English
Related papers

Related papers: URHand: Universal Relightable Hands

200 papers

Unsupervised learning of 3D human faces from unstructured 2D image data is an active research area. While recent works have achieved an impressive level of photorealism, they commonly lack control of lighting, which prevents the generated…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Boyang Deng , Yifan Wang , Gordon Wetzstein

Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Nevertheless, it remains challenging to recover accurate facial…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Tianxin Huang , Zhenyu Zhang , Ying Tai , Gim Hee Lee

Human-like generalization in open-world remains a fundamental challenge for robotic manipulation. Existing learning-based methods, including reinforcement learning, imitation learning, and vision-language-action-models (VLAs), often…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Jingjing Wang , Zhengdong Hong , Chong Bao , Yuke Zhu , Junhan Sun , Guofeng Zhang

Existing face relighting methods often struggle with two problems: maintaining the local facial details of the subject and accurately removing and synthesizing shadows in the relit image, especially hard shadows. We propose a novel deep…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Andrew Hou , Ze Zhang , Michel Sarkis , Ning Bi , Yiying Tong , Xiaoming Liu

Drastic variations in illumination across surveillance cameras make the person re-identification problem extremely challenging. Current large scale re-identification datasets have a significant number of training subjects, but lack…

Computer Vision and Pattern Recognition · Computer Science 2018-04-27 Slawomir Bak , Peter Carr , Jean-Francois Lalonde

Image hazing aims to render a hazy image from a given clean one, which could be applied to a variety of practical applications such as gaming, filming, photographic filtering, and image dehazing. To generate plausible haze, we study two…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Boyun Li , Yijie Lin , Xiao Liu , Peng Hu , Jiancheng Lv , Xi Peng

At the heart of the success of deep learning is the quality of the data. Through data augmentation, one can train models with better generalization capabilities and thus achieve greater results in their field of interest. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2021-10-28 George Chogovadze , Rémi Pautrat , Marc Pollefeys

Our goal is to extract meaningful transformations from raw images, such as varying the thickness of lines in handwriting or the lighting in a portrait. We propose an unsupervised approach to learn such transformations by attempting to…

Machine Learning · Statistics 2017-11-08 Tatsunori B. Hashimoto , John C. Duchi , Percy Liang

Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Qijun Gan , Zijie Zhou , Jianke Zhu

An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Yingyan Xu , Prashanth Chandran , Sebastian Weiss , Markus Gross , Gaspard Zoss , Derek Bradley

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

Human-Computer Interaction · Computer Science 2016-09-15 Alejandro Betancourt , Pietro Morerio , Emilia Barakova , Lucio Marcenaro , Matthias Rauterberg , Carlo Regazzoni

Camera-based tactile sensors can provide high resolution positional and local geometry information for robotic manipulation. Curved and rounded fingers are often advantageous, but it can be difficult to derive illumination systems that work…

Robotics · Computer Science 2024-09-23 Megha H. Tippur , Edward H. Adelson

Relighting, which synthesizes a novel view under a given lighting condition (unseen in training time), is a must feature for immersive photo-realistic experience. However, real-time relighting is challenging due to high computation cost of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Euntae Choi , Vincent Carpentier , Seunghun Shin , Sungjoo Yoo

Our work aims to reconstruct hand-held objects given a single RGB image. In contrast to prior works that typically assume known 3D templates and reduce the problem to 3D pose estimation, our work reconstructs generic hand-held object…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Yufei Ye , Abhinav Gupta , Shubham Tulsiani

High-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based inverse rendering paradigm struggles with the complex…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Yuxuan Han , Xin Ming , Tianxiao Li , Zhuofan Shen , Qixuan Zhang , Lan Xu , Feng Xu

We introduce UniReal, a unified framework designed to address various image generation and editing tasks. Existing solutions often vary by tasks, yet share fundamental principles: preserving consistency between inputs and outputs while…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Xi Chen , Zhifei Zhang , He Zhang , Yuqian Zhou , Soo Ye Kim , Qing Liu , Yijun Li , Jianming Zhang , Nanxuan Zhao , Yilin Wang , Hui Ding , Zhe Lin , Hengshuang Zhao

Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the environment remains unaffected. Since handheld AR devices are…

Human-Computer Interaction · Computer Science 2017-03-24 Peter Mohr , Markus Tatzgern , Jens Grubert , Dieter Schmalstieg , Denis Kalkofen

Ultra-high dynamic range (UHDR) scenes exhibit significant exposure disparities between bright and dark regions. Such conditions are commonly encountered in nighttime scenes with light sources. Even with standard exposure settings, a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Yuang Meng , Xin Jin , Lina Lei , Chun-Le Guo , Chongyi Li

In this paper, we introduce the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior for 3D face modeling. While recent volumetric prior models offer improvements over traditional methods like 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-05-09 Haotian Yang , Mingwu Zheng , Chongyang Ma , Yu-Kun Lai , Pengfei Wan , Haibin Huang

Estimating 3D hand pose from single RGB images is a highly ambiguous problem that relies on an unbiased training dataset. In this paper, we analyze cross-dataset generalization when training on existing datasets. We find that approaches…

Computer Vision and Pattern Recognition · Computer Science 2019-09-16 Christian Zimmermann , Duygu Ceylan , Jimei Yang , Bryan Russell , Max Argus , Thomas Brox