English
Related papers

Related papers: Saccade-Contingent Rendering

200 papers

In this paper, a novel approach to visual salience detection via Neural Response Divergence (NeRD) is proposed, where synaptic portions of deep neural networks, previously trained for complex object recognition, are leveraged to compute low…

Computer Vision and Pattern Recognition · Computer Science 2016-02-05 M. J. Shafiee , P. Siva , C. Scharfenberger , P. Fieguth , A. Wong

Appearance-based gaze estimation (AGE) has achieved remarkable performance in constrained settings, yet we reveal a significant generalization gap where existing AGE models often fail in practical, unconstrained scenarios, particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zhenhao Li , Zheng Liu , Seunghyun Lee , Amin Fadaeinejad , Yuanhao Yu

This paper accelerates video perception, such as semantic segmentation and human pose estimation, by levering cross-frame redundancies. Unlike the existing approaches, which avoid redundant computations by warping the past features using…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Davide Abati , Haitam Ben Yahia , Markus Nagel , Amirhossein Habibian

Research in neuroscience and vision science relies heavily on careful measurements of animal subject's gaze direction. Rodents are the most widely studied animal subjects for such research because of their economic advantage and hardiness.…

Image and Video Processing · Electrical Eng. & Systems 2025-06-11 Isha Puri , David Cox

Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…

Networking and Internet Architecture · Computer Science 2021-09-21 Luke Hsiao , Brooke Krajancich , Philip Levis , Gordon Wetzstein , Keith Winstein

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

3D understanding and rendering of moving humans from monocular videos is a challenging task. Despite recent progress, the task remains difficult in real-world scenarios, where obstacles may block the camera view and cause partial occlusions…

Computer Vision and Pattern Recognition · Computer Science 2023-08-10 Tiange Xiang , Adam Sun , Jiajun Wu , Ehsan Adeli , Li Fei-Fei

Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…

Human-Computer Interaction · Computer Science 2025-06-26 Panagiotis Kourtesis , Evgenia Giatzoglou , Panagiotis Vorias , Katerina Alkisti Gounari , Eleni Orfanidou , Chrysanthi Nega

The spherical domain representation of 360 video/image presents many challenges related to the storage, processing, transmission and rendering of omnidirectional videos (ODV). Models of human visual attention can be used so that only a…

Computer Vision and Pattern Recognition · Computer Science 2020-11-24 Yasser Dahou , Marouane Tliba , Kevin McGuinness , Noel O'Connor

Humans navigate and understand complex visual environments by subconsciously quantifying what they see, a process known as visual enumeration. However, traditional studies using flat screens fail to capture the cognitive dynamics of this…

Human-Computer Interaction · Computer Science 2025-10-08 B. Sankar , Devottama Sen , Dibakar Sen

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

Extended reality is a fast-growing domain for which there is an increasing need to analyze and understand user behavior. In particular, understanding human visual attention during immersive experiences is crucial for many applications. The…

Human-Computer Interaction · Computer Science 2026-01-13 Charles Javerliat , Guillaume Lavoué

Appearance-based gaze estimation methods that only require an off-the-shelf camera have significantly improved but they are still not yet widely used in the human-computer interaction (HCI) community. This is partly because it remains…

Human-Computer Interaction · Computer Science 2019-01-31 Xucong Zhang , Yusuke Sugano , Andreas Bulling

Rendering dynamic 3D human from monocular videos is crucial for various applications such as virtual reality and digital entertainment. Most methods assume the people is in an unobstructed scene, while various objects may cause the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Jingrui Ye , Zongkai Zhang , Yujiao Jiang , Qingmin Liao , Wenming Yang , Zongqing Lu

Monocular 3D object detection is a fundamental yet challenging task in 3D scene understanding. Existing approaches heavily depend on supervised learning with extensive 3D annotations, which are often acquired from LiDAR point clouds through…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zihua Liu , Hiroki Sakuma , Masatoshi Okutomi

In recent years, online Video Instance Segmentation (VIS) methods have shown remarkable advancement with their powerful query-based detectors. Utilizing the output queries of the detector at the frame-level, these methods achieve high…

Computer Vision and Pattern Recognition · Computer Science 2024-03-11 Hanjung Kim , Jaehyun Kang , Miran Heo , Sukjun Hwang , Seoung Wug Oh , Seon Joo Kim

Appearance-based gaze estimation aims to predict the 3D eye gaze direction from a single image. While recent deep learning-based approaches have demonstrated excellent performance, they usually assume one calibrated face in each input image…

Computer Vision and Pattern Recognition · Computer Science 2022-04-21 Mingfang Zhang , Yunfei Liu , Feng Lu

Estimating the target extent poses a fundamental challenge in visual object tracking. Typically, trackers are box-centric and fully rely on a bounding box to define the target in the scene. In practice, objects often have complex shapes and…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Matthieu Paul , Martin Danelljan , Christoph Mayer , Luc Van Gool

Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from…

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Shrisudhan Govindarajan , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi
‹ Prev 1 8 9 10 Next ›