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Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with…

Computer Vision and Pattern Recognition · Computer Science 2018-09-19 Abbhinav Venkat , Sai Sagar Jinka , Avinash Sharma

A Bayesian framework for 3D human pose estimation from monocular images based on sparse representation (SR) is introduced. Our probabilistic approach aims at simultaneously learning two overcomplete dictionaries (one for the visual input…

Computer Vision and Pattern Recognition · Computer Science 2014-12-02 Behnam Babagholami-Mohamadabadi , Amin Jourabloo , Ali Zarghami , Shohreh Kasaei

It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO. In this paper, we propose HMD-Poser, the first unified approach to recover full-body motions…

Computer Vision and Pattern Recognition · Computer Science 2024-03-07 Peng Dai , Yang Zhang , Tao Liu , Zhen Fan , Tianyuan Du , Zhuo Su , Xiaozheng Zheng , Zeming Li

Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a…

We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object from a sparse set of only six images captured by wide-baseline cameras under collocated point…

Computer Vision and Pattern Recognition · Computer Science 2020-07-07 Sai Bi , Zexiang Xu , Kalyan Sunkavalli , David Kriegman , Ravi Ramamoorthi

The ability to estimate the 3D human shape and pose from images can be useful in many contexts. Recent approaches have explored using graph convolutional networks and achieved promising results. The fact that the 3D shape is represented by…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Xin Yu , Jeroen van Baar , Siheng Chen

Data-driven approaches for modeling human skeletal motion have found various applications in interactive media and social robotics. Challenges remain in these fields for generating high-fidelity samples and robustly reconstructing motion…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Wenjie Yin , Hang Yin , Danica Kragic , Mårten Björkman

Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a…

Robotics · Computer Science 2016-07-26 Shuo Jin , Chengkai Dai , Yang Liu , Charlie C. L. Wang

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in…

Computer Vision and Pattern Recognition · Computer Science 2016-09-05 Bugra Tekin , Artem Rozantsev , Vincent Lepetit , Pascal Fua

WiFi-based human pose estimation (HPE) has attracted increasing attention due to its resilience to occlusion and privacy-preserving compared to camera-based methods. However, existing WiFi-based HPE approaches often employ regression…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Jichao Chen , YangYang Qu , Ruibo Tang , Dirk Slock

Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible…

Computer Vision and Pattern Recognition · Computer Science 2021-01-12 Kripasindhu Sarkar , Dushyant Mehta , Weipeng Xu , Vladislav Golyanik , Christian Theobalt

As cameras and computers became popular, the applications of computer vision techniques attracted attention enormously. One of the most important applications in the computer vision community is human activity recognition. In order to…

Computer Vision and Pattern Recognition · Computer Science 2019-07-12 Aras R. Dargazany

With the popularization of game and VR/AR devices, there is a growing need for capturing human motion with a sparse set of tracking data. In this paper, we introduce a deep neural-network (DNN) based method for real-time prediction of the…

Graphics · Computer Science 2021-06-16 Dongseok Yang , Doyeon Kim , Sung-Hee Lee

Movement synchrony reflects the coordination of body movements between interacting dyads. The estimation of movement synchrony has been automated by powerful deep learning models such as transformer networks. However, instead of designing a…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Jicheng Li , Anjana Bhat , Roghayeh Barmaki

Current 3D human motion reconstruction methods from monocular videos rely on features within the current reconstruction window, leading to distortion and deformations in the human structure under local occlusions or blurriness in video…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Hongsheng Wang , Zehui Feng , Tong Xiao , Genfan Yang , Shengyu Zhang , Fei Wu , Feng Lin

We present BlazePose GHUM Holistic, a lightweight neural network pipeline for 3D human body landmarks and pose estimation, specifically tailored to real-time on-device inference. BlazePose GHUM Holistic enables motion capture from a single…

Parse graphs have been widely used in Human Pose Estimation (HPE) to model the hierarchical structure and context relations of the human body. However, such methods often suffer from parameter redundancy. More importantly, they rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Shibang Liu , Xuemei Xie

Although block compressive sensing (BCS) makes it tractable to sense large-sized images and video, its recovery performance has yet to be significantly improved because its recovered images or video usually suffer from blurred edges, loss…

Computer Vision and Pattern Recognition · Computer Science 2017-03-16 Trinh Van Chien , Khanh Quoc Dinh , Byeungwoo Jeon , Martin Burger

Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Jiayi Wang , Franziska Mueller , Florian Bernard , Suzanne Sorli , Oleksandr Sotnychenko , Neng Qian , Miguel A. Otaduy , Dan Casas , Christian Theobalt

Motion retargeting is a fundamental problem in computer graphics and computer vision. Existing approaches usually have many strict requirements, such as the source-target skeletons needing to have the same number of joints or share the same…

Graphics · Computer Science 2023-06-16 Lei Hu , Zihao Zhang , Chongyang Zhong , Boyuan Jiang , Shihong Xia
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