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In this report, we inspect the application of an evolutionary approach to the game of Rack'O, which is a card game revolving around the notion of decision making. We first apply the evolutionary technique for obtaining a set of rules over…

Artificial Intelligence · Computer Science 2021-01-12 Rohan Saha , Cassidy Pirlot

Origami crease patterns are folding paths that transform flat sheets into spatial objects. Origami patterns with a single degree of freedom (DOF) have creases that fold simultaneously. More often, several substeps are required to…

Computational Engineering, Finance, and Science · Computer Science 2020-06-11 Yucai Hu , Haiyi Liang

The emergence of complex networks from evolutionary games is studied occurring when agents are allowed to switch interaction partners. For this purpose a coevolutionary iterated Prisoner's Dilemma game is defined on a random network with…

Disordered Systems and Neural Networks · Physics 2007-05-23 Holger Ebel , Stefan Bornholdt

Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…

Computer Science and Game Theory · Computer Science 2023-07-28 Tobias Hecking , Swathy Muthukrishnan , Alexander Weinert

This survey article discusses three aspects of knot colorings. Fox colorings are assignments of labels to arcs, Dehn colorings are assignments of labels to regions, and Alexander-Briggs colorings assign labels to vertices. The labels are…

Geometric Topology · Mathematics 2016-05-13 J. Scott Carter , Daniel S. Silver , Susan G. Williams

Numberlink is a puzzle game in which players are given a grid with nodes marked with a natural number, $n$, and asked to create $n$ connections with neighboring nodes. Connections can only be made with top, bottom, left and right neighbors,…

General Mathematics · Mathematics 2022-10-07 Andrea Arauza Rivera , Matt McClinton , David Smith

In this paper we present an alternative approach to symbolic segmentation; instead of implementing a new method we approach symbolic segmentation as an algorithm selection problem. That is, let there be $n$ available algorithms for symbolic…

Computer Vision and Pattern Recognition · Computer Science 2015-06-01 Martin Lukac , Kamila Abdiyeva , Michitaka Kameyama

We provide an algorithm to determine whether a link L admits a crossing change that turns it into a split link, under some fairly mild hypotheses on L. The algorithm also provides a complete list of all such crossing changes. It can…

Geometric Topology · Mathematics 2021-03-02 Marc Lackenby

In this paper we introduce a variation on the multidimensional segment tree, formed by unifying different interpretations of the dimensionalities of the data structure. We give some new definitions to previously well-defined concepts that…

Computational Geometry · Computer Science 2013-02-28 David P. Wagner

Human societies engage in a number of games which use tokens as a means to allocate, issue and access gated resources and property rights: The notion of exchanging tokens that represent and carry value from the past into the future to…

Computer Science and Game Theory · Computer Science 2019-04-02 Viroshan Naicker

We discuss link and point deletion operators on graph games and provide a comparative logic-algorithmic study of the same. In particular, we focus on a popular notion of invariance in transition systems, namely, bisimulation, between the…

Logic in Computer Science · Computer Science 2021-04-21 Sujata Ghosh , Shreyas Gupta , Lei Li

This work harnesses interpretable machine learning methods to address the challenging inverse design problem of origami-inspired systems. We show that a decision tree-random forest method is particularly suitable for fitting origami…

Soft Condensed Matter · Physics 2022-11-15 Yi Zhu , Evgueni T. Filipov

A nonlocality anomaly in which a partially entangled state can outperform a maximally entangled state in a task exploiting nonlocality and several ways to remove the anomaly are discussed. A necessary condition for the anomaly to occur is…

Quantum Physics · Physics 2024-02-14 Yiruo Lin

We introduce multi-tribrackets, algebraic structures for region coloring of diagrams of knots and links with different operations at different kinds of crossings. In particular we consider the case of component multi-tribrackets which have…

Geometric Topology · Mathematics 2019-06-25 Sam Nelson , Evan Pauletich

Origami and crumpling are two extreme tools to shrink a 3-D shell. In the shrink/expand process, the former is reversible due to its topological mechanism, while the latter is irreversible because of its random-generated creases. We observe…

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

Machine Learning · Computer Science 2018-12-20 Mirko Polato , Fabio Aiolli

We generalize the quantum Prisoner's Dilemma to the case where the players share a non maximally entangled states. We show that the game exhibits an intriguing structure as a function of the amount of entanglement with two thresholds which…

Quantum Physics · Physics 2009-11-07 Jiangfeng Du , Hui Li , Xiaodong Xu , Mingjun Shi , Jihui Wu , Xianyi Zhou , Rongdian Han

"Flat origami" refers to the folding of flat, zero-curvature paper such that the finished object lies in a plane. Mathematically, flat origami consists of a continuous, piecewise isometric map $f:P\subseteq\mathbb{R}^2\to\mathbb{R}^2$ along…

Combinatorics · Mathematics 2025-02-27 Thomas C. Hull , Inna Zakharevich

We consider detecting objects in an image by iteratively selecting from a set of arbitrarily shaped candidate regions. Our generic approach, which we term visual chunking, reasons about the locations of multiple object instances in an image…

Computer Vision and Pattern Recognition · Computer Science 2015-03-18 Nicholas Rhinehart , Jiaji Zhou , Martial Hebert , J. Andrew Bagnell

We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…

Combinatorics · Mathematics 2014-05-08 Lisa Espig , Alan Frieze , Wesley Pegden , Michael Krivelevich