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Related papers: MACS: Mass Conditioned 3D Hand and Object Motion S…

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Generating realistic 3D scenes is an area of growing interest in computer vision and robotics. However, creating high-quality, diverse synthetic 3D content often requires expert intervention, making it costly and complex. Recently, efforts…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Siyi Hu , Diego Martin Arroyo , Stephanie Debats , Fabian Manhardt , Luca Carlone , Federico Tombari

Recently, 3D hand reconstruction has gained more attention in human-computer cooperation, especially for hand-object interaction scenario. However, it still remains huge challenge due to severe hand-occlusion caused by interaction, which…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Feng Shuang , Wenbo He , Shaodong Li

Diffusion models have demonstrated remarkable success in various domains, including molecular generation. However, conditional molecular generation remains a fundamental challenge due to an intrinsic trade-off between targeting specific…

Machine Learning · Computer Science 2024-11-04 Hojung Jung , Youngrok Park , Laura Schmid , Jaehyeong Jo , Dongkyu Lee , Bongsang Kim , Se-Young Yun , Jinwoo Shin

Hand motion plays a central role in human interaction, yet modeling realistic 4D hand motion (i.e., 3D hand pose sequences over time) remains challenging. Research in this area is typically divided into two tasks: (1) Estimation approaches…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Zhihao Sun , Tong Wu , Ruirui Tu , Daoguo Dong , Zuxuan Wu

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal…

Graphics · Computer Science 2025-07-28 Inwoo Hwang , Jinseok Bae , Donggeun Lim , Young Min Kim

Recent advancements in implicit 3D reconstruction methods, e.g., neural rendering fields and Gaussian splatting, have primarily focused on novel view synthesis of static or dynamic objects with continuous motion states. However, these…

Graphics · Computer Science 2025-02-21 Gan Chen , Ying He , Mulin Yu , F. Richard Yu , Gang Xu , Fei Ma , Ming Li , Guang Zhou

The malformed hands in the AI-generated images seriously affect the authenticity of the images. To refine malformed hands, existing depth-based approaches use a hand depth estimator to guide the refinement of malformed hands. Due to the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Chen-Bin Feng , Kangdao Liu , Jian Sun , Jiping Jin , Yiguo Jiang , Chi-Man Vong

3D human dance motion is a cooperative and elegant social movement. Unlike regular simple locomotion, it is challenging to synthesize artistic dance motions due to the irregularity, kinematic complexity and diversity. It requires the…

Graphics · Computer Science 2020-06-11 Wenlin Zhuang , Yangang Wang , Joseph Robinson , Congyi Wang , Ming Shao , Yun Fu , Siyu Xia

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

In this paper, we tackle the task of scene-aware 3D human motion forecasting, which consists of predicting future human poses given a 3D scene and a past human motion. A key challenge of this task is to ensure consistency between the human…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Wei Mao , Miaomiao Liu , Richard Hartley , Mathieu Salzmann

Understanding of bimanual hand-object interaction plays an important role in robotics and virtual reality. However, due to significant occlusions between hands and object as well as the high degree-of-freedom motions, it is challenging to…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Wentian Qu , Jiahe Li , Jian Cheng , Jian Shi , Chenyu Meng , Cuixia Ma , Hongan Wang , Xiaoming Deng , Yinda Zhang

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Jiayi Liu , Hou In Ivan Tam , Ali Mahdavi-Amiri , Manolis Savva

Reconstructing metrically accurate humans and their surrounding scenes from a single image is crucial for virtual reality, robotics, and comprehensive 3D scene understanding. However, existing methods struggle with depth ambiguity,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Pradyumna Yalandur Muralidhar , Yuxuan Xue , Xianghui Xie , Margaret Kostyrko , Gerard Pons-Moll

Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Lingwei Dang , Ruizhi Shao , Hongwen Zhang , Wei Min , Yebin Liu , Qingyao Wu

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

Human motion synthesis in complex scenes presents a fundamental challenge, extending beyond conventional Text-to-Motion tasks by requiring the integration of diverse modalities such as static environments, movable objects, natural language…

Graphics · Computer Science 2025-05-20 Zichen Geng , Zeeshan Hayder , Wei Liu , Ajmal Mian

Text-to-image generative models can generate high-quality humans, but realism is lost when generating hands. Common artifacts include irregular hand poses, shapes, incorrect numbers of fingers, and physically implausible finger…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Supreeth Narasimhaswamy , Uttaran Bhattacharya , Xiang Chen , Ishita Dasgupta , Saayan Mitra , Minh Hoai

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

Repurposing pre-trained diffusion models has been proven to be effective for NVS. However, these methods are mostly limited to a single object; directly applying such methods to compositional multi-object scenarios yields inferior results,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Ruijie Lu , Yixin Chen , Junfeng Ni , Baoxiong Jia , Yu Liu , Diwen Wan , Gang Zeng , Siyuan Huang

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Anindita Ghosh , Vladislav Golyanik , Taku Komura , Philipp Slusallek , Christian Theobalt , Rishabh Dabral
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