Related papers: Region crossing change on origami and link
We prove that testing the flat foldability of an origami crease pattern (either labeled with mountain and valley folds, or unlabeled) is fixed-parameter tractable when parameterized by the ply of the flat-folded state and by the treewidth…
Consider a random geometric graph over a random point process in $\mathbb{R}^d$. Two points are connected by an edge if and only if their distance is bounded by a prescribed distance parameter. We show that projecting the graph onto a two…
We consider a variation on Maker-Breaker games on graphs or digraphs where the edges have random costs. We assume that Maker wishes to choose the edges of a spanning tree, but wishes to minimise his cost. Meanwhile Breaker wants to make…
This paper addresses the automatic image segmentation problem in a region merging style. With an initially over-segmented image, in which the many regions (or super-pixels) with homogeneous color are detected, image segmentation is…
We study biased Maker-Breaker games on a graph system $\{G_1,\ldots,G_s\}$, in which Maker's goal is to claim certain rainbow structures, i.e., specified subgraphs consisting of at most one edge from each graph $G_i$. We consider the…
Using region crossing changes, we define a new invariant called the multi-region index of a knot. We prove that the multi-region index of a knot is bounded from above by twice the crossing number of the knot. In addition, we show that the…
We study the evolution of cooperation in the prisoner's dilemma game, whereby a coevolutionary rule is introduced that molds the random topology of the interaction network in two ways. First, existing links are deleted whenever a player…
Region of the country is treated as an open megasystem that consists of many interconnected complex network systems. Classification of such systems on the basis of ordered motion of flows is performed. The main approaches to investigation…
We introduce an unknotting-type number of knot projections that gives an upper bound of the crosscap number of knots. We determine the set of knot projections with the unknotting-type number at most two, and this result implies classical…
Click-Through Rate (CTR) prediction is a core task in nowadays commercial recommender systems. Feature crossing, as the mainline of research on CTR prediction, has shown a promising way to enhance predictive performance. Even though various…
Combinatorial problems arising in puzzles, origami, and (meta)material design have rare sets of solutions, which define complex and sharply delineated boundaries in configuration space. These boundaries are difficult to capture with…
Scene sketching is to convert a scene into a simplified, abstract representation that captures the essential elements and composition of the original scene. It requires a semantic understanding of the scene and consideration of different…
Predicting edges in networks is a key problem in social network analysis and involves reasoning about the relationships between nodes based on the structural properties of a network. In particular, link prediction can be used to analyse how…
Flat-foldability problem of origami is the problem to determine whether a given crease pattern drawn on a piece of paper is possible to fold without any penetration or intrusion of a polygon into any connections among them. It is known from…
The election is a classical problem in distributed algorithmic. It aims to design and to analyze a distributed algorithm choosing a node in a graph, here, in a tree. In this paper, a class of randomized algorithms for the election is…
A single-vertex origami is a piece of paper with straight-line rays called creases emanating from a fold vertex placed in its interior or on its boundary. The Single-Vertex Origami Flattening problem asks whether it is always possible to…
Autonomous robots operating in real-world environments encounter a variety of objects that can be both rigid and articulated in nature. Having knowledge of these specific object properties not only helps in designing appropriate…
Dots-and-Boxes is a popular children's game whose winning strategies have been studied by Berlekamp, Conway, Guy, and others. In this article we consider two variations, Dots-and-Triangles and Dots-and-Polygons, both of which utilize the…
The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…
We study a modified prisoner's dilemma game taking place on two-dimensional disordered square lattices. The players are pure strategists and can either cooperate or defect with their immediate neighbors. In the generations each player…