Related papers: Perceptually-motivated Spatial Audio Codec for Hig…
Directional Audio Coding (DirAC) is a proven method for parametrically representing a 3D audio scene in B-format and is capable of reproducing it on arbitrary loudspeaker layouts. Although such a method seems well suited for low bitrate…
Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for…
Ambisonics is a spatial audio format describing a sound field. First-order Ambisonics (FOA) is a popular format comprising only four channels. This limited channel count comes at the expense of spatial accuracy. Ideally one would be able to…
This paper presents the 3D soundfield synthesis of the pressure field radiated by directional acoustic sources using both the multimodal method and higher-order ambisonics (HOA). Ambisonics is a technique for encoding and reproducing…
Neural audio codecs have been widely studied for mono and stereo signals, but spatial audio remains largely unexplored. We present the first discrete neural spatial audio codec for first-order ambisonics (FOA). Building on the WavTokenizer…
Advances in virtual reality have generated substantial interest in accurately reproducing and storing spatial audio in the higher order ambisonics (HOA) representation, given its rendering flexibility. Recent standardization for HOA…
A multichannel extension to the RVQGAN neural coding method is proposed, and realized for data-driven compression of third-order Ambisonics audio. The input- and output layers of the generator and discriminator models are modified to accept…
Ambisonics is a method for capturing and rendering a sound field accurately, assuming that the acoustics of the playback room does not significantly influence the sound field. However, in practice, the acoustics of the playback room may…
In this work, we address the challenge of encoding speech captured by a microphone array using deep learning techniques with the aim of preserving and accurately reconstructing crucial spatial cues embedded in multi-channel recordings. We…
Audio coding is an essential module in the real-time communication system. Neural audio codecs can compress audio samples with a low bitrate due to the strong modeling and generative capabilities of deep neural networks. To address the poor…
Perceptual quality of audio is the combination of aural accuracy and listener-perceived sound fidelity. It is how humans respond to the accuracy, intelligibility, and fidelity of aural media. Today this fidelity is also heavily influenced…
The paper presents a method for improving spatial resolution of first-order ambisonic audio. The method is based on time/frequency decomposition of the audio with subsequent extraction of a directed plane wave from each frequency component.…
While existing speech audio codecs designed for compression exploit limited forms of temporal redundancy and allow for multi-scale representations, they tend to represent all features of audio in the same way. In contrast, generative voice…
In this paper we discuss the motivation, design, and analysis of ambisonic decoders for systems where the vertical order is less than the horizontal order, known as mixed-order Ambisonic systems. This can be due to the use of microphone…
Ambisonics is a complete theory for spatial audio whose building blocks are the spherical harmonics. Some of the drawbacks of low order Ambisonics, like poor source directivity and small sweet-spot, are directly related to the properties of…
Spatial audio enhances immersion by reproducing 3D sound fields, with Ambisonics offering a scalable format for this purpose. While first-order Ambisonics (FOA) notably facilitates hardware-efficient acquisition and storage of sound fields…
Generative image codecs aim to optimize perceptual quality, producing realistic and detailed reconstructions. However, they often overlook a key property of human vision: our tendency to focus on particular aspects of a visual scene (e.g.,…
We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…
Advanced remote applications such as Networked Music Performance (NMP) require solutions to guarantee immersive real-world-like interaction among users. Therefore, the adoption of spatial audio formats, such as Ambisonics, is fundamental to…
This contribution introduces a dataset of 7th-order Ambisonic Room Impulse Responses (HOA-RIRs), created using the Image Source Method. By employing higher-order Ambisonics, our dataset enables precise spatial audio reproduction, a critical…