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Related papers: SC-GS: Sparse-Controlled Gaussian Splatting for Ed…

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Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representations has significantly improved real-time rendering quality,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Zhanfeng Liao , Jiajun Zhang , Hanzhang Tu , Zhixi Wang , Yunqi Gao , Hongwen Zhang , Yebin Liu

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

We introduce a novel method for dynamic free-view synthesis of an ambient scenes from a monocular capture bringing a immersive quality to the viewing experience. Our method builds upon the recent advancements in 3D Gaussian Splatting (3DGS)…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Meng-Li Shih , Jia-Bin Huang , Changil Kim , Rajvi Shah , Johannes Kopf , Chen Gao

Recently, 3D Gaussian splatting (3DGS) has gained considerable attentions in the field of novel view synthesis due to its fast performance while yielding the excellent image quality. However, 3DGS in sparse-view settings (e.g., three-view…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Hyunwoo Park , Gun Ryu , Wonjun Kim

Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions, warranting fast training and real-time rendering. The main…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Joanna Waczyńska , Piotr Borycki , Sławomir Tadeja , Jacek Tabor , Przemysław Spurek

Deformable 3D Gaussian Splatting (3D-GS) is limited by missing intermediate motion information due to the low temporal resolution of RGB cameras. To address this, we introduce the first approach combining event cameras, which capture…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Wenhao Xu , Wenming Weng , Yueyi Zhang , Ruikang Xu , Zhiwei Xiong

Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and real-time inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Lorenzo Rutayisire , Nicola Capodieci , Fabio Pellacini

Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Zeyu Yang , Hongye Yang , Zijie Pan , Li Zhang

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Jongmin Park , Minh-Quan Viet Bui , Juan Luis Gonzalez Bello , Jaeho Moon , Jihyong Oh , Munchurl Kim

3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, leading to overfitting and poor generalization, particularly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Shuohan Tao , Boyao Zhou , Hanzhang Tu , Yuwang Wang , Yebin Liu

Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Yuze Wang , Junyi Wang , Yue Qi

Mapping systems with novel view synthesis (NVS) capabilities, most notably 3D Gaussian Splatting (3DGS), are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Vladimir Yugay , Thies Kersten , Luca Carlone , Theo Gevers , Martin R. Oswald , Lukas Schmid

Generating synthetic images is a useful method for cheaply obtaining labeled data for training computer vision models. However, obtaining accurate 3D models of relevant objects is necessary, and the resulting images often have a gap in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Bram Vanherle , Brent Zoomers , Jeroen Put , Frank Van Reeth , Nick Michiels

Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Haoxuan Qu , Zhuoling Li , Hossein Rahmani , Yujun Cai , Jun Liu

Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Simon Niedermayr , Josef Stumpfegger , Rüdiger Westermann

Existing Gaussian splatting methods often fall short in achieving satisfactory novel view synthesis in driving scenes, primarily due to the absence of crafty designs and geometric constraints for the involved elements. This paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Xi Shi , Lingli Chen , Peng Wei , Xi Wu , Tian Jiang , Yonggang Luo , Lecheng Xie

Gaussian Splatting (GS) has gained attention as a fast and effective method for novel view synthesis. It has also been applied to 3D reconstruction using multi-view images and can achieve fast and accurate 3D reconstruction. However, GS…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Natsuki Takama , Shintaro Ito , Koichi Ito , Hwann-Tzong Chen , Takafumi Aoki

3D Gaussian Splatting (3DGS) is a leading 3D scene reconstruction method, obtaining high-quality reconstruction with real-time rendering runtime performance. The main idea behind 3DGS is to represent the scene as a collection of 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Rajaei Khatib , Raja Giryes

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

Dynamic 3D reconstruction from monocular videos remains difficult due to the ambiguity inferring 3D motion from limited views and computational demands of modeling temporally varying scenes. While recent sparse control methods alleviate…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Jianing Chen , Zehao Li , Yujun Cai , Hao Jiang , Shuqin Gao , Honglong Zhao , Tianlu Mao , Yucheng Zhang
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