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Related papers: Behavioural Cloning in VizDoom

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Behavioural cloning uses a dataset of demonstrations to learn a behavioural policy. To overcome various learning and policy adaptation problems, we propose to use latent space to index a demonstration dataset, instantly access similar…

Artificial Intelligence · Computer Science 2023-06-16 Federico Malato , Florian Leopold , Ville Hautamaki , Andrew Melnik

Two current methods used to train autonomous cars are reinforcement learning and imitation learning. This research develops a new learning methodology and systematic approach in both a simulated and a smaller real world environment by…

Robotics · Computer Science 2021-11-24 Heidi Lu

Imitation learning (IL) is a popular paradigm for training policies in robotic systems when specifying the reward function is difficult. However, despite the success of IL algorithms, they impose the somewhat unrealistic requirement that…

Machine Learning · Computer Science 2022-02-16 Luca Viano , Yu-Ting Huang , Parameswaran Kamalaruban , Craig Innes , Subramanian Ramamoorthy , Adrian Weller

This thesis work presents a more efficient and effective approach to training control-related tasks for humanoid robots using Reinforcement Learning (RL). The traditional RL methods are limited in adapting to real-world environments,…

Robotics · Computer Science 2025-12-17 Jonathan Spraggett

Recent research on vulnerabilities of deep reinforcement learning (RL) has shown that adversarial policies adopted by an adversary agent can influence a target RL agent (victim agent) to perform poorly in a multi-agent environment. In…

Machine Learning · Computer Science 2022-11-01 The Viet Bui , Tien Mai , Thanh H. Nguyen

Neuroevolution has proven effective at many reinforcement learning tasks, but does not seem to scale well to high-dimensional controller representations, which are needed for tasks where the input is raw pixel data. We propose a novel…

Artificial Intelligence · Computer Science 2017-07-14 Samuel Alvernaz , Julian Togelius

Imitation Learning (IL) techniques aim to replicate human behaviors in specific tasks. While IL has gained prominence due to its effectiveness and efficiency, traditional methods often focus on datasets collected from experts to produce a…

Machine Learning · Computer Science 2025-04-28 Mathieu Petitbois , Rémy Portelas , Sylvain Lamprier , Ludovic Denoyer

In recent years, the development of robotics and artificial intelligence (AI) systems has been nothing short of remarkable. As these systems continue to evolve, they are being utilized in increasingly complex and unstructured environments,…

Machine Learning · Computer Science 2024-10-28 Maryam Zare , Parham M. Kebria , Abbas Khosravi , Saeid Nahavandi

Language is often considered a key aspect of human thinking, providing us with exceptional abilities to generalize, explore, plan, replan, and adapt to new situations. However, Reinforcement Learning (RL) agents are far from human-level…

Artificial Intelligence · Computer Science 2024-01-19 Shengran Hu , Jeff Clune

Construction robots are challenging the traditional paradigm of labor intensive and repetitive construction tasks. Present concerns regarding construction robots are focused on their abilities in performing complex tasks consisting of…

Robotics · Computer Science 2023-05-25 Kangkang Duan , Zhengbo Zou

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make…

Artificial Intelligence · Computer Science 2022-07-28 Marek Wydmuch , Michał Kempka , Wojciech Jaśkowski

The offline datasets for imitation learning (IL) in multi-agent games typically contain player trajectories exhibiting diverse strategies, which necessitate measures to prevent learning algorithms from acquiring undesirable behaviors.…

Multiagent Systems · Computer Science 2025-02-17 Shiqi Lei , Kanghoon Lee , Linjing Li , Jinkyoo Park

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Imitation Learning (IL) is one of the most widely used methods in machine learning. Yet, many works find it is often unable to fully recover the underlying expert behavior, even in constrained environments like single-agent games. However,…

Machine Learning · Computer Science 2024-12-20 Jens Tuyls , Dhruv Madeka , Kari Torkkola , Dean Foster , Karthik Narasimhan , Sham Kakade

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would…

Artificial Intelligence · Computer Science 2018-09-07 Jack Harmer , Linus Gisslén , Jorge del Val , Henrik Holst , Joakim Bergdahl , Tom Olsson , Kristoffer Sjöö , Magnus Nordin

Acquiring physically plausible motor skills across diverse and unconventional morphologies-including humanoid robots, quadrupeds, and animals-is essential for advancing character simulation and robotics. Traditional methods, such as…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Mert Albaba , Chenhao Li , Markos Diomataris , Omid Taheri , Andreas Krause , Michael Black

Reinforcement learning, evolutionary algorithms and imitation learning are three principal methods to deal with continuous control tasks. Reinforcement learning is sample efficient, yet sensitive to hyper-parameters setting and needs…

Machine Learning · Computer Science 2019-12-16 Shuai Lü , Shuai Han , Wenbo Zhou , Junwei Zhang

This paper extends recent work in interactive machine learning (IML) focused on effectively incorporating human feedback. We show how control and feedback signals complement each other in systems which model human reward. We demonstrate…

Human-Computer Interaction · Computer Science 2017-01-27 Kory W. Mathewson , Patrick M. Pilarski

Manipulation and locomotion are closely related problems that are often studied in isolation. In this work, we study the problem of coordinating multiple mobile agents to exhibit manipulation behaviors using a reinforcement learning (RL)…

Robotics · Computer Science 2019-10-09 Ofir Nachum , Michael Ahn , Hugo Ponte , Shixiang Gu , Vikash Kumar

Sim-to-real transfer is a powerful paradigm for robotic reinforcement learning. The ability to train policies in simulation enables safe exploration and large-scale data collection quickly at low cost. However, prior works in sim-to-real…