Related papers: Game-Theoretic Unlearnable Example Generator
Transfer-based adversarial example is one of the most important classes of black-box attacks. However, there is a trade-off between transferability and imperceptibility of the adversarial perturbation. Prior work in this direction often…
The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of…
In this paper, the problem of seeking optimal distributed resource allocation (DRA) policies on cellular networks in the presence of an unknown malicious adding-edge attacker is investigated. This problem is described as the games of games…
This paper studies the sensor placement problem in a networked control system for improving its security against cyber-physical attacks. The problem is formulated as a zero-sum game between an attacker and a detector. The attacker's…
We introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-games, and its specific instantiation as the competitive…
Most existing unlearnable strategies focus on preventing unauthorized users from training single-task learning (STL) models with personal data. Nevertheless, the paradigm has recently shifted towards multi-task data and multi-task learning…
Machine learning models are vulnerable to Adversarial Examples: minor perturbations to input samples intended to deliberately cause misclassification. Current defenses against adversarial examples, especially for Deep Neural Networks (DNN),…
Data poisoning causes misclassification of test time target examples by injecting maliciously crafted samples in the training data. Existing defenses are often effective only against a specific type of targeted attack, significantly degrade…
While the costs of human violence have attracted a great deal of attention from the research community, the effects of the network-on-network (NoN) violence popularised by Generative Adversarial Networks have yet to be addressed. In this…
Machine learning systems based on deep neural networks, being able to produce state-of-the-art results on various perception tasks, have gained mainstream adoption in many applications. However, they are shown to be vulnerable to…
Stackelberg security games are a critical tool for maximizing the utility of limited defense resources to protect important targets from an intelligent adversary. Motivated by green security, where the defender may only observe an…
Algorithms for computing game-theoretic solutions have recently been applied to a number of security domains. However, many of the techniques developed for compact representations of security games do not extend to {\em Bayesian} security…
In shared autonomy, a critical tension arises when an automated assistant must choose between obeying a human's instruction and deliberately overriding it to prevent harm. This safety-critical behavior is known as intelligent disobedience.…
We introduce camouflaged data poisoning attacks, a new attack vector that arises in the context of machine unlearning and other settings when model retraining may be induced. An adversary first adds a few carefully crafted points to the…
Adversarial poisoning attacks pose huge threats to various machine learning applications. Especially, the recent accumulative poisoning attacks show that it is possible to achieve irreparable harm on models via a sequence of imperceptible…
Recent advancements in AI models are structured to retain user interactions, which could inadvertently include sensitive healthcare data. In the healthcare field, particularly when radiologists use AI-driven diagnostic tools hosted on…
Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…
We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of $\textit{generalized equilibrium}$ which allows for asymmetric regret…
Stackelberg equilibria have become increasingly important as a solution concept in computational game theory, largely inspired by practical problems such as security settings. In practice, however, there is typically uncertainty regarding…
Adversarial examples are intentionally crafted data with the purpose of deceiving neural networks into misclassification. When we talk about strategies to create such examples, we usually refer to perturbation-based methods that fabricate…