Related papers: Full-Body Motion Reconstruction with Sparse Sensin…
Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with…
A Bayesian framework for 3D human pose estimation from monocular images based on sparse representation (SR) is introduced. Our probabilistic approach aims at simultaneously learning two overcomplete dictionaries (one for the visual input…
It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO. In this paper, we propose HMD-Poser, the first unified approach to recover full-body motions…
Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a…
We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object from a sparse set of only six images captured by wide-baseline cameras under collocated point…
The ability to estimate the 3D human shape and pose from images can be useful in many contexts. Recent approaches have explored using graph convolutional networks and achieved promising results. The fact that the 3D shape is represented by…
Data-driven approaches for modeling human skeletal motion have found various applications in interactive media and social robotics. Challenges remain in these fields for generating high-fidelity samples and robustly reconstructing motion…
Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a…
We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in…
WiFi-based human pose estimation (HPE) has attracted increasing attention due to its resilience to occlusion and privacy-preserving compared to camera-based methods. However, existing WiFi-based HPE approaches often employ regression…
Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible…
As cameras and computers became popular, the applications of computer vision techniques attracted attention enormously. One of the most important applications in the computer vision community is human activity recognition. In order to…
With the popularization of game and VR/AR devices, there is a growing need for capturing human motion with a sparse set of tracking data. In this paper, we introduce a deep neural-network (DNN) based method for real-time prediction of the…
Movement synchrony reflects the coordination of body movements between interacting dyads. The estimation of movement synchrony has been automated by powerful deep learning models such as transformer networks. However, instead of designing a…
Current 3D human motion reconstruction methods from monocular videos rely on features within the current reconstruction window, leading to distortion and deformations in the human structure under local occlusions or blurriness in video…
We present BlazePose GHUM Holistic, a lightweight neural network pipeline for 3D human body landmarks and pose estimation, specifically tailored to real-time on-device inference. BlazePose GHUM Holistic enables motion capture from a single…
Parse graphs have been widely used in Human Pose Estimation (HPE) to model the hierarchical structure and context relations of the human body. However, such methods often suffer from parameter redundancy. More importantly, they rely on…
Although block compressive sensing (BCS) makes it tractable to sense large-sized images and video, its recovery performance has yet to be significantly improved because its recovered images or video usually suffer from blurred edges, loss…
Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language…
Motion retargeting is a fundamental problem in computer graphics and computer vision. Existing approaches usually have many strict requirements, such as the source-target skeletons needing to have the same number of joints or share the same…