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Related papers: Saccade-Contingent Rendering

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Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…

Human-Computer Interaction · Computer Science 2022-05-05 Elena Arabadzhiyska , Cara Tursun , Hans-Peter Seidel , Piotr Didyk

Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…

Graphics · Computer Science 2020-05-14 Robert Konrad , Anastasios Angelopoulos , Gordon Wetzstein

Modern Redirected Walking (RDW) techniques significantly outperform classical solutions. Nevertheless, they are often limited by their heavy reliance on eye-tracking hardware embedded within the VR headset to reveal redirection…

Graphics · Computer Science 2022-06-01 Yashas Joshi , Charalambos Poullis

Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the…

Human-Computer Interaction · Computer Science 2019-05-28 Paul Linton

Gaze prediction plays a critical role in Virtual Reality (VR) applications by reducing sensor-induced latency and enabling computationally demanding techniques such as foveated rendering, which rely on anticipating user attention. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Christos Petrou , Harris Partaourides , Athanasios Balomenos , Yannis Kopsinis , Sotirios Chatzis

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative…

Human-Computer Interaction · Computer Science 2024-12-13 Virmarie Maquiling , Li Zhaoping , Enkelejda Kasneci

Battery life is an increasingly urgent challenge for today's untethered VR and AR devices. However, the power efficiency of head-mounted displays is naturally at odds with growing computational requirements driven by better resolution,…

Human-Computer Interaction · Computer Science 2022-09-21 Budmonde Duinkharjav , Kenneth Chen , Abhishek Tyagi , Jiayi He , Yuhao Zhu , Qi Sun

Eye tracking has been found to be useful in various tasks including diagnostic and screening tools. However, traditional eye trackers had a complicated setup and operated at a higher frequency to measure eye movements. The use of more…

Human-Computer Interaction · Computer Science 2025-03-13 Teran Bukenberger , Brent Davis

We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…

Human-Computer Interaction · Computer Science 2022-05-06 Budmonde Duinkharjav , Praneeth Chakravarthula , Rachel Brown , Anjul Patney , Qi Sun

Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Wenxuan Liu , Monde Duinkharjav , Qi Sun , Sai Qian Zhang

Gaze recognition can significantly reduce the amount of eye movement data for a better understanding of cognitive and visual processing. Gaze recognition is an essential precondition for eye-based interaction applications in virtual…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Xiao-lin Chen , Wen-jun Hou

Spatiotemporal sensitivity to high frequency information declines with increased peripheral eccentricity. Foveated rendering exploits this by decreasing the spatial resolution of rendered images in peripheral vision, reducing the rendering…

Gaze and face tracking algorithms have traditionally battled a compromise between computational complexity and accuracy; the most accurate neural net algorithms cannot be implemented in real time, but less complex real-time algorithms…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 George He , Sami Oueida , Tucker Ward

Augmented Reality (AR) see-through vision is an interesting research topic since it enables users to see through a wall and see the occluded objects. Most existing research focuses on the visual effects of see-through vision, while the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Zhimin Wang , Yuxin Zhao , Feng Lu

Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requires changes both in depth and direction. Gaze changes in…

Graphics · Computer Science 2023-10-04 Budmonde Duinkharjav , Benjamin Liang , Anjul Patney , Rachel Brown , Qi Sun

Real-time object detection in AR/VR systems faces critical computational constraints, requiring sub-10\,ms latency within tight power budgets. Inspired by biological foveal vision, we propose a two-stage pipeline that combines…

Hardware Architecture · Computer Science 2026-03-18 Neeraj Solanki , Hong Ding , Sepehr Tabrizchi , Ali Shafiee Sarvestani , Shaahin Angizi , David Z. Pan , Arman Roohi

Most monocular depth sensing methods use conventionally captured images that are created without considering scene content. In contrast, animal eyes have fast mechanical motions, called saccades, that control how the scene is imaged by the…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Brevin Tilmon , Sanjeev J. Koppal

Gaze tracking is a useful human-to-computer interface, which plays an increasingly important role in a range of mobile applications. Gaze calibration is an indispensable component of gaze tracking, which transforms the eye coordinates to…

Human-Computer Interaction · Computer Science 2022-10-03 Songzhou Yang , Meng Jin , Yuan He

Saccades are extremely rapid movements of both eyes that occur simultaneously, typically observed when an individual shifts their focus from one object to another. These movements are among the swiftest produced by humans and possess the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Khadija Iddrisu , Waseem Shariff , Suzanne Little

Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it…

Computer Vision and Pattern Recognition · Computer Science 2016-08-19 Yusuke Sugano , Andreas Bulling
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