English
Related papers

Related papers: Clickbait vs. Quality: How Engagement-Based Optimi…

200 papers

A common explanation for negative user impacts of content recommender systems is misalignment between the platform's objective and user welfare. In this work, we show that misalignment in the platform's objective is not the only potential…

Machine Learning · Computer Science 2024-01-26 Jessica Dai , Bailey Flanigan , Nika Haghtalab , Meena Jagadeesan , Chara Podimata

Blockchain protocols incentivize participation through monetary rewards, assuming rational actors behave honestly to maximize their gains. However, attackers may attempt to harm others even at personal cost. These denial of profit attacks…

Computer Science and Game Theory · Computer Science 2025-06-02 Arian Baloochestani , Leander Jehl

Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms…

Machine Learning · Computer Science 2026-03-20 Mingyang Liu , Yongshan Chen , Zhiyuan Fan , Gabriele Farina , Asuman Ozdaglar , Kaiqing Zhang

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…

Computer Science and Game Theory · Computer Science 2025-04-29 David Sychrovský , Martin Schmid , Michal Šustr , Michael Bowling

Many years after online social networks exceeded our collective attention, social influence is still built on attention capital. Quality is not a prerequisite for viral spreading, yet large diffusion cascades remain the hallmark of a social…

Social and Information Networks · Computer Science 2020-06-02 Damian Konrad Kowalczyk , Lars Kai Hansen

With the fast progress of generative AI in recent years, more games are integrating generated content, raising questions regarding how players perceive and respond to this content. To investigate, we ran a mixed-method survey on the games…

Human-Computer Interaction · Computer Science 2026-02-17 Mahsa Bazzaz , Seth Cooper

In this work we study for the first time the interaction between marketing and network effects. We build a model in which the online firm starts with an initial user base and controls the growth of the user base by choosing the intensity of…

Optimization and Control · Mathematics 2015-11-02 Kartik Ahuja , Simpson Zhang , Mihaela van der Schaar

Personalized recommendation systems shape much of user choice online, yet their targeted nature makes separating out the value of recommendation and the underlying goods challenging. We build a discrete choice model that embeds…

General Economics · Economics 2026-03-30 Kevin Zielnicki , Guy Aridor , Aurélien Bibaut , Allen Tran , Winston Chou , Nathan Kallus

Modern e-commerce services frequently target customers with incentives or interventions to engage them in their products such as games, shopping, video streaming, etc. This customer engagement increases acquisition of more customers and…

Machine Learning · Computer Science 2024-12-31 Qiqi Li , Roopali Singh , Charin Polpanumas , Tanner Fiez , Namita Kumar , Shreya Chakrabarti

We study Cournot competition among firms in a networked marketplace that is centrally managed by a market maker. In particular, we study a situation in which a market maker facilitates trade between geographically separate markets via a…

Computer Science and Game Theory · Computer Science 2019-04-22 Desmond Cai , Subhonmesh Bose , Adam Wierman

A mechanism is described that addresses the fundamental trade off between media producers who want to increase reach and consumers who provide attention based on the rate of utility received, and where overreach negatively impacts that…

Theoretical Economics · Economics 2024-07-23 Brian McFadden

Price benchmarks are used to incorporate market price trends into contracts, but their use can create opportunities for manipulation by parties involved in the contract. This paper examines this issue using a realistic and tractable model…

Trading and Market Microstructure · Quantitative Finance 2025-06-30 Ángel Hernando-Veciana

Traditional recommender systems based on revealed preferences often fail to capture the fundamental duality in user behavior, where consumption choices are driven by both inherent value (enrichment) and instant appeal (temptation).…

Information Retrieval · Computer Science 2025-07-24 Md Sanzeed Anwar , Paramveer S. Dhillon , Grant Schoenebeck

The initial phase in real world engineering optimization and design is a process of discovery in which not all requirements can be made in advance, or are hard to formalize. Quality diversity algorithms, which produce a variety of high…

Neural and Evolutionary Computing · Computer Science 2019-07-17 Alexander Hagg , Alexander Asteroth , Thomas Bäck

Over the past years, e-commerce platforms have expanded substantially, providing customers with convenient shopping experiences. To enhance e-commerce websites, it's essential to grasp user engagement and factors affecting conversion rates.…

Social and Information Networks · Computer Science 2024-03-26 Amrutha Muralidhar , Yathindra Lakkanna

Nowadays, many social media platforms are centered around content creators (CC). On these platforms, the tie formation process depends on two factors: (a) the exposure of users to CCs (decided by, e.g., a recommender system), and (b) the…

Social and Information Networks · Computer Science 2023-01-20 Stefania Ionescu , Nicolo Pagan , Aniko Hannak

In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…

Computer Science and Game Theory · Computer Science 2025-09-04 Guangzheng Zhong , Yang Liu , Jiming Liu

For sustainable growth and profitability, online game companies are constantly carrying out various events to attract new game users, to maximize return users, and to minimize churn users in online games. Because minimizing churn users is…

Human-Computer Interaction · Computer Science 2019-09-25 Kyoung Ho Kim , Huy Kang Kim

In online advertising, our aim is to match the advertisers with the most relevant users to optimize the campaign performance. In the pursuit of achieving this goal, multiple data sources provided by the advertisers or third-party data…

Artificial Intelligence · Computer Science 2017-12-01 Sahin Cem Geyik , Jianqiang Shen , Shahriar Shariat , Ali Dasdan , Santanu Kolay

Social media algorithms are thought to amplify variation in user beliefs, thus contributing to radicalization. However, quantitative evidence on how algorithms and user preferences jointly shape harmful online engagement is limited. I…

General Economics · Economics 2025-03-11 Aarushi Kalra