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This study aims to better understand the emotional and physiological correlates of being caressed in VR depending on the type of multisensory feedback provided and the animate or inanimate nature of the virtual representation that touches…

Human-Computer Interaction · Computer Science 2022-03-01 Sofia Seinfeld , Ivette Schmidt , Jörg Müller

Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism…

Human-Computer Interaction · Computer Science 2025-03-20 Lillian Maria Eagan , Jacob Young , Jesse Bering , Tobias Langlotz

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

By utilizing different communication channels, such as verbal language, gestures or facial expressions, virtually embodied interactive humans hold a unique potential to bridge the gap between human-computer interaction and actual interhuman…

Human-Computer Interaction · Computer Science 2017-05-19 Kevin K. Bowden , Tommy Nilsson , Christine P. Spencer , Kubra Cengiz , Alexandru Ghitulescu , Jelte B. van Waterschoot

Digital technologies are reshaping how people experience their surroundings, often pulling focus toward virtual spaces and making it harder to stay present and engaged. Wearable augmented reality (AR), by embedding digital information into…

Human-Computer Interaction · Computer Science 2025-03-05 Tram Thi Minh Tran

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

Cryptography and Security · Computer Science 2023-06-06 Jingjie Li , Sunpreet Singh Arora , Kassem Fawaz , Younghyun Kim , Can Liu , Sebastian Meiser , Mohsen Minaei , Maliheh Shirvanian , Kim Wagner

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

Human-Computer Interaction · Computer Science 2024-04-25 Daniel E. Killough

This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the…

Human-Computer Interaction · Computer Science 2023-12-04 Nuno Verdelho Trindade , Alfredo Ferreira , João Madeiras Pereira

The potential of virtual reality (VR) to contribute to drug design and development has been recognised for many years. Hardware and software developments now mean that this potential is beginning to be realised, and VR methods are being…

Biomolecules · Quantitative Biology 2022-02-09 Rebecca K. Walters , Ella M. Gale , Jonathan Barnoud , David R. Glowacki , Adrian J. Mulholland

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

The advent of personalized reality has arrived. Rapid development in AR/MR/VR enables users to augment or diminish their perception of the physical world. Robust tooling for digital interface modification enables users to change how their…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Siddhartha Datta

To fill the lack of research efforts in virtual assembly of modules and training, this paper presents a virtual manipulation of building objects in an Immersive Virtual Environment (IVE). A worker wearing a Virtual Reality (VR) head-mounted…

Computers and Society · Computer Science 2019-02-15 Mojtaba Noghabaei , Khashayar Asadi , Kevin Han

This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games…

Mindfulness can be defined as increased awareness of and sustained attentiveness to the present moment. Recently, there has been a growing interest in the applications of mindfulness for empirical research in wellbeing and the use of…

Human-Computer Interaction · Computer Science 2021-05-25 Caglar Yildirim , Tara OGrady

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling new operations, such as selecting overlapping objects or…

Human-Computer Interaction · Computer Science 2020-08-12 Verena Biener , Daniel Schneider , Travis Gesslein , Alexander Otte , Bastian Kuth , Per Ola Kristensson , Eyal Ofek , Michel Pahud , Jens Grubert

Virtual Reality (VR) has emerged as a promising tool for enhancing social skills and emotional well-being in individuals with Autism Spectrum Disorder (ASD). Through a technical exploration, this study employs a multiplayer serious gaming…