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Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…

Graphics · Computer Science 2025-04-24 Lingzhou Mu , Baiji Liu , Ruonan Zhang , Guiming Mo , Jiawei Jin , Kai Zhang , Haozhi Huang

3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Ziqian Bai , Feitong Tan , Sean Fanello , Rohit Pandey , Mingsong Dou , Shichen Liu , Ping Tan , Yinda Zhang

We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Huiwen Luo , Koki Nagano , Han-Wei Kung , Mclean Goldwhite , Qingguo Xu , Zejian Wang , Lingyu Wei , Liwen Hu , Hao Li

We present GenLCA, a diffusion-based generative model for generating and editing photorealistic full-body avatars from text and image inputs. The generated avatars are faithful to the inputs, while supporting high-fidelity facial and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Yiqian Wu , Rawal Khirodkar , Egor Zakharov , Timur Bagautdinov , Lei Xiao , Zhaoen Su , Shunsuke Saito , Xiaogang Jin , Junxuan Li

Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training.…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Ron Slossberg , Ibrahim Jubran , Ron Kimmel

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3D diffusion models have good 3D consistency, but their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Taoran Yi , Jiemin Fang , Junjie Wang , Guanjun Wu , Lingxi Xie , Xiaopeng Zhang , Wenyu Liu , Qi Tian , Xinggang Wang

While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address…

Graphics · Computer Science 2025-10-03 Changmin Lee , Jihyun Lee , Tae-Kyun Kim

Automatically generating multiview illusions is a compelling challenge, where a single piece of visual content offers distinct interpretations from different viewing perspectives. Traditional methods, such as shadow art and wire art, create…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Yue Feng , Vaibhav Sanjay , Spencer Lutz , Badour AlBahar , Songwei Ge , Jia-Bin Huang

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Zhixuan Yu , Ziqian Bai , Abhimitra Meka , Feitong Tan , Qiangeng Xu , Rohit Pandey , Sean Fanello , Hyun Soo Park , Yinda Zhang

The emergence of neural rendering has significantly advanced the rendering quality of 3D human avatars, with the recently popular 3DGS technique enabling real-time performance. However, SMPL-driven 3DGS human avatars still struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Wangze Xu , Yifan Zhan , Zhihang Zhong , Xiao Sun

This paper presents Paint3D, a novel coarse-to-fine generative framework that is capable of producing high-resolution, lighting-less, and diverse 2K UV texture maps for untextured 3D meshes conditioned on text or image inputs. The key…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Xianfang Zeng , Xin Chen , Zhongqi Qi , Wen Liu , Zibo Zhao , Zhibin Wang , Bin Fu , Yong Liu , Gang Yu

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Cheng Peng , Zhuo Su , Liao Wang , Chen Guo , Zhaohu Li , Chengjiang Long , Zheng Lv , Jingxiang Sun , Chenyangguang Zhang , Yebin Liu

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Arthur Moreau , Jifei Song , Helisa Dhamo , Richard Shaw , Yiren Zhou , Eduardo Pérez-Pellitero

We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Sicheng Xu , Guojun Chen , Jiaolong Yang , Yizhong Zhang , Yu Deng , Steve Lin , Baining Guo

We propose a 3D generation pipeline that uses diffusion models to generate realistic human digital avatars. Due to the wide variety of human identities, poses, and stochastic details, the generation of 3D human meshes has been a challenging…

Computer Vision and Pattern Recognition · Computer Science 2023-09-18 Byungjun Kim , Patrick Kwon , Kwangho Lee , Myunggi Lee , Sookwan Han , Daesik Kim , Hanbyul Joo

3D-aware portrait editing has a wide range of applications in multiple fields. However, current approaches are limited due that they can only perform mask-guided or text-based editing. Even by fusing the two procedures into a model, the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Kangneng Zhou , Daiheng Gao , Xuan Wang , Jie Zhang , Peng Zhang , Xusen Sun , Longhao Zhang , Shiqi Yang , Bang Zhang , Liefeng Bo , Yaxing Wang , Ming-Ming Cheng

We present InstructHumans, a novel framework for instruction-driven {animatable} 3D human texture editing. Existing text-based 3D editing methods often directly apply Score Distillation Sampling (SDS). SDS, designed for generation tasks,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Jiayin Zhu , Linlin Yang , Angela Yao

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Xuangeng Chu , Tatsuya Harada

A photorealistic and controllable 3D caricaturization framework for faces is introduced. We start with an intrinsic Gaussian curvature-based surface exaggeration technique, which, when coupled with texture, tends to produce over-smoothed…

Graphics · Computer Science 2026-01-08 Eldad Matmon , Amit Bracha , Noam Rotstein , Ron Kimmel