Related papers: The Group Access Bounds for Binary Search Trees
A classic data structure problem is to preprocess a string T of length $n$ so that, given a query $q$, we can quickly find all substrings of T with Hamming distance at most $k$ from the query string. Variants of this problem have seen…
Many real-world functions are defined over both categorical and category-specific continuous variables and thus cannot be optimized by traditional Bayesian optimization (BO) methods. To optimize such functions, we propose a new method that…
Due to their efficiency and small size, decision trees and random forests are popular machine learning models used for classification on resource-constrained systems. In such systems, the available execution time for inference in a random…
We investigate the randomized decision tree complexity of a specific class of read-once threshold functions. A read-once threshold formula can be defined by a rooted tree, every internal node of which is labeled by a threshold function…
We present a formal framework for proving the correctness of set implementations backed by binary-search-tree (BST) and linked lists, which are often difficult to prove correct using automation. This is because many concurrent set…
In the last decade remarkable progress has been made in development of suitable proof techniques for analysing randomised search heuristics. The theoretical investigation of these algorithms on classes of functions is essential to the…
Given an edge-weighted graph, how many minimum $k$-cuts can it have? This is a fundamental question in the intersection of algorithms, extremal combinatorics, and graph theory. It is particularly interesting in that the best known bounds…
Given an undirected graph $G = (V, E)$ and a weight function $w:E \to \mathbb{R}$, the \textsc{Minimum Dominating Tree} problem asks to find a minimum weight sub-tree of $G$, $T = (U, F)$, such that every $v \in V \setminus U$ is adjacent…
We study the problem of maximizing the number of spanning trees in a connected graph by adding at most $k$ edges from a given candidate edge set. We give both algorithmic and hardness results for this problem: - We give a greedy algorithm…
We prove the tightest-known upper bounds on the sample complexity of multi-group learning. Our algorithm extends the one-inclusion graph prediction strategy using a generalization of bipartite $b$-matching. In the group-realizable setting,…
Consensus maximization is widely used for robust fitting in computer vision. However, solving it exactly, i.e., finding the globally optimal solution, is intractable. A* tree search, which has been shown to be fixed-parameter tractable, is…
Recently two search algorithms, A* and breadth-first branch and bound (BFBnB), were developed based on a simple admissible heuristic for learning Bayesian network structures that optimize a scoring function. The heuristic represents a…
Two recent lower bounds on the compressibility of repetitive sequences, $\delta \le \gamma$, have received much attention. It has been shown that a length-$n$ string $S$ over an alphabet of size $\sigma$ can be represented within the…
A dynamic graph algorithm is a data structure that answers queries about a property of the current graph while supporting graph modifications such as edge insertions and deletions. Prior work has shown strong conditional lower bounds for…
We study deterministic online algorithms for the problem of chasing sets of cardinality at most $k$ in a metric space, also known as metrical service systems and equivalent to width-$k$ layered graph traversal. We resolve the 30-year-old…
We investigate contextual bandits in the presence of side-observations across arms in order to design recommendation algorithms for users connected via social networks. Users in social networks respond to their friends' activity, and hence…
In the Group Steiner Tree problem (GST), we are given a (vertex or edge)-weighted graph $G=(V,E)$ on $n$ vertices, a root vertex $r$ and a collection of groups $\{S_i\}_{i\in[h]}: S_i\subseteq V(G)$. The goal is to find a min-cost subgraph…
We present a randomized algorithm that computes a constant approximation of a graph's arboricity, using $\tilde{O}(n/\lambda)$ queries to adjacency lists and in the same time bound. Here, $n$ and $\lambda$ denote the number of nodes and the…
Monte Carlo Tree Search (MCTS), most famously used in game-play artificial intelligence (e.g., the game of Go), is a well-known strategy for constructing approximate solutions to sequential decision problems. Its primary innovation is the…
We study the fixed-budget best-arm identification (BAI) problem in non-stationary linear bandits. Concretely, given a fixed time budget $T\in \mathbb{N}$, finite arm set $\mathcal{X} \subset \mathbb{R}^d$, and a potentially adversarial…