Related papers: Game-Theoretic Unlearnable Example Generator
Data poisoning is an attack on machine learning models wherein the attacker adds examples to the training set to manipulate the behavior of the model at test time. This paper explores poisoning attacks on neural nets. The proposed attacks…
Information uncertainty is one of the major challenges facing applications of game theory. In the context of Stackelberg games, various approaches have been proposed to deal with the leader's incomplete knowledge about the follower's…
Inspired by real world examples, e.g. the Internet, researchers have introduced an abundance of strategic games to study natural phenomena in networks. Unfortunately, almost all of these games have the conceptual drawback of being…
Data poisoning considers an adversary that distorts the training set of machine learning algorithms for malicious purposes. In this work, we bring to light one conjecture regarding the fundamentals of data poisoning, which we call the…
The open source of large amounts of image data promotes the development of deep learning techniques. Along with this comes the privacy risk of these open-source image datasets being exploited by unauthorized third parties to train deep…
In this paper, we present an efficient algorithm to solve online Stackelberg games, featuring multiple followers, in a follower-agnostic manner. Unlike previous works, our approach works even when leader has no knowledge about the…
Dynamic Stackelberg games are a broad class of two-player games in which the leader acts first, and the follower chooses a response strategy to the leader's strategy. Unfortunately, only stylized Stackelberg games are explicitly solvable…
In this paper, we deepen the study of two-player Stackelberg games played on graphs in which Player $0$ announces a strategy and Player $1$, having several objectives, responds rationally by following plays providing him Pareto-optimal…
Generative models such as GANs and diffusion models are widely used to synthesize photorealistic images and to support downstream creative and editing tasks. While adversarial attacks on discriminative models are well studied, attacks…
Despite the rapid development of adversarial machine learning, most adversarial attack and defense researches mainly focus on the perturbation-based adversarial examples, which is constrained by the input images. In comparison with existing…
Recent results in the ML community have revealed that learning algorithms used to compute the optimal strategy for the leader to commit to in a Stackelberg game, are susceptible to manipulation by the follower. Such a learning algorithm…
Graph Neural Networks (GNNs) have achieved promising results in various tasks such as node classification and graph classification. Recent studies find that GNNs are vulnerable to adversarial attacks. However, effective backdoor attacks on…
Data poisoning is a training-time attack that undermines the trustworthiness of learned models. In a targeted data poisoning attack, an adversary manipulates the training dataset to alter the classification of a targeted test point. Given…
Learned indexes are a class of index data structures that enable fast search by approximating the cumulative distribution function (CDF) using machine learning models (Kraska et al., SIGMOD'18). However, recent studies have shown that…
We study the framework of two-player Stackelberg games played on graphs in which Player 0 announces a strategy and Player 1 responds rationally with a strategy that is an optimal response. While it is usually assumed that Player 1 has a…
Recent studies show that well-devised perturbations on graph structures or node features can mislead trained Graph Neural Network (GNN) models. However, these methods often overlook practical assumptions, over-rely on heuristics, or…
This paper studies the poisoning attack and defense interactions in a federated learning (FL) system, specifically in the context of wireless signal classification using deep learning for next-generation (NextG) communications. FL…
Targeted data poisoning attacks manipulate model predictions on specific test samples by injecting malicious data into training. Yet existing evaluations report average attack success rates over randomly selected targets, obscuring true…
In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…
Game-theoretic inverse learning is the problem of inferring a player's objectives from their actions. We formulate an inverse learning problem in a Stackelberg game between a leader and a follower, where each player's action is the…