Related papers: Deterministic Collision-Free Exploration of Unknow…
We study a network formation game where agents receive benefits by forming connections to other agents but also incur both direct and indirect costs from the formed connections. Specifically, once the agents have purchased their…
Consider the following broadcasting process run on a connected graph $G=(V,E)$. Suppose that $k \ge 2$ agents start on vertices selected from $V$ uniformly and independently at random. One of the agents has a message that she wants to…
In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…
We present deterministic constant-round protocols for the graph connectivity problem in the model where each of the $n$ nodes of a graph receives a row of the adjacency matrix, and broadcasts a single sublinear size message to all other…
Designing protocols enhancing cooperation for multi-agent systems remains a grand challenge. Cheap talk, defined as costless, non-binding communication before formal action, serves as a pivotal solution. However, existing theoretical…
In this paper, we consider the problem of learning an unknown graph via queries on groups of nodes, with the result indicating whether or not at least one edge is present among those nodes. While learning arbitrary graphs with $n$ nodes and…
We consider k mobile agents initially located at distinct nodes of an undirected graph (on n nodes, with edge lengths) that have to deliver a single item from a given source node s to a given target node t. The agents can move along the…
In this paper, we study temporal graphs arising from mobility models, where vertices correspond to agents moving in space and edges appear each time two agents meet. We propose a rather natural one-dimensional model. If each pair of agents…
We present a deterministic algorithm that given a tree T with n vertices, a starting vertex v and a slackness parameter epsilon > 0, estimates within an additive error of epsilon the cover and return time, namely, the expected time it takes…
The task of rendezvous (also called {\em gathering}) calls for a meeting of two or more mobile entities, starting from different positions in some environment. Those entities are called mobile agents or robots, and the environment can be a…
An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…
We consider the problem of searching for an unknown target vertex $t$ in a (possibly edge-weighted) graph. Each \emph{vertex-query} points to a vertex $v$ and the response either admits $v$ is the target or provides any neighbor $s\not=v$…
We propose a robotic learning system for autonomous exploration and navigation in unexplored environments. We are motivated by the idea that even an unseen environment may be familiar from previous experiences in similar environments. The…
In this paper we describe a randomized algorithm which returns a maximal spanning forest of an unknown {\em weighted} undirected graph making $O(n)$ $\mathsf{CUT}$ queries in expectation. For weighted graphs, this is optimal due to a result…
The Meeting problem for $k\geq 2$ searchers in a polygon $P$ (possibly with holes) consists in making the searchers move within $P$, according to a distributed algorithm, in such a way that at least two of them eventually come to see each…
In dynamic graphs, edges may be added or deleted in each synchronous round. Various connectivity models exist based on constraints on these changes. One well-known model is the $T$-Interval Connectivity model, where the graph remains…
We introduce a non-interacting boson model to investigate topological structure of complex networks in the present paper. By exactly solving this model, we show that it provides a powerful analytical tool in uncovering the important…
One-dimensional geometric random graphs are constructed by distributing $n$ nodes uniformly and independently on a unit interval and then assigning an undirected edge between any two nodes that have a distance at most $r_n$. These graphs…
In this paper we describe a generic scheme for the parallel exploration of directed acyclic graphs starting from one or more `roots' of the graph. Our scheme is designed for graphs with the following properties, (i) discovering neighbors at…
In topology recognition, each node of an anonymous network has to deterministically produce an isomorphic copy of the underlying graph, with all ports correctly marked. This task is usually unfeasible without any a priori information. Such…