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We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jingbo Wang , Sijie Yan , Bo Dai , Dahua LIn

Language-instructed robot manipulation has garnered significant interest due to the potential of learning from collected data. While the challenges in high-level perception and planning are continually addressed along the progress of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Shanshan Guo , Xiwen Liang , Junfan Lin , Yuzheng Zhuang , Liang Lin , Xiaodan Liang

Advancements in deep neural networks have contributed to near perfect results for many computer vision problems such as object recognition, face recognition and pose estimation. However, human action recognition is still far from…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Asanka G. Perera , Yee Wei Law , Titilayo T. Ogunwa , Javaan Chahl

Self-driving vehicles are the future of transportation. With current advancements in this field, the world is getting closer to safe roads with almost zero probability of having accidents and eliminating human errors. However, there is…

Computer Vision and Pattern Recognition · Computer Science 2021-11-22 Kareem Metwaly , Aerin Kim , Elliot Branson , Vishal Monga

With the rapid advancement of text-conditioned Video Generation Models (VGMs), the quality of generated videos has significantly improved, bringing these models closer to functioning as ``*world simulators*'' and making real-world-level…

Artificial Intelligence · Computer Science 2025-04-22 Haotong Yang , Qingyuan Zheng , Yunjian Gao , Yongkun Yang , Yangbo He , Zhouchen Lin , Muhan Zhang

We propose an action recognition framework using Gen- erative Adversarial Networks. Our model involves train- ing a deep convolutional generative adversarial network (DCGAN) using a large video activity dataset without la- bel information.…

Computer Vision and Pattern Recognition · Computer Science 2018-01-23 Unaiza Ahsan , Chen Sun , Irfan Essa

Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for…

Robotics · Computer Science 2026-03-24 Yujie Zhao , Hongwei Fan , Di Chen , Shengcong Chen , Liliang Chen , Xiaoqi Li , Guanghui Ren , Hao Dong

Inferring physical actions from visual observations is a fundamental capability for advancing machine intelligence in the physical world. Achieving this requires large-scale, open-vocabulary video action datasets that span broad domains. We…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Delong Chen , Tejaswi Kasarla , Yejin Bang , Mustafa Shukor , Willy Chung , Jade Yu , Allen Bolourchi , Theo Moutakanni , Pascale Fung

Modern world models require costly and time-consuming collection of large video datasets with action demonstrations by people or by environment-specific agents. To simplify training, we focus on using many virtual environments for…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Nedko Savov , Naser Kazemi , Mohammad Mahdi , Danda Pani Paudel , Xi Wang , Luc Van Gool

Active perception in vision-based robotic manipulation aims to move the camera toward more informative observation viewpoints, thereby providing high-quality perceptual inputs for downstream tasks. Most existing active perception methods…

Robotics · Computer Science 2026-01-21 Deyun Qin , Zezhi Liu , Hanqian Luo , Xiao Liang , Yongchun Fang

Text-driven human motion generation has recently attracted considerable attention, allowing models to generate human motions based on textual descriptions. However, current methods neglect the influence of human attributes-such as age,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Xinghan Wang , Kun Xu , Fei Li , Cao Sheng , Jiazhong Yu , Yadong Mu

Group Activity Scene Graph (GASG) generation is a challenging task in computer vision, aiming to anticipate and describe relationships between subjects and objects in video sequences. Traditional Video Scene Graph Generation (VidSGG)…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Naga VS Raviteja Chappa , Pha Nguyen , Thi Hoang Ngan Le , Khoa Luu

Image animation consists of generating a video sequence so that an object in a source image is animated according to the motion of a driving video. Our framework addresses this problem without using any annotation or prior information about…

Computer Vision and Pattern Recognition · Computer Science 2020-10-02 Aliaksandr Siarohin , Stéphane Lathuilière , Sergey Tulyakov , Elisa Ricci , Nicu Sebe

In this technical report I present my method for automatic synthetic dataset generation for object detection and demonstrate it on the video game League of Legends. This report furthermore serves as a handbook on how to automatically…

Computer Vision and Pattern Recognition · Computer Science 2019-06-03 Oliver Struckmeier

Data-driven methods have great advantages in modeling complicated human behavioral dynamics and dealing with many human-robot interaction applications. However, collecting massive and annotated real-world human datasets has been a laborious…

Robotics · Computer Science 2024-03-12 Zhuo Xu , Rui Zhou , Yida Yin , Huidong Gao , Masayoshi Tomizuka , Jiachen Li

Building embodied agents capable of accomplishing arbitrary tasks is a core objective towards achieving embodied artificial general intelligence (E-AGI). While recent work has advanced such general robot policies, their training and…

Robotics · Computer Science 2025-07-30 Liu Dai , Haina Wang , Weikang Wan , Hao Su

Robotic manipulation systems operating in diverse, dynamic environments must exhibit three critical abilities: multitask interaction, generalization to unseen scenarios, and spatial memory. While significant progress has been made in…

Robotics · Computer Science 2025-07-15 Haoquan Fang , Markus Grotz , Wilbert Pumacay , Yi Ru Wang , Dieter Fox , Ranjay Krishna , Jiafei Duan

We seek to learn a generalizable goal-conditioned policy that enables zero-shot robot manipulation: interacting with unseen objects in novel scenes without test-time adaptation. While typical approaches rely on a large amount of…

Robotics · Computer Science 2024-08-12 Homanga Bharadhwaj , Roozbeh Mottaghi , Abhinav Gupta , Shubham Tulsiani

In this work, we present MotionBooth, an innovative framework designed for animating customized subjects with precise control over both object and camera movements. By leveraging a few images of a specific object, we efficiently fine-tune a…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Jianzong Wu , Xiangtai Li , Yanhong Zeng , Jiangning Zhang , Qianyu Zhou , Yining Li , Yunhai Tong , Kai Chen

Generating controllable character animation from a reference image and motion guidance remains a challenging task due to the inherent difficulty of injecting appearance and motion cues into video diffusion models. Prior works often rely on…

Graphics · Computer Science 2025-07-03 Guian Fang , Yuchao Gu , Mike Zheng Shou