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Most genuine multi-sided surface representations depend on a 2D domain that enables a mapping between local parameters and global coordinates. The shape of this domain ranges from regular polygons to curved configurations, but the simple…
Although 3D shape matching and interpolation are highly interrelated, they are often studied separately and applied sequentially to relate different 3D shapes, thus resulting in sub-optimal performance. In this work we present a unified…
3D Gaussian Splatting (3DGS) has become the method of choice for photo-realistic 3D reconstruction of scenes, due to being able to efficiently and accurately recover the scene appearance and geometry from images. 3DGS represents the scene…
We construct flat metrics in a given conformal class with prescribed singularities of real orders at marked points of a closed real surface. The singularities can be small conical, cylindrical, and large conical with possible translation…
Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality,…
In 3D shape reconstruction based on template mesh deformation, a regularization, such as smoothness energy, is employed to guide the reconstruction into a desirable direction. In this paper, we highlight an often overlooked property in the…
Seismic data denoising is an important part of seismic data processing, which directly relate to the follow-up processing of seismic data. In terms of this issue, many authors proposed many methods based on rank reduction, sparse…
Cortical surface registration is a fundamental tool for neuroimaging analysis that has been shown to improve the alignment of functional regions relative to volumetric approaches. Classically, image registration is performed by optimizing a…
In texture-plus-depth representation of a 3D scene, depth maps from different camera viewpoints are typically lossily compressed via the classical transform coding / coefficient quantization paradigm. In this paper we propose to reduce…
We present a novel de-homogenization approach for efficient design of high-resolution load-bearing structures. The proposed approach builds upon a streamline-based parametrization of the design domain, using a set of space-filling and…
This paper presents a Bayesian framework for manipulating mesh surfaces with the aim of improving the positional integrity of the geological boundaries that they seek to represent. The assumption is that these surfaces, created initially…
Data visualizations summarize high-dimensional distributions in two or three dimensions. Dimensionality reduction entails a loss of information, and what is preserved differs between methods. Existing methods preserve the local or the…
In this paper we explore the applicability of the unsupervised machine learning technique of Self Organizing Maps (SOM) to estimate galaxy photometric redshift probability density functions (PDFs). This technique takes a spectroscopic…
This paper develops a systematic and geometric theory of optimal quantization on the unit sphere $\mathbb S^2$, focusing on finite uniform probability distributions supported on the spherical surface - rather than on lower-dimensional…
While the problem of estimating a probability density function (pdf) from its observations is classical, the estimation under additional shape constraints is both important and challenging. We introduce an efficient, geometric approach for…
This expository paper provides a unified and pedagogical introduction to optimal quantization for probability measures supported on spherical curves and discrete subsets of the sphere, emphasizing both continuous and discrete settings. We…
Graph-based representations such as Scene Graphs enable localization in structured indoor environments by matching a locally observed graph, constructed from sensor data, to a prior map. This process is particularly challenging in…
We use contour dynamics to derive equations of motion for infinite planar surface quasi-geostrophic (SQG) fronts, and show that it leads to the same result as a regularization procedure introduced previously by Hunter and Shu (2018).
We explore the task of Canonical Surface Mapping (CSM). Specifically, given an image, we learn to map pixels on the object to their corresponding locations on an abstract 3D model of the category. But how do we learn such a mapping? A…
We present a novel methodology that combines graph and dense segmentation techniques by jointly learning both point and pixel contour representations, thereby leveraging the benefits of each approach. This addresses deficiencies in typical…