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Dynamic Movement Primitives (DMPs) is a framework for learning a point-to-point trajectory from a demonstration. Despite being widely used, DMPs still present some shortcomings that may limit their usage in real robotic applications.…

Robotics · Computer Science 2022-01-28 Michele Ginesi , Nicola Sansonetto , Paolo Fiorini

Finding an efficient way to adapt robot trajectory is a priority to improve overall performance of robots. One approach for trajectory planning is through transferring human-like skills to robots by Learning from Demonstrations (LfD). The…

Robotics · Computer Science 2023-04-13 Jayden Hong , Zengjie Zhang , Amir M. Soufi Enayati , Homayoun Najjaran

Currently, usual approaches for fast robot control are largely reliant on solving online optimal control problems. Such methods are known to be computationally intensive and sensitive to model accuracy. On the other hand, animals plan…

Robotics · Computer Science 2020-06-24 Guilherme Maeda , Okan Koc , Jun Morimoto

The concept of dynamical movement primitives (DMPs) has become popular for modeling of motion, commonly applied to robots. This paper presents a framework that allows a robot operator to adjust DMPs in an intuitive way. Given a generated…

Robotics · Computer Science 2019-05-28 Martin Karlsson , Anders Robertsson , Rolf Johansson

Learning grinding skills from human craftsmen via imitation learning has become a key research topic in robotic machining. Due to their strong generalization and robustness to external disturbances, Dynamical Movement Primitives (DMPs)…

Robotics · Computer Science 2025-04-25 Shuai Ke , Huan Zhao , Xiangfei Li , Zhiao Wei , Yecan Yin , Han Ding

Learning from demonstration (LfD) is considered as an efficient way to transfer skills from humans to robots. Traditionally, LfD has been used to transfer Cartesian and joint positions and forces from human demonstrations. The traditional…

Robotics · Computer Science 2024-07-31 Fares J. Abu-Dakka , Matteo Saveriano , Ville Kyrki

Biological systems, including human beings, have the innate ability to perform complex tasks in versatile and agile manner. Researchers in sensorimotor control have tried to understand and formally define this innate property. The idea,…

Robotics · Computer Science 2023-09-27 Matteo Saveriano , Fares J. Abu-Dakka , Aljaz Kramberger , Luka Peternel

Dynamic movement primitives are widely used for learning skills which can be demonstrated to a robot by a skilled human or controller. While their generalization capabilities and simple formulation make them very appealing to use, they…

In many robot control problems, factors such as stiffness and damping matrices and manipulability ellipsoids are naturally represented as symmetric positive definite (SPD) matrices, which capture the specific geometric characteristics of…

Robotics · Computer Science 2020-10-14 Fares J. Abu-Dakka , Ville Kyrki

Real-time motion generation -- which is essential for achieving reactive and adaptive behavior -- under kinodynamic constraints for high-dimensional systems is a crucial yet challenging problem. We address this with a two-step approach:…

Robotics · Computer Science 2025-07-25 Yonghyeon Lee

Nowadays, industries are showing a growing interest in human-robot collaboration, particularly for shared tasks. This requires intelligent strategies to plan a robot's motions, considering both task constraints and human-specific factors…

Dynamic movement primitives (DMPs) allow complex position trajectories to be efficiently demonstrated to a robot. In contact-rich tasks, where position trajectories alone may not be safe or robust over variation in contact geometry, DMPs…

Robotics · Computer Science 2022-03-22 Chunyang Chang , Kevin Haninger , Yunlei Shi , Chengjie Yuan , Zhaopeng Chen , Jianwei Zhang

Learning-based motion planning can quickly generate near-optimal trajectories. However, it often requires either large training datasets or costly collection of human demonstrations. This work proposes an alternative approach that quickly…

Robotics · Computer Science 2025-10-13 Dominik Urbaniak , Alejandro Agostini , Pol Ramon , Jan Rosell , Raúl Suárez , Michael Suppa

In this work, a novel Dynamic Movement Primitive (DMP) formulation is proposed which supports reversibility, i.e. backwards reproduction of a learned trajectory. Apart from sharing all favourable properties of the original DMP, decoupling…

Robotics · Computer Science 2021-10-28 Antonis Sidiropoulos , Zoe Doulgeri

Imitation learning has been studied widely as a convenient way to transfer human skills to robots. This learning approach is aimed at extracting relevant motion patterns from human demonstrations and subsequently applying these patterns to…

Robotics · Computer Science 2018-03-07 Yanlong Huang , Leonel Rozo , João Silvério , Darwin G. Caldwell

An open problem in industrial automation is to reliably perform tasks requiring in-contact movements with complex workpieces, as current solutions lack the ability to seamlessly adapt to the workpiece geometry. In this paper, we propose a…

DMP have been extensively applied in various robotic tasks thanks to their generalization and robustness properties. However, the successful execution of a given task may necessitate the use of different motion patterns that take into…

Robotics · Computer Science 2024-01-18 Antonis Sidiropoulos , Zoe Doulgeri

We develop a method for learning periodic tasks from visual demonstrations. The core idea is to leverage periodicity in the policy structure to model periodic aspects of the tasks. We use active learning to optimize parameters of rhythmic…

Robotics · Computer Science 2022-05-23 Jingyun Yang , Junwu Zhang , Connor Settle , Akshara Rai , Rika Antonova , Jeannette Bohg

This paper presents a novel probabilistic approach to deep robot learning from demonstrations (LfD). Deep movement primitives (DMPs) are deterministic LfD model that maps visual information directly into a robot trajectory. This paper…

Robotics · Computer Science 2022-08-22 Alessandra Tafuro , Bappaditya Debnath , Andrea M. Zanchettin , Amir Ghalamzan E

Our goal is to enable social robots to interact autonomously with humans in a realistic, engaging, and expressive manner. The 12 Principles of Animation are a well-established framework animators use to create movements that make characters…

Robotics · Computer Science 2025-10-03 Till Hielscher , Andreas Bulling , Kai O. Arras
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