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Soccer Simulation 2D League is one of the major leagues of RoboCup competitions. In a Soccer Simulation 2D (SS2D) game, two teams of 11 players and one coach compete against each other. The players are only allowed to communicate with the…

Artificial Intelligence · Computer Science 2022-05-24 Nader Zare , Arad Firouzkouhi , Omid Amini , Mahtab Sarvmaili , Aref Sayareh , Saba Ramezani Rad , Stan Matwin , Amilcar Soares

The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major one among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach, competing against each other. The players…

Artificial Intelligence · Computer Science 2023-06-01 Aref Sayareh , Nader Zare , Omid Amini , Arad Firouzkouhi , Mahtab Sarvmaili , Stan Matwin

Cyrus 2D Soccer Simulation was established 2012 with the aim of research and develop in multi agents systems. This year we have joined with Ziziphus for collaboration and speed up our researches. This paper express a brief description of a…

Soccer Simulation 2D League is one of the major leagues of RoboCup competitions. In a Soccer Simulation 2D (SS2D) game, two teams of 11 players and one coach compete against each other. Several base codes have been released for the RoboCup…

RoboCup offers a set of benchmark problems for Artificial Intelligence in form of official world championships since 1997. The most tactical advanced and richest in terms of behavioural complexity of these is the 2D Soccer Simulation…

Artificial Intelligence · Computer Science 2017-08-22 Olivia Michael , Oliver Obst

We review disruptive innovations introduced in the RoboCup 2D Soccer Simulation League over the twenty years since its inception, and trace the progress of our champion team (Gliders). We conjecture that the League has been developing as an…

Multiagent Systems · Computer Science 2016-12-06 Mikhail Prokopenko , Peter Wang

Soccer Simulation 2D (SS2D) is a simulation of a real soccer game in two dimensions. In soccer, passing behavior is an essential action for keeping the ball in possession of our team and creating goal opportunities. Similarly, for SS2D,…

Artificial Intelligence · Computer Science 2024-01-09 Nader Zare , Mahtab Sarvmaili , Aref Sayareh , Omid Amini , Stan Matwin Amilcar Soares

The RoboCup 3D Soccer Simulation League serves as a competitive platform for showcasing innovation in autonomous humanoid robot agents through simulated soccer matches. Our team, FC Portugal, developed a new codebase from scratch in Python…

Robotics · Computer Science 2025-05-27 Miguel Abreu , Luis Paulo Reis , Nuno Lau

This paper presents the concepts of Artificial Intelligence, Multi-Agent-Systems, Coordination, Intelligent Robotics and Deep Reinforcement Learning. Emphasis is given on and how AI and DRL, may be efficiently used to create efficient robot…

Robotics · Computer Science 2023-12-29 Luis Paulo Reis

In this report, we briefly present the technical procedure and simulation steps for the 2D soccer simulation of team Cyrus. We emphasize on this document on how the prediction of teammates' behavior is performed. In our proposed method, the…

Robotics · Computer Science 2022-06-07 Nader Zare , Aref Sayareh , Mahtab Sarvmaili , Omid Amini , Amilcar Soares , Stan Matwin

The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach for each team, competing against each other.…

RoboCup is an international scientific robot competition in which teams of multiple robots compete against each other. Its different leagues provide many sources of robotics data, that can be used for further analysis and application of…

Artificial Intelligence · Computer Science 2020-02-12 Olivia Michael , Oliver Obst , Falk Schmidsberger , Frieder Stolzenburg

In soccer, scoring goals is a fundamental objective which depends on many conditions and constraints. Considering the RoboCup soccer 2D-simulator, this paper presents a data mining-based decision system to identify the best time and…

Artificial Intelligence · Computer Science 2013-06-28 Renato Oliveira , Paulo Adeodato , Arthur Carvalho , Icamaan Viegas , Christian Diego , Tsang Ing-Ren

We describe Gliders2d, a base code release for Gliders, a soccer simulation team which won the RoboCup Soccer 2D Simulation League in 2016. We trace six evolutionary steps, each of which is encapsulated in a sequential change of the…

Multiagent Systems · Computer Science 2018-12-27 Mikhail Prokopenko , Peter Wang

In this paper new hierarchical hybrid fuzzy-crisp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, implemented and classified in…

The development of athletic humanoid robots has gained significant attention as advances in actuation, sensing, and control enable increasingly dynamic, real-world capabilities. RoboCup, an international competition of fully autonomous…

In LegenDary project, we started a new research based on Agent2D in RoboCup 2D soccer simulation. In this paper, we mainly present the team algorithms and structures which we used to develop our team in separated section. We have focused on…

Multiagent Systems · Computer Science 2019-04-18 Pourya Saljoughi , Reza Ma'anijou , Ehsan Fouladi , Narges Majidi , Saber Yaghoobi , Houman Fallah , Saeideh Zahedi

We summarise the results of RoboCup 2D Soccer Simulation League in 2016 (Leipzig), including the main competition and the evaluation round. The evaluation round held in Leipzig confirmed the strength of RoboCup-2015 champion (WrightEagle,…

Multiagent Systems · Computer Science 2017-06-15 Mikhail Prokopenko , Peter Wang , Sebastian Marian , Aijun Bai , Xiao Li , Xiaoping Chen

Physically-realistic simulated environments are powerful platforms for enabling measurable, replicable and statistically-robust investigation of complex robotic systems. Such environments are epitomised by the RoboCup simulation leagues,…

Robotics · Computer Science 2014-12-19 David M Budden , Peter Wang , Oliver Obst , Mikhail Prokopenko

The selection of an appropriate competition format is critical for both the success and credibility of any competition, both real and simulated. In this paper, the automated parallelism offered by the RoboCupSoccer 2D simulation league is…

Multiagent Systems · Computer Science 2014-06-27 David Budden , Peter Wang , Oliver Obst , Mikhail Prokopenko
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