English

Obstacle Avoidance using Dynamic Movement Primitives and Reinforcement Learning

Robotics 2025-10-13 v1 Artificial Intelligence

Abstract

Learning-based motion planning can quickly generate near-optimal trajectories. However, it often requires either large training datasets or costly collection of human demonstrations. This work proposes an alternative approach that quickly generates smooth, near-optimal collision-free 3D Cartesian trajectories from a single artificial demonstration. The demonstration is encoded as a Dynamic Movement Primitive (DMP) and iteratively reshaped using policy-based reinforcement learning to create a diverse trajectory dataset for varying obstacle configurations. This dataset is used to train a neural network that takes as inputs the task parameters describing the obstacle dimensions and location, derived automatically from a point cloud, and outputs the DMP parameters that generate the trajectory. The approach is validated in simulation and real-robot experiments, outperforming a RRT-Connect baseline in terms of computation and execution time, as well as trajectory length, while supporting multi-modal trajectory generation for different obstacle geometries and end-effector dimensions. Videos and the implementation code are available at https://github.com/DominikUrbaniak/obst-avoid-dmp-pi2.

Keywords

Cite

@article{arxiv.2510.09254,
  title  = {Obstacle Avoidance using Dynamic Movement Primitives and Reinforcement Learning},
  author = {Dominik Urbaniak and Alejandro Agostini and Pol Ramon and Jan Rosell and Raúl Suárez and Michael Suppa},
  journal= {arXiv preprint arXiv:2510.09254},
  year   = {2025}
}

Comments

8 pages, 7 figures

R2 v1 2026-07-01T06:29:09.724Z