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Face swapping combines one face's identity with another face's non-appearance attributes (expression, head pose, lighting) to generate a synthetic face. This technology is rapidly improving, but falls flat when reconstructing some…

Computer Vision and Pattern Recognition · Computer Science 2023-05-26 Ethan Wilson , Frederick Shic , Eakta Jain

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of…

Artificial Intelligence · Computer Science 2017-02-08 Harm de Vries , Florian Strub , Sarath Chandar , Olivier Pietquin , Hugo Larochelle , Aaron Courville

We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…

Human-Computer Interaction · Computer Science 2022-05-06 Budmonde Duinkharjav , Praneeth Chakravarthula , Rachel Brown , Anjul Patney , Qi Sun

Satellite imagery is regarded as a great opportunity for citizen-based monitoring of activities of interest. Relevant imagery may however not be available at sufficiently high resolution, quality, or cadence -- let alone be uniformly…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Johannes Hoster , Sara Al-Sayed , Felix Biessmann , Alexander Glaser , Kristian Hildebrand , Igor Moric , Tuong Vy Nguyen

Predicting a reader's rating of text quality is a challenging task that involves estimating different subjective aspects of the text, like structure, clarity, etc. Such subjective aspects are better handled using cognitive information. One…

Computation and Language · Computer Science 2018-10-12 Sandeep Mathias , Diptesh Kanojia , Kevin Patel , Samarth Agarwal , Abhijit Mishra , Pushpak Bhattacharyya

Building computer systems that can converse about their visual environment is one of the oldest concerns of research in Artificial Intelligence and Computational Linguistics (see, for example, Winograd's 1972 SHRDLU system). Only recently,…

Computation and Language · Computer Science 2019-07-12 Nikolai Ilinykh , Sina Zarrieß , David Schlangen

Gaze behaviour has been used as a way to gather cognitive information for a number of years. In this paper, we discuss the use of gaze behaviour in solving different tasks in natural language processing (NLP) without having to record it at…

Computation and Language · Computer Science 2022-01-04 Sandeep Mathias , Diptesh Kanojia , Abhijit Mishra , Pushpak Bhattacharyya

Humans utilize their gaze to concentrate on essential information while perceiving and interpreting intentions in videos. Incorporating human gaze into computational algorithms can significantly enhance model performance in video…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Suleyman Ozdel , Yao Rong , Berat Mert Albaba , Yen-Ling Kuo , Xi Wang , Enkelejda Kasneci

As AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but also in terms of how…

Human-Computer Interaction · Computer Science 2017-08-18 Prithvijit Chattopadhyay , Deshraj Yadav , Viraj Prabhu , Arjun Chandrasekaran , Abhishek Das , Stefan Lee , Dhruv Batra , Devi Parikh

Artificial Intelligence algorithms have now become pervasive in multiple high-stakes domains. However, their internal logic can be obscure to humans. Explainable Artificial Intelligence aims to design tools and techniques to illustrate the…

Human-Computer Interaction · Computer Science 2024-04-29 Eleonora Cappuccio , Daniele Fadda , Rosa Lanzilotti , Salvatore Rinzivillo

User experience research often uses surveys and interviews, which may miss subconscious user interactions. This study explores eye-tracking and biometric feedback as tools to assess user engagement and cognitive load in digital interfaces.…

Human-Computer Interaction · Computer Science 2025-05-29 Aaditya Shankar Majumder

We present the first data-driven approach to model temporal gaze-head coordination from large-scale in-the-wild facial videos. To obtain training data for generalizable learning, we propose an automatic pipeline that extracts natural yet…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Xiaohan Liu , Yilin Wen , Yusuke Sugano

In this work, we present several heuristic-based and data-driven active vision strategies for viewpoint optimization of an arm-mounted depth camera for the purpose of aiding robotic grasping. These strategies aim to efficiently collect data…

Robotics · Computer Science 2021-04-26 Sabhari Natarajan , Galen Brown , Berk Calli

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

Computers and Society · Computer Science 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

With the rise in popularity of smart glasses, users' attention has been integrated into Vision-Language Models (VLMs) to streamline multi-modal querying in daily scenarios. However, leveraging gaze data to model users' attention may…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Zeyu Wang , Baiyu Chen , Kun Yan , Hongjing Piao , Hao Xue , Flora D. Salim , Yuanchun Shi , Yuntao Wang

Security questions are one of the techniques used in fall-back authentication to retrieve forgotten passwords. This paper proposes a game design which aims to improve usability of system-generated security questions. In our game design, we…

Cryptography and Security · Computer Science 2017-07-26 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

Gaze estimation is a fundamental task in many applications of computer vision, human computer interaction and robotics. Many state-of-the-art methods are trained and tested on custom datasets, making comparison across methods challenging.…

Computer Vision and Pattern Recognition · Computer Science 2020-08-03 Xucong Zhang , Seonwook Park , Thabo Beeler , Derek Bradley , Siyu Tang , Otmar Hilliges

The data that underlies automated methods in computer vision and machine learning, such as image retrieval and fine-grained recognition, often comes from crowdsourcing. In contexts that rely on the intrinsic motivation of users, we seek to…

Human-Computer Interaction · Computer Science 2024-09-06 Abby Stylianou , Michelle Brachman , Albatool Wazzan , Samuel Black , Richard Souvenir

Gaze estimation methods often experience significant performance degradation when evaluated across different domains, due to the domain gap between the testing and training data. Existing methods try to address this issue using various…

Computer Vision and Pattern Recognition · Computer Science 2024-03-11 Pengwei Yin , Guanzhong Zeng , Jingjing Wang , Di Xie

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…

Robotics · Computer Science 2024-11-07 Lingfeng Sun , Yixiao Wang , Pin-Yun Hung , Changhao Wang , Xiang Zhang , Zhuo Xu , Masayoshi Tomizuka