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This paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is…

Graphics · Computer Science 2019-09-04 Aliaksandr Siarohin , Stéphane Lathuilière , Sergey Tulyakov , Elisa Ricci , Nicu Sebe

Action recognition is an open and challenging problem in computer vision. While current state-of-the-art models offer excellent recognition results, their computational expense limits their impact for many real-world applications. In this…

Computer Vision and Pattern Recognition · Computer Science 2020-08-03 Yue Meng , Chung-Ching Lin , Rameswar Panda , Prasanna Sattigeri , Leonid Karlinsky , Aude Oliva , Kate Saenko , Rogerio Feris

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

Recent advances in video reward models and post-training strategies have improved text-to-video (T2V) generation. While these models typically assess visual quality, motion quality, and text alignment, they often overlook key structural…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yuan Wang , Borui Liao , Huijuan Huang , Jinda Lu , Ouxiang Li , Kuien Liu , Meng Wang , Xiang Wang

Driving world models have gained increasing attention due to their ability to model complex physical dynamics. However, their superb modeling capability is yet to be fully unleashed due to the limited video diversity in current driving…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Yuqi Wang , Ke Cheng , Jiawei He , Qitai Wang , Hengchen Dai , Yuntao Chen , Fei Xia , Zhaoxiang Zhang

Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Xu Dong , Wanqing Li , Anthony Adeyemi-Ejeye , Andrew Gilbert

Recognizing and comprehending human actions and gestures is a crucial perception requirement for robots to interact with humans and carry out tasks in diverse domains, including service robotics, healthcare, and manufacturing. Event…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Tristan de Blegiers , Ishan Rajendrakumar Dave , Adeel Yousaf , Mubarak Shah

Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Zhen Li , Zian Meng , Shuwei Shi , Wenshuo Peng , Yuwei Wu , Bo Zheng , Chuanhao Li , Kaipeng Zhang

Mobile GUI agents show promise in automating tasks but face generalization challenges in diverse real-world scenarios. Traditional approaches using pre-training or fine-tuning with massive datasets struggle with the diversity of mobile…

Human-Computer Interaction · Computer Science 2025-04-21 Guangyi Liu , Pengxiang Zhao , Liang Liu , Zhiming Chen , Yuxiang Chai , Shuai Ren , Hao Wang , Shibo He , Wenchao Meng

Inspired by the recent advances in generative models, we introduce a human action generation model in order to generate a consecutive sequence of human motions to formulate novel actions. We propose a framework of an autoencoder and a…

Computer Vision and Pattern Recognition · Computer Science 2018-05-29 Mohammad Ahangar Kiasari , Dennis Singh Moirangthem , Minho Lee

Imitation learning based visuomotor policies have achieved strong performance in robotic manipulation, yet they often remain sensitive to egocentric viewpoint shifts. Unlike third-person viewpoint changes that only move the camera,…

Camera-controlled video generation has achieved remarkable progress in recent years. However, existing video-to-video re-rendering methods primarily rely on Supervised Fine-Tuning using synthetic datasets. At present, there is an extreme…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Zizun Li , Haoyu Guo , Runzhe Teng , Chunhua Shen , Tong He

Document logical structuring aims to extract the underlying hierarchical structure of documents, which is crucial for document intelligence. Traditional approaches often fall short in handling the complexity and the variability of lengthy…

Computation and Language · Computer Science 2024-10-10 Zichao Li , Shaojie He , Meng Liao , Xuanang Chen , Yaojie Lu , Hongyu Lin , Yanxiong Lu , Xianpei Han , Le Sun

Action recognition and anticipation are key to the success of many computer vision applications. Existing methods can roughly be grouped into those that extract global, context-aware representations of the entire image or sequence, and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-21 Mohammad Sadegh Aliakbarian , Fatemehsadat Saleh , Basura Fernando , Mathieu Salzmann , Lars Petersson , Lars Andersson

Synthesis of diverse driving scenes serves as a crucial data augmentation technique for validating the robustness and generalizability of autonomous driving systems. Current methods aggregate high-definition (HD) maps and 3D bounding boxes…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Zhechao Wang , Yiming Zeng , Lufan Ma , Zeqing Fu , Chen Bai , Ziyao Lin , Cheng Lu

This paper presents DriveTrack, a new benchmark and data generation framework for long-range keypoint tracking in real-world videos. DriveTrack is motivated by the observation that the accuracy of state-of-the-art trackers depends strongly…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Arjun Balasingam , Joseph Chandler , Chenning Li , Zhoutong Zhang , Hari Balakrishnan

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

Recent advances in camera-controllable video generation have been constrained by the reliance on static-scene datasets with relative-scale camera annotations, such as RealEstate10K. While these datasets enable basic viewpoint control, they…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Guangcong Zheng , Teng Li , Xianpan Zhou , Xi Li

The integration of Autonomous Vehicles (AVs) into existing human-driven traffic systems poses considerable challenges, especially within environments where human and machine interactions are frequent and complex, such as at unsignalized…

Robotics · Computer Science 2024-04-05 Jiaqi Liu , Xiao Qi , Peng Hang , Jian Sun

Generative AI workflows heavily rely on data-centric tasks - such as filtering samples by annotation fields, vector distances, or scores produced by custom classifiers. At the same time, computer vision datasets are quickly approaching…

Artificial Intelligence · Computer Science 2023-09-22 Daniel Kharitonov , Ryan Turner
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