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Generation of images containing multiple humans, performing complex actions, while preserving their facial identities, is a significant challenge. A major factor contributing to this is the lack of a dedicated benchmark. To address this, we…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Shubhankar Borse , Seokeon Choi , Sunghyun Park , Jeongho Kim , Shreya Kadambi , Risheek Garrepalli , Sungrack Yun , Munawar Hayat , Fatih Porikli

Recently, NVS in human-object interaction scenes has received increasing attention. Existing human-object interaction datasets mainly consist of static data with limited views, offering only RGB images or videos, mostly containing…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Shuai Guo , Houqiang Zhong , Qiuwen Wang , Ziyu Chen , Yijie Gao , Jiajing Yuan , Chenyu Zhang , Rong Xie , Li Song

Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Xintao Lv , Liang Xu , Yichao Yan , Xin Jin , Congsheng Xu , Shuwen Wu , Yifan Liu , Lincheng Li , Mengxiao Bi , Wenjun Zeng , Xiaokang Yang

Generating realistic 3D human-human interactions from textual descriptions remains a challenging task. Existing approaches, typically based on diffusion models, often produce results lacking realism and fidelity. In this work, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Muhammad Gohar Javed , Chuan Guo , Li Cheng , Xingyu Li

The increasing labor shortage and aging population underline the need for assistive robots to support human care recipients. To enable safe and responsive assistance, robots require accurate human motion prediction in physical interaction…

Humans naturally interact with both others and the surrounding multiple objects, engaging in various social activities. However, recent advances in modeling human-object interactions mostly focus on perceiving isolated individuals and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Juze Zhang , Jingyan Zhang , Zining Song , Zhanhe Shi , Chengfeng Zhao , Ye Shi , Jingyi Yu , Lan Xu , Jingya Wang

Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to accurately interpret these instructions, along with precise…

Artificial Intelligence · Computer Science 2025-08-22 Zhen Wu , Jiaman Li , Pei Xu , C. Karen Liu

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

We present HRDexDB, a large-scale, multi-modal dataset of high-fidelity dexterous grasping sequences featuring both human and diverse robotic hands. Unlike existing datasets, HRDexDB provides a comprehensive collection of grasping…

Robotics · Computer Science 2026-04-17 Jongbin Lim , Taeyun Ha , Mingi Choi , Jisoo Kim , Byungjun Kim , Subin Jeon , Hanbyul Joo

Faces and humans are crucial elements in social interaction and are widely included in everyday photos and videos. Therefore, a deep understanding of faces and humans will enable multi-modal assistants to achieve improved response quality…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Lixiong Qin , Shilong Ou , Miaoxuan Zhang , Jiangning Wei , Yuhang Zhang , Xiaoshuai Song , Yuchen Liu , Mei Wang , Weiran Xu

We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in…

Generating realistic human motions from textual descriptions has undergone significant advancements. However, existing methods often overlook specific body part movements and their timing. In this paper, we address this issue by enriching…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Bizhu Wu , Jinheng Xie , Meidan Ding , Zhe Kong , Jianfeng Ren , Ruibin Bai , Rong Qu , Linlin Shen

Multimodal Large Language Models (MLLMs) have demonstrated significant advances in visual understanding tasks. However, their capacity to comprehend human-centric scenes has rarely been explored, primarily due to the absence of…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Yuansen Liu , Haiming Tang , Jinlong Peng , Jiangning Zhang , Xiaozhong Ji , Qingdong He , Wenbin Wu , Donghao Luo , Zhenye Gan , Junwei Zhu , Yunhang Shen , Chaoyou Fu , Chengjie Wang , Xiaobin Hu , Shuicheng Yan

Interactions between humans are diverse and context-dependent, but previous works have treated them as categorical, disregarding the heavy tail of possible interactions. We propose a new paradigm of learning human-human interactions as free…

Computer Vision and Pattern Recognition · Computer Science 2023-09-19 Morris Alper , Hadar Averbuch-Elor

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai

Complex scenes present significant challenges for predicting human behaviour due to the abundance of interaction information, such as human-human and humanenvironment interactions. These factors complicate the analysis and understanding of…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Caiyi Sun , Yujing Sun , Xiao Han , Zemin Yang , Jiawei Liu , Xinge Zhu , Siu Ming Yiu , Yuexin Ma

While reconstructing human poses in 3D from inexpensive sensors has advanced significantly in recent years, quantifying the dynamics of human motion, including the muscle-generated joint torques and external forces, remains a challenge.…

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

Interaction data is widely used in multiple domains such as cognitive science, visualization, human computer interaction, and cybersecurity, among others. Applications range from cognitive analyses over user/behavior modeling, adaptation,…

This work presents 4DHumanOutfit, a new dataset of densely sampled spatio-temporal 4D human motion data of different actors, outfits and motions. The dataset is designed to contain different actors wearing different outfits while performing…