English
Related papers

Related papers: Some fast algorithms for curves in surfaces

200 papers

A fundamental problem in computer vision is boundary estimation, where the goal is to delineate the boundary of objects in an image. In this paper, we propose a method which jointly incorporates geometric and topological information within…

Image and Video Processing · Electrical Eng. & Systems 2022-06-06 Hengrui Luo , Justin Strait

To enumerate 3-manifold triangulations with a given property, one typically begins with a set of potential face pairing graphs (also known as dual 1-skeletons), and then attempts to flesh each graph out into full triangulations using an…

Geometric Topology · Mathematics 2014-07-25 Benjamin A. Burton , William Pettersson

Let X be a (possibly nodal) K-trivial threefold moving in a fixed ambient space P. Suppose X contains a continuous family of curves, all of whose members satisfy certain unobstructedness conditions in P. A formula is given for computing the…

Algebraic Geometry · Mathematics 2007-05-23 Herbert Clemens , Holger P. Kley

Computing the topology of an algebraic plane curve $\mathcal{C}$ means to compute a combinatorial graph that is isotopic to $\mathcal{C}$ and thus represents its topology in $\mathbb{R}^2$. We prove that, for a polynomial of degree $n$ with…

Symbolic Computation · Computer Science 2015-03-19 Michael Kerber , Michael Sagraloff

Given a diagram for a trisection of a 4-manifold $X$, we describe the homology and the intersection form of $X$ in terms of the three subgroups of $H_1(\Sigma;\mathbb{Z})$ generated by the three sets of curves and the intersection pairing…

Geometric Topology · Mathematics 2020-06-25 Peter Feller , Michael Klug , Trent Schirmer , Drew Zemke

Big graphs (networks) arising in numerous application areas pose significant challenges for graph analysts as these graphs grow to billions of nodes and edges and are prohibitively large to fit in the main memory. Finding the number of…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-06-19 Shaikh Arifuzzaman , Maleq Khan , Madhav Marathe

A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…

Discrete Mathematics · Computer Science 2018-09-20 Asahi Takaoka

We consider the problem of computing the topology and describing the geometry of a parametric curve in $\mathbb{R}^n$. We present an algorithm, PTOPO, that constructs an abstract graph that is isotopic to the curve in the embedding space.…

Symbolic Computation · Computer Science 2022-02-18 Christina Katsamaki , Fabrice Rouillier , Elias Tsigaridas

We consider convex hypersurfaces for which the ratio of principal curvatures at each point is bounded by a function of the maximum principal curvature with limit 1 at infinity. We prove that the ratio of circumradius to inradius is bounded…

Differential Geometry · Mathematics 2009-10-05 Ben Andrews , James McCoy

We introduce a fast, high-precision algorithm for calculating intersections between great circle arcs and lines of constant latitude on the unit sphere. We first propose a simplified intersection point formula with improved speed and…

Numerical Analysis · Mathematics 2025-10-14 Hongyu Chen , Paul A. Ullrich , Julian Panetta

We compute the minimum number of critical points of a small codimension smooth map between two manifolds. We give as well some partial results for the case of higher codimension when the manifolds are spheres.

Geometric Topology · Mathematics 2007-05-23 Dorin Andrica , Louis Funar

Let $P\subset\mathbb{R}^{2}$ be a set of $n$ points. In this paper we show two new algorithms, one to compute the number of triangulations of $P$, and one to compute the number of pseudo-triangulations of $P$. We show that our algorithms…

Computational Geometry · Computer Science 2013-12-12 Victor Alvarez , Karl Bringmann , Saurabh Ray

The concept of a normal surface in a triangulated, compact 3-manifold was generalised by Thurston to a spun-normal surface in a non-compact 3-manifold with ideal triangulation. This paper defines a boundary curve map which takes a…

Geometric Topology · Mathematics 2007-06-12 Stephan Tillmann

A suitable measure for the similarity of shapes represented by parameterized curves or surfaces is the Fr\'echet distance. Whereas efficient algorithms are known for computing the Fr\'echet distance of polygonal curves, the same problem for…

Computational Geometry · Computer Science 2007-05-23 Helmut Alt , Maike Buchin

These notes accompany the open-source code published in GitHub which implements a GPU-based line-segment, surface-triangle intersection algorithm in CUDA. It mentions some relevant works and discusses issues specific to this implementation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-08 Raymond Leung

Converting quad meshes to smooth manifolds, guided subdivision offers a way to combine the good highlight line distributions of recent G-spline constructions with the refinability of subdivision surfaces. Specifically, we present a C2…

Numerical Analysis · Mathematics 2017-05-30 Kestutis Karciauskas , Jörg Peters

An $s$-workspace algorithm is an algorithm that has read-only access to the values of the input, write-only access to the output, and only uses $O(s)$ additional words of space. We present a randomized $s$-workspace algorithm for…

Computational Geometry · Computer Science 2017-05-02 Boris Aronov , Matias Korman , Simon Pratt , André van Renssen , Marcel Roeloffzen

The intersection matrix of a simplicial complex has entries equal to the rank of the intersection of its facets. In [1] the authors prove the intersection matrix is enough to determine a triangulation of a surface up to isomorphism. In this…

Geometric Topology · Mathematics 2021-03-01 Jorge L. Arocha , Jorge Fernández-Hidalgo

This is a computational study of bottlenecks on algebraic varieties. The bottlenecks of a smooth variety $X \subseteq \mathbb{C}^n$ are the lines in $\mathbb{C}^n$ which are normal to $X$ at two distinct points. The main result is a…

Algebraic Geometry · Mathematics 2018-04-30 David Eklund

The problem of counting collisions or interactions is common in areas as computer graphics and scientific simulations. Since it is a major bottleneck in applications of these areas, a lot of research has been carried out on such subject,…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-04 Matheus Henrique Junqueira Saldanha , Paulo Sérgio Lopes de Souza