Related papers: Tree and Tripod Nim
The properties of randomly evolving special trees having defined and analyzed already in two earlier papers (arXiv:cond-mat/0205650 and arXiv:cond-mat/0211092) have been investigated in the case when the continuous time parameter converges…
We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…
Pairwise comparison methods, such as Fuzzy Preference Relations and Saaty's Multiplicative Preference Relations, are widely used to model expert judgments in multi-criteria decision-making. However, their application is limited by the high…
We apply the Sprague-Grundy Theorem to LCTR, a new impartial game on partitions in which players take turns removing either the Left Column or the Top Row of the corresponding Young diagram. We establish that the Sprague-Grundy value of any…
We study 2-player impartial games, so called \emph{invariant subtraction games}, of the type, given a set of allowed moves the players take turn in moving one single piece on a large Chess board towards the position $\boldsymbol 0$. Here,…
In this paper, we study a colorful, impartial combinatorial game played on a two-dimensional grid, Transverse Wave. We are drawn to this game because of its apparent simplicity, contrasting intractability, and intrinsic connection to two…
We prove some partial results on the periodicity of billiard systems on graphs. The results specialize to the case of $n$ billiards with equal mass on the unit interval or circle traveling at the same speed.
{\sc Yama Nim} is a variant of two piles {\sc Nim}. In this ruleset, the player chosses one of the piles and removes at least two tokens from the pile. In the same move, the player adds one token to the other pile. We show the winning…
A finite impartial game is a two-player game in which the players take turns making moves and the game ends after finitely many moves. In this paper, we study a class of finite impartial games introduced by H.~Lenstra, which we call coin…
We study 2-player impartial games of the form take-away which produce P-positions (second player winning positions) corresponding to complementary Beatty sequences, given by the continued fractions (1;k,1,k,1,...) and (k+1;k,1,k,1,...). Our…
Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al.…
A decision tree looks like a simple directed acyclic computational graph, where only the leaf nodes specify the output values and the non-terminals specify their tests or split conditions. From the numerical perspective, we express decision…
We introduce a new variation of Tree Encoding with Nested Intervals, find connections with Materialized Path, and suggest a method for moving parts of the hierarchy.
Playing impartial games under the normal and misere conventions may differ a lot. However, there are also many "exceptions" for which the normal and misere plays are very similar. As early as in 1901 Bouton noticed that this is the case…
We introduce the notion of a restricted exchangeable partition of $\mathbb{N}$. We obtain integral representations, consider associated fragmentations, embeddings into continuum random trees and convergence to such limit trees. In…
Game theory is usually considered applied mathematics, but a few game-theoretic results, such as Borel determinacy, were developed by mathematicians for mathematics in a broad sense. These results usually state determinacy, i.e. the…
We present a new definition of non-ambiguous trees (NATs) as labelled binary trees. We thus get a differential equation whose solution can be described combinatorially. This yield a new formula for the number of NATs. We also obtain…
We present take-away games whose Sprague-Grundy functions are given by the Nim sum of heap sizes in a mixed base $\beta$. Let $\Delta_\beta$ be the set of such games. We give a necessary and sufficient condition for the existence of a…
Pairwise ordered tree alignment are combinatorial objects that appear in RNA secondary structure comparison. However, the usual representation of tree alignments as supertrees is ambiguous, i.e. two distinct supertrees may induce identical…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…