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Autoencoder-augmented Neuroevolution for Visual Doom Playing

Artificial Intelligence 2017-07-14 v1 Neural and Evolutionary Computing

Abstract

Neuroevolution has proven effective at many reinforcement learning tasks, but does not seem to scale well to high-dimensional controller representations, which are needed for tasks where the input is raw pixel data. We propose a novel method where we train an autoencoder to create a comparatively low-dimensional representation of the environment observation, and then use CMA-ES to train neural network controllers acting on this input data. As the behavior of the agent changes the nature of the input data, the autoencoder training progresses throughout evolution. We test this method in the VizDoom environment built on the classic FPS Doom, where it performs well on a health-pack gathering task.

Cite

@article{arxiv.1707.03902,
  title  = {Autoencoder-augmented Neuroevolution for Visual Doom Playing},
  author = {Samuel Alvernaz and Julian Togelius},
  journal= {arXiv preprint arXiv:1707.03902},
  year   = {2017}
}

Comments

IEEE conference on Computational Intelligence and Games 2017

R2 v1 2026-06-22T20:45:21.907Z