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Over the past three decades, countless embodied yet virtual agents have freely evolved inside computer simulations, but vanishingly few were realized as physical robots. This is because evolution was conducted at a level of abstraction that…

Robotics · Computer Science 2026-03-17 Zihan Guo , Muhan Li , Shuzhe Zhang , Sam Kriegman

Latent space-based facial attribute editing methods have gained popularity in applications such as digital entertainment, virtual avatar creation, and human-computer interaction systems due to their potential for efficient and flexible…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Bo Liu , Xuan Cui , Run Zeng , Wei Duan , Chongwen Liu , Jinrui Qian , Lianggui Tang , Hongping Gan

An interactive vignette is a popular and immersive visual storytelling approach that invites viewers to role-play a character and influences the narrative in an interactive environment. However, it has not been widely used by everyday…

Human-Computer Interaction · Computer Science 2026-02-05 Jiangnan Xu , Haeseul Cha , Gosu Choi , Gyu-cheol Lee , Yeo-Jin Yoon , Zucheul Lee , Konstantinos Papangelis , Dae Hyun Kim , Juho Kim

In recent years, agentic workflows have been widely applied to solve complex human tasks. However, existing workflow construction still faces key challenges, including human-dependent workflow construction, the lack of graph-level execution…

Artificial Intelligence · Computer Science 2026-05-15 Mingda Zhang , Wenjin Liu , Tiesunlong Shen , Qika Lin , Rui Mao , Erik Cambria , Xiaoying Tang , Haoran Luo

Multi-agent human-robot teaming allows for the potential to gather information about various environments more efficiently by exploiting and combining the strengths of humans and robots. In industries like defense, search and rescue,…

Robotics · Computer Science 2024-01-12 Frank Regal , Chris Suarez , Fabian Parra , Mitch Pryor

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models…

Artificial Intelligence · Computer Science 2026-05-15 Hongyu Wang , Jingquan Wang , Bocheng Zou , Radu Serban , Dan Negrut

Quantum neural networks combine quantum computing with advanced data-driven methods, offering promising applications in quantum machine learning. However, the optimal paradigm for balancing trainability and expressivity in QNNs remains an…

Quantum Physics · Physics 2025-08-05 Hongshun Yao , Xia Liu , Mingrui Jing , Guangxi Li , Xin Wang

Visual environments are structured, consisting of distinct objects or entities. These entities have properties -- both visible and latent -- that determine the manner in which they interact with one another. To partition images into…

Artificial Intelligence · Computer Science 2022-03-24 Anirudh Goyal , Aniket Didolkar , Nan Rosemary Ke , Charles Blundell , Philippe Beaudoin , Nicolas Heess , Michael Mozer , Yoshua Bengio

The proliferation of generative AI systems creates unprecedented opportunities for content creation while raising critical concerns about controllability, copyright infringement, and content provenance. Current generative models operate as…

Cryptography and Security · Computer Science 2026-01-13 Haris Khan , Sadia Asif , Shumaila Asif

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

Empathetic Response Generation (ERG) is one of the key tasks of the affective computing area, which aims to produce emotionally nuanced and compassionate responses to user's queries. However, existing ERG research is predominantly confined…

Multimedia · Computer Science 2025-02-10 Han Zhang , Zixiang Meng , Meng Luo , Hong Han , Lizi Liao , Erik Cambria , Hao Fei

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is…

Robots operating in real-world environments frequently encounter unknown objects with complex structures and articulated components, such as doors, drawers, cabinets, and tools. The ability to perceive, track, and manipulate these objects…

Robotics · Computer Science 2025-11-11 Prajval Kumar Murali , Mohsen Kaboli

The Agent Conversation Reasoning Engine (ACRE) is intended to aid agent developers to improve the management and reliability of agent communication. To evaluate its effectiveness, a problem scenario was created that could be used to compare…

Multiagent Systems · Computer Science 2014-10-13 David Lillis , Rem W. Collier , Howell R. Jordan

We propose Camera Artist, a multi-agent framework that models a real-world filmmaking workflow to generate narrative videos with explicit cinematic language. While recent multi-agent systems have made substantial progress in automating…

Artificial Intelligence · Computer Science 2026-04-13 Haobo Hu , Qi Mao , Yuanhang Li , Libiao Jin

While augmented reality shows promise for supporting human-robot collaboration, creating such interactive systems still poses great challenges. Addressing this, we introduce ARTHUR, an open-source authoring tool for augmented…

Human-Computer Interaction · Computer Science 2025-05-05 Rasmus Lunding , Sebastian Hubenschmid , Tiare Feuchtner , Kaj Grønbæk

Modern interactive applications increasingly demand dynamic 3D content, yet the transformation of static 3D models into animated assets constitutes a significant bottleneck in content creation pipelines. While recent advances in generative…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Chaoyue Song , Xiu Li , Fan Yang , Zhongcong Xu , Jiacheng Wei , Fayao Liu , Jiashi Feng , Guosheng Lin , Jianfeng Zhang

While the presentation of photo-realistic appearance plays a major role in immersion in an augmented virtuality environment, displaying the photo-realistic appearance of real objects remains a challenging problem. Recent developments in…

Human-Computer Interaction · Computer Science 2022-10-25 Yuichi Hiroi , Yuta Itoh , Jun Rekimoto

There currently exists a wide range of techniques to model and evolve artificial players for games. Existing techniques range from black box neural networks to entirely hand-designed solutions. In this paper, we demonstrate the feasibility…

Artificial Intelligence · Computer Science 2018-03-06 Swen E. Gaudl

Autonomous unmanned aerial vehicle (UAV) swarm networks (UAVSNs) can effectively execute surveillance, connectivity, and computing services to ground users (GUs). These missions require trajectory planning, UAV-GUs association, task…

Systems and Control · Electrical Eng. & Systems 2024-10-15 Muhammad Morshed Alam , Muhammad Yeasir Aarafat , Tamim Hossain