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In this paper we present solutions to three short comings of Smoothed Particles Hydrodynamics (SPH) encountered in previous work when applying it to Giant Impacts. First we introduce a novel method to obtain accurate SPH representations of…

Earth and Planetary Astrophysics · Physics 2017-03-29 Christian Reinhardt , Joachim Stadel

A new consistent, spatially adaptive, smoothed particle hydrodynamics (SPH) method for Fluid-Structure Interactions (FSI) is presented. The method combines several attributes that have not been simultaneously satisfied by other SPH methods.…

Fluid Dynamics · Physics 2019-02-20 Wei Hu , Guannan Guo , Xiaozhe Hu , Dan Negrut , Zhijie Xu , Wenxiao Pan

In this paper the problem of consistency of smoothed particle hydrodynamics (SPH) is solved. A novel error analysis is developed in $n$-dimensional space using the Poisson summation formula, which enables the treatment of the kernel and…

Computational Physics · Physics 2019-04-09 Leonardo Di G. Sigalotti , Otto Rendón , Jaime Klapp , Carlos A. Vargas , Kilver Campos

Starting from the single graphics processing unit (GPU) version of the Smoothed Particle Hydrodynamics (SPH) code DualSPHysics, a multi-GPU SPH program is developed for free-surface flows. The approach is based on a spatial decomposition…

Computational Physics · Physics 2012-10-04 Daniel Valdez-Balderas , José M. Domínguez , Benedict D. Rogers , Alejandro J. C. Crespo

We present a new formulation of the equations of motion used in smoothed particle hydrodynamics (SPH). The spatial resolution in SPH is determined by the smoothing length, $h$, and it has become common practice for each particle to be given…

Astrophysics · Physics 2015-06-24 Richard P. Nelson , John C. B. Papaloizou

To visually compare ensembles of volumes, dynamic volume lines (DVLs) represent each ensemble member as a 1D polyline. To compute these, the volume cells are sorted on a space-filling curve and scaled by the ensemble's local variation. The…

Graphics · Computer Science 2023-06-21 Stefan Zellmann , Serkan Demirci , Uğur Güdükbay

Neural volumetric representations have become a widely adopted model for radiance fields in 3D scenes. These representations are fully implicit or hybrid function approximators of the instantaneous volumetric radiance in a scene, which are…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Yuval Bahat , Yuxuan Zhang , Hendrik Sommerhoff , Andreas Kolb , Felix Heide

We present a practical guide to Smoothed Particle Hydrodynamics (\SPH) and its application to astrophysical problems. Although remarkably robust, \SPH\ must be used with care if the results are to be meaningful since the accuracy of \SPH\…

Astrophysics · Physics 2007-05-23 T. J. Martin , F. R. Pearce , P. A. Thomas

Neural Radiance Fields employ simple volume rendering as a way to overcome the challenges of differentiating through ray-triangle intersections by leveraging a probabilistic notion of visibility. This is achieved by assuming the scene is…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Andrea Tagliasacchi , Ben Mildenhall

We discuss capability of Smooth Particle Hydrodynamics to represent adequately the dynamics of self-gravitating systems, in particular for what regards the quality of approximation of force fields in the motion equations. When cubic spline…

Astrophysics · Physics 2016-08-30 R. Capuzzo-Dolcetta , R. Di Lisio

Lagrangian smoothed particle hydrodynamics (SPH) is a well-established approach to model fluids in astrophysical problems, thanks to its geometric flexibility and ability to automatically adjust the spatial resolution to the clumping of…

Cosmology and Nongalactic Astrophysics · Physics 2015-05-14 S. Hess , V. Springel

In this paper we test a special-relativistic formulation of Smoothed Particle Hydrodynamics (SPH) that has been derived from the Lagrangian of an ideal fluid. Apart from its symmetry in the particle indices, the new formulation differs from…

Instrumentation and Methods for Astrophysics · Physics 2010-05-12 S. Rosswog

We analyse the performance of twelve different implementations of Smoothed Particle Hydrodynamics (SPH) using seven tests designed to isolate key hydrodynamic elements of cosmological simulations which are known to cause the SPH algorithm…

Astrophysics · Physics 2009-10-30 R. J. Thacker , E. R. Tittley , F. R. Pearce , H. M. P. Couchman , P. A. Thomas

We employ a multi-phase smoothed particle hydrodynamics (SPH) method to study droplet dynamics in shear flow. With an extensive range of Reynolds number, capillary number, wall confinement, and density/viscosity ratio between the droplet…

Fluid Dynamics · Physics 2023-07-07 Kuiliang Wang , Hong Liang , Chong Zhao , Xin Bian

We compare two widely used Lagrangian approaches for modeling granular materials: the Discrete Element Method (DEM) and Smoothed Particle Hydrodynamics (SPH). DEM models individual particle interactions, while SPH treats granular materials…

Soft Condensed Matter · Physics 2025-03-03 Jaekwang Kim , Hyo-Jin Kim , Hyung-Jun Park

We propose SHARC, a novel framework that synthesizes arbitrary, genus-agnostic shapes by means of a collection of Spherical Harmonic (SH) representations of distance fields. These distance fields are anchored at optimally placed reference…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Panagiotis Sapoutzoglou , George Terzakis , Maria Pateraki

A challenge in isogeometric analysis is constructing analysis-suitable volumetric meshes which can accurately represent the geometry of a given physical domain. In this paper, we propose a method to derive a spline-based representation of a…

Graphics · Computer Science 2017-03-22 Chiu Ling Chan , Cosmin Anitescu , Timon Rabczuk

We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Hoon-Gyu Chung , Seokjun Choi , Seung-Hwan Baek

A general framework of spatio-spectral segmentation for multi-spectral images is introduced in this paper. The method is based on classification-driven stochastic watershed (WS) by Monte Carlo simulations, and it gives more regular and…

Computer Vision and Pattern Recognition · Computer Science 2016-02-10 Guillaume Noyel , Jesus Angulo , Dominique Jeulin

We present a technique for rendering highly complex 3D scenes in real-time by generating uniformly distributed points on the scene's visible surfaces. The technique is applicable to a wide range of scene types, like scenes directly based on…

Graphics · Computer Science 2019-04-18 Sascha Brandt , Claudius Jähn , Matthias Fischer , Friedhelm Meyer auf der Heide
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