking and Internet Architecture · Computer Science 2020-04-06 Sabur Baidya , Peyman Tehrani , Marco Levorato

Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…

Multimedia · Computer Science 2020-12-01 Xiangbo Li , Mahmoud Darwich , Magdy Bayoumi , Mohsen Amini Salehi

360-degree video streaming provides users with immersive experience by letting users determine their field-of-views (FoVs) in real time. To enhance the users' quality of experience (QoE) given their limited bandwidth, recent works have…

Networking and Internet Architecture · Computer Science 2020-05-07 Ming Tang , Vincent W. S. Wong
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