Related papers: AKN_Regie: bridging digital and performing arts
In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…
Imagination is the critical point in developing of realistic artificial intelligence (AI) systems. One way to approach imagination would be simulation of its properties and operations. We developed two models: AI-Brain Network Hierarchy of…
Techniques of Automatic Program Repair (APR) have the potential of thoroughly facilitating the task of producing quality software. After a promising start, however, progress in making APR practical has been hindered by the lack of a common…
The authors present a visual instrument developed as part of the creation of the artwork Learning to See. The artwork explores bias in artificial neural networks and provides mechanisms for the manipulation of specifically trained for…
This paper addresses the problem of building a speech recognition system attuned to the control of unmanned aerial vehicles (UAVs). Even though UAVs are becoming widespread, the task of creating voice interfaces for them is largely…
OpenKinoAI is an open source framework for post-production of ultra high definition video which makes it possible to emulate professional multiclip editing techniques for the case of single camera recordings. OpenKinoAI includes tools for…
In recent years, there has been an increased emphasis on understanding and mitigating adverse impacts of artificial intelligence (AI) technologies on society. Across academia, industry, and government bodies, a variety of endeavours are…
3D avatar creation plays a crucial role in the digital age. However, the whole production process is prohibitively time-consuming and labor-intensive. To democratize this technology to a larger audience, we propose AvatarCLIP, a zero-shot…
Due to the COVID-19 pandemic, conducting Human-Robot Interaction (HRI) studies in person is not permissible due to social distancing practices to limit the spread of the virus. Therefore, a virtual reality (VR) simulation with a virtual…
Agentic AI systems plan, use tools, maintain state, and produce multi-step trajectories with external effects. Those properties create a governance problem that differs materially from single-turn generative AI: important risks emerge dur-…
Protein-protein interaction networks (PPIN) enable the study of cellular processes in organisms. Visualizing PPINs in extended reality (XR), including virtual reality (VR) and mixed reality (MR), is crucial for exploring subnetworks,…
Agent-based modeling is a paradigm of modeling dynamic systems of interacting agents that are individually governed by specified behavioral rules. Training a model of such agents to produce an emergent behavior by specification of the…
To address Quantum Artificial Neural Networks as quantum dynamical computing systems, a formalization of quantum artificial neural networks as dynamical systems is developed, expanding the concept of unitary map to the neural computation…
Runtime verification has gained popularity as a lightweight approach for increasing assurance in systems under scrutiny. Performing runtime checks enables dynamic monitoring and alerts for unexpected behavior, thereby improving reliability…
Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting…
With new advancements in interaction techniques, character animation also requires new methods, to support fields such as robotics, and VR/AR. Interactive characters in such fields are becoming driven by AI which opens up the possibility of…
Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…
Text-guided 3D editing aims to modify existing 3D assets using natural-language instructions. Current methods struggle to jointly understand complex prompts, automatically localize edits in 3D, and preserve unedited content. We introduce…
Air-writing refers to virtually writing linguistic characters through hand gestures in three-dimensional space with six degrees of freedom. This paper proposes a generic video camera-aided convolutional neural network (CNN) based…
The retinal afterimage is a widely known effect in the human visual system, which has been studied and used in the context of a number of major art movements. Therefore, when considering the general role of computation in the visual arts,…