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The recent advances in deep neural networks have led to effective vision-based reinforcement learning methods that have been employed to obtain human-level controllers in Atari 2600 games from pixel data. Atari 2600 games, however, do not…

Machine Learning · Computer Science 2016-09-21 Michał Kempka , Marek Wydmuch , Grzegorz Runc , Jakub Toczek , Wojciech Jaśkowski

Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents rely mostly on visual inputs or structured low-dimensional…

Machine Learning · Computer Science 2021-07-07 Shashank Hegde , Anssi Kanervisto , Aleksei Petrenko

In autonomous embedded systems, it is often vital to reduce the amount of actions taken in the real world and energy required to learn a policy. Training reinforcement learning agents from high dimensional image representations can be very…

Machine Learning · Computer Science 2019-03-26 Bharat Prakash , Mark Horton , Nicholas R. Waytowich , William David Hairston , Tim Oates , Tinoosh Mohsenin

We introduce a novel co-design method for autonomous moving agents' shape attributes and locomotion by combining deep reinforcement learning and evolution with user control. Our main inspiration comes from evolution, which has led to wide…

Artificial Intelligence · Computer Science 2022-05-24 Zhiquan Wang , Bedrich Benes , Ahmed H. Qureshi , Christos Mousas

In this paper, we present a novel neuroevolutionary method to identify the architecture and hyperparameters of convolutional autoencoders. Remarkably, we used a hypervolume indicator in the context of neural architecture search for…

Neural and Evolutionary Computing · Computer Science 2021-06-23 Daniel Dimanov , Emili Balaguer-Ballester , Colin Singleton , Shahin Rostami

We present an approach to sensorimotor control in immersive environments. Our approach utilizes a high-dimensional sensory stream and a lower-dimensional measurement stream. The cotemporal structure of these streams provides a rich…

Machine Learning · Computer Science 2017-02-16 Alexey Dosovitskiy , Vladlen Koltun

One of the common artificial intelligence applications in electronic games consists of making an artificial agent learn how to execute some determined task successfully in a game environment. One way to perform this task is through machine…

Neural and Evolutionary Computing · Computer Science 2025-06-18 Karine da Silva Miras de Araújo , Fabrício Olivetti de França

A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven generative models of human movement using autoregressive…

Machine Learning · Computer Science 2021-03-29 Hung Yu Ling , Fabio Zinno , George Cheng , Michiel van de Panne

Researchers have applied deep neural networks to image restoration tasks, in which they proposed various network architectures, loss functions, and training methods. In particular, adversarial training, which is employed in recent studies,…

Neural and Evolutionary Computing · Computer Science 2018-03-02 Masanori Suganuma , Mete Ozay , Takayuki Okatani

In this short note we introduce ResearchDoom, an implementation of the Doom first-person shooter that can extract detailed metadata from the game. We also introduce the CocoDoom dataset, a collection of pre-recorded data extracted from Doom…

Computer Vision and Pattern Recognition · Computer Science 2016-10-11 A. Mahendran , H. Bilen , J. F. Henriques , A. Vedaldi

Neuro-Evolution is a field of study that has recently gained significantly increased traction in the deep learning community. It combines deep neural networks and evolutionary algorithms to improve and/or automate the construction of neural…

Neural and Evolutionary Computing · Computer Science 2020-10-05 Marijn van Knippenberg , Vlado Menkovski , Sergio Consoli

We present an integrated approach for perception and control for an autonomous vehicle and demonstrate this approach in a high-fidelity urban driving simulator. Our approach first builds a model for the environment, then trains a policy…

Systems and Control · Electrical Eng. & Systems 2020-03-19 Ali Baheri , Ilya Kolmanovsky , Anouck Girard , H. Eric Tseng , Dimitar Filev

With the onset of Electric vehicles, and them becoming more and more popular, autonomous cars are the future in the travel/driving experience. The barrier to reaching level 5 autonomy is the difficulty in the collection of data that…

Neural and Evolutionary Computing · Computer Science 2020-06-30 Sainath G , Vignesh S , Siddarth S , G Suganya

Mapping states to actions in deep reinforcement learning is mainly based on visual information. The commonly used approach for dealing with visual information is to extract pixels from images and use them as state representation for…

Machine Learning · Computer Science 2019-05-13 Abraham Woubie , Anssi Kanervisto , Janne Karttunen , Ville Hautamaki

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Maximilien Le Clei , Pierre Bellec

This paper describes methods for training autonomous agents to play the game "Doom 2" through Imitation Learning (IL) using only pixel data as input. We also explore how Reinforcement Learning (RL) compares to IL for humanness by comparing…

Machine Learning · Computer Science 2024-01-09 Ryan Spick , Timothy Bradley , Ayush Raina , Pierluigi Vito Amadori , Guy Moss

Neuroevolution is a process of training neural networks (NN) through an evolutionary algorithm, usually to serve as a state-to-action mapping model in control or reinforcement learning-type problems. This paper builds on the Neuro Evolution…

Neural and Evolutionary Computing · Computer Science 2019-03-19 Amir Behjat , Sharat Chidambaran , Souma Chowdhury

In order to process efficiently ever-higher dimensional data such as images, sentences, or audio recordings, one needs to find a proper way to reduce the dimensionality of such data. In this regard, SVD-based methods including PCA and…

Machine Learning · Computer Science 2021-03-09 Quentin Fournier , Daniel Aloise

This study explores a novel approach to neural network pruning using evolutionary computation, focusing on simultaneously pruning the encoder and decoder of an autoencoder. We introduce two new mutation operators that use layer activations…

Neural and Evolutionary Computing · Computer Science 2025-05-09 Steven Jorgensen , Erik Hemberg , Jamal Toutouh , Una-May O'Reilly

Finding an interpretable non-redundant representation of real-world data is one of the key problems in Machine Learning. Biological neural networks are known to solve this problem quite well in unsupervised manner, yet unsupervised…

Machine Learning · Computer Science 2020-10-13 Denis Kuzminykh , Laida Kushnareva , Timofey Grigoryev , Alexander Zatolokin
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