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We asked students to explain the structure and execution of their small programs after they had submitted them to a programming exercise. These questions about learner's code (QLCs) were delivered at three occasions in an online and open…

Computers and Society · Computer Science 2021-07-06 Teemu Lehtinen , Aleksi Lukkarinen , Lassi Haaranen

This paper investigates how high school students in an introductory computer science course approach computing in the Logic Programming (LP) paradigm. This qualitative study shows how novice students operate within the LP paradigm while…

Computers and Society · Computer Science 2018-08-13 Timothy T. Yuen , Maritza Reyes , Yuanlin Zhang

The emergence of Large Language Models (LLMs) has improved the prospects for robotic tasks. However, existing benchmarks are still limited to single tasks with limited generalization capabilities. In this work, we introduce a comprehensive…

Robotics · Computer Science 2024-06-07 Jingyao Li , Pengguang Chen , Sitong Wu , Chuanyang Zheng , Hong Xu , Jiaya Jia

Educating students from diverse disciplinary backgrounds is challenging. In this article, we report on our interdisciplinary course coding interaction and design (Coding IxD), which is designed for computer science and design students…

Human-Computer Interaction · Computer Science 2022-05-06 Peter Sörries , Judith Glaser , Claudia Müller-Birn , Thomas Ness , Carola Zwick

Scientific computation is a discipline that combines numerical analysis, physical understanding, algorithm development, and structured programming. Several yottacycles per year on the world's largest computers are spent simulating problems…

Programming Languages · Computer Science 2018-01-10 Matthew G. Knepley

Worldwide, computer science departments have experienced a dramatic increase in the number of student enrolments. Moreover, the ongoing COVID-19 pandemic requires institutions to radically replace the traditional way of on-site teaching,…

Computers and Society · Computer Science 2022-07-27 Kevin Kappelmann , Jonas Rädle , Lukas Stevens

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

Computers and Society · Computer Science 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany

While functionality and correctness of code has traditionally been the main focus of computing educators, quality aspects of code are getting increasingly more attention. High-quality code contributes to the maintainability of software…

Software Engineering · Computer Science 2023-04-27 Hieke Keuning , Johan Jeuring , Bastiaan Heeren

Social computing is the study of how technology shapes human social interactions. This topic has become increasingly relevant to secondary school students (ages 11--18) as more of young people's everyday social experiences take place…

Computers and Society · Computer Science 2024-01-19 Kianna Bolante , Kevin Chen , Quan Ze Chen , Amy Zhang

Self-efficacy and digital literacy are key predictors to incarcerated people's success in the modern workplace. While digitization in correctional facilities is expanding, few templates exist for how to design computing curricula that…

Human-Computer Interaction · Computer Science 2024-04-25 Martin Nisser , Marisa Gaetz , Andrew Fishberg , Raechel Soicher , Faraz Faruqi , Joshua Long

Prior work has explored various intervention methods for elementary programming. However, the relative impact of these methods during the learning and post-learning phases remains unclear. In this work, we present a large-scale study…

Computers and Society · Computer Science 2025-12-15 Ahana Ghosh , Liina Malva , Alkis Gotovos , Danial Hooshyar , Adish Singla

Creative approaches to attract students to software engineering at an early age are emerging, yet their differential impact on gender remains unclear. This study investigates whether design thinking's empathy-driven approach addresses the…

Software Engineering · Computer Science 2026-03-30 Isabella Graßl , Gordon Fraser , Daniela Damian

Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in…

Computers and Society · Computer Science 2018-09-03 Bernadette Spieler , Anja Petri , Christian Schindler , Wolfgang Slany , Maria Betran , Helen Boulton , Eugenio Gaeta , Jonathan Smith

Research on children and youth's participation in different roles in the design of technologies is one of the core contributions in child-computer interaction studies. Building on this work, we situate youth as advisors to a group of high…

Human-Computer Interaction · Computer Science 2025-04-14 Daniel J. Noh , Deborah A. Fields , Luis Morales-Navarro , Alexis Cabrera-Sutch , Yasmin B. Kafai , Danaé Metaxa

Understanding collaboration patterns in introductory programming courses is essential, as teamwork is a critical skill in computer science. In professional environments, software development relies on effective teamwork, navigating diverse…

Software Engineering · Computer Science 2024-10-29 Santiago Berrezueta-Guzman , Patrick Bassner , Stefan Wagner , Stephan Krusche

RoboCup Junior is a project-oriented educational initiative that sponsors regional, national and international robotic events for young students in primary and secondary school. It leads children to the fundamentals of teamwork and complex…

Other Computer Science · Computer Science 2019-01-11 Aaron S. W. Wong , Ryan Jeffery , Peter Turner , Scott Sleap , Stephan K. Chalup

This paper presents a newly-developed robotics programming course and reports the initial results of software engineering education in robotics context. Robotics programming, as a multidisciplinary course, puts equal emphasis on software…

Computers and Society · Computer Science 2014-06-18 Jiwon Shin , Andrey Rusakov , Bertrand Meyer

By bringing together code, text, and examples, Jupyter notebooks have become one of the most popular means to produce scientific results in a productive and reproducible way. As many of the notebook authors are experts in their scientific…

Software Engineering · Computer Science 2019-06-13 Jiawei Wang , Li Li , Andreas Zeller

During the 2017-18 academic year we carried out a series of coding activities, lasting about 3 months, in a third of the Giulia Falletti primary school in Barolo in Turin (Gena et a., 2020). These activities aimed to teach students not only…

Robotics · Computer Science 2022-09-07 Cristina Gena , Chiara Vaudano , Davide Cellie

This paper addresses the incorporation of problem decomposition skills as an important component of computational thinking (CT) in K-12 computer science (CS) education. Despite the growing integration of CS in schools, there is a lack of…

Human-Computer Interaction · Computer Science 2024-11-25 Dorit Assaf , Giorgia Adorni , Elia Lutz , Lucio Negrini , Alberto Piatti , Francesco Mondada , Francesca Mangili , Luca Maria Gambardella