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Lu and Boutilier proposed a novel approach based on "minimax regret" to use classical score based voting rules in the setting where preferences can be any partial (instead of complete) orders over the set of alternatives. We show here that…

Multiagent Systems · Computer Science 2017-11-13 Palash Dey

Election rules are formal processes that aggregate voters preferences, typically to select a single candidate, called the winner. Most of the election rules studied in the literature require the voters to rank the candidates from the most…

Data Structures and Algorithms · Computer Science 2019-01-31 Matthias Bentert , Piotr Skowron

Many democratic societies use district-based elections, where the region under consideration is geographically divided into districts and a representative is chosen for each district based on the preferences of the electors who reside…

Computers and Society · Computer Science 2022-03-09 Adway Mitra

Several elections run in the last years have been characterized by attempts to manipulate the result of the election through the diffusion of fake or malicious news over social networks. This problem has been recognized as a critical issue…

Computer Science and Game Theory · Computer Science 2023-08-22 Vincenzo Auletta , Francesco Carbone , Diodato Ferraioli

We consider voting rules in settings where voters' identities are difficult to verify. Voters can manipulate the process by casting multiple votes under different identities or abstaining from voting. Immunities to such manipulations are…

Theoretical Economics · Economics 2026-05-15 Agustin G. Bonifacio , Federico Fioravanti

We study a model of temporal voting where there is a fixed time horizon, and at each round the voters report their preferences over the available candidates and a single candidate is selected. Prior work has adapted popular notions of…

Computer Science and Game Theory · Computer Science 2025-02-11 Edith Elkind , Svetlana Obraztsova , Jannik Peters , Nicholas Teh

Errors are inevitable in the implementation of any complex process. Here we examine the effect of random errors on Single Transferable Vote (STV) elections, a common approach to deciding multi-seat elections. It is usually expected that…

Computers and Society · Computer Science 2020-11-10 Michelle Blom , Andrew Conway , Peter J. Stuckey , Vanessa Teague , Damjan Vukcevic

In the theory of voting, the Plurality rule for preferences that come in the form of linear orders selects the alternatives most frequently appearing in the first position of those orders, while the Anti-Plurality rule selects the…

Computer Science and Game Theory · Computer Science 2026-05-21 Ulle Endriss , Federico Fioravanti

Classical results in voting theory show that strategic manipulation by voters is inevitable if a voting rule simultaneously satisfy certain desirable properties. Motivated by this, we study the relevant question of how often a voting rule…

Computer Science and Game Theory · Computer Science 2015-02-17 Palash Dey , Y. Narahari

Voting is a general method for aggregating the preferences of multiple agents. Each agent ranks all the possible alternatives, and based on this, an aggregate ranking of the alternatives (or at least a winning alternative) is produced.…

Computer Science and Game Theory · Computer Science 2014-01-16 Vincent Conitzer

Motivated by the difficulty of specifying complete ordinal preferences over a large set of $m$ candidates, we study voting rules that are computable by querying voters about $t < m$ candidates. Generalizing prior works that focused on…

Computer Science and Game Theory · Computer Science 2024-09-30 Daniel Halpern , Safwan Hossain , Jamie Tucker-Foltz

In party-approval multiwinner elections the goal is to allocate the seats of a fixed-size committee to parties based on the approval ballots of the voters over the parties. In particular, each voter can approve multiple parties and each…

Computer Science and Game Theory · Computer Science 2022-11-28 Théo Delemazure , Tom Demeulemeester , Manuel Eberl , Jonas Israel , Patrick Lederer

We study the utilitarian distortion of social choice mechanisms under the recently proposed learning-augmented framework where some (possibly unreliable) predicted information about the preferences of the agents is given as input. In…

Computer Science and Game Theory · Computer Science 2025-02-11 Aris Filos-Ratsikas , Georgios Kalantzis , Alexandros A. Voudouris

We examine vote delegation when preferences of agents are private information. One group of agents (delegators) does not want to participate in voting and abstains under conventional voting or can delegate its votes to the other group…

Computer Science and Game Theory · Computer Science 2021-10-26 Hans Gersbach , Akaki Mamageishvili , Manvir Schneider

Analyses of voting algorithms often overlook informational externalities shaping individual votes. For example, pre-polling information often skews voters towards candidates who may not be their top choice, but who they believe would be a…

Computer Science and Game Theory · Computer Science 2024-04-12 Yiling Chen , Jessie Finocchiaro

How does targeted advertising influence electoral outcomes? This paper presents a one-dimensional spatial model of voting in which a privately informed challenger persuades voters to support him over the status quo. I show that targeted…

Theoretical Economics · Economics 2026-01-01 Maria Titova

Fairness in multiwinner elections is studied in varying contexts. For instance, diversity of candidates and representation of voters are both separately termed as being fair. A common denominator to ensure fairness across all such contexts…

Computer Science and Game Theory · Computer Science 2022-11-24 Kunal Relia

Social networks are increasingly being used to conduct polls. We introduce a simple model of such social polling. We suppose agents vote sequentially, but the order in which agents choose to vote is not necessarily fixed. We also suppose…

Computer Science and Game Theory · Computer Science 2013-02-08 Serge Gaspers , Victor Naroditskiy , Nina Narodytska , Toby Walsh

We develop new voting mechanisms for the case when voters and candidates are located in an arbitrary unknown metric space, and the goal is to choose a candidate minimizing social cost: the total distance from the voters to this candidate.…

Artificial Intelligence · Computer Science 2019-06-26 Ben Abramowitz , Elliot Anshelevich , Wennan Zhu

We consider the approval-based model of elections, and undertake a computational study of voting rules which select committees whose size is not predetermined. While voting rules that output committees with a predetermined number of winning…

Computer Science and Game Theory · Computer Science 2017-11-20 Piotr Faliszewski , Arkadii Slinko , Nimrod Talmon