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This paper presents the new Deep Reinforcement Learning (DRL) library RL-X and its application to the RoboCup Soccer Simulation 3D League and classic DRL benchmarks. RL-X provides a flexible and easy-to-extend codebase with self-contained…

Robotics · Computer Science 2023-10-23 Nico Bohlinger , Klaus Dorer

The goal of this project is to predict the opponent's configuration in a RoboCup SSL environment. For simplicity, a Markov model assumption is made such that the predicted formation of the opponent team only depends on its current…

Artificial Intelligence · Computer Science 2015-03-05 Selene Baez

Soccer is a sparse rewarding game: any smart or careless action in critical situations can change the result of the match. Therefore players, coaches, and scouts are all curious about the best action to be performed in critical situations,…

Machine Learning · Computer Science 2021-09-15 Pegah Rahimian , Afshin Oroojlooy , Laszlo Toka

We address the problem of enabling quadrupedal robots to perform precise shooting skills in the real world using reinforcement learning. Developing algorithms to enable a legged robot to shoot a soccer ball to a given target is a…

Robotics · Computer Science 2022-08-03 Yandong Ji , Zhongyu Li , Yinan Sun , Xue Bin Peng , Sergey Levine , Glen Berseth , Koushil Sreenath

We present a fully convolutional neural network architecture that is capable of estimating full probability surfaces of potential passes in soccer, derived from high-frequency spatiotemporal data. The network receives layers of low-level…

Machine Learning · Computer Science 2021-08-05 Javier Fernández , Luke Bornn

In soccer video analysis, player detection is essential for identifying key events and reconstructing tactical positions. The presence of numerous players and frequent occlusions, combined with copyright restrictions, severely restricts the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Haobin Qin , Calvin Yeung , Rikuhei Umemoto , Keisuke Fujii

We integrate learning and motion planning for soccer playing differential drive robots using Bayesian optimisation. Trajectories generated using end-slope cubic Bezier splines are first optimised globally through Bayesian optimisation for a…

Robotics · Computer Science 2017-10-19 Abhinav Agarwalla , Arnav Kumar Jain , KV Manohar , Arpit Saxena , Jayanta Mukhopadhyay

In this paper, we present our localization method called CLAP, Clustering to Localize Across $n$ Possibilities, which helped us win the RoboCup 2024 adult-sized autonomous humanoid soccer competition. Competition rules limited our sensor…

Robotics · Computer Science 2025-09-11 Gabriel I. Fernandez , Ruochen Hou , Alex Xu , Colin Togashi , Dennis W. Hong

The selection of an appropriate competition format is critical for both the success and credibility of any competition, both real and simulated. In this paper, the automated parallelism offered by the RoboCupSoccer 2D simulation league is…

Multiagent Systems · Computer Science 2014-06-27 David Budden , Peter Wang , Oliver Obst , Mikhail Prokopenko

Autonomous car racing is a major challenge in robotics. It raises fundamental problems for classical approaches such as planning minimum-time trajectories under uncertain dynamics and controlling the car at the limits of its handling.…

Artificial Intelligence · Computer Science 2021-05-11 Florian Fuchs , Yunlong Song , Elia Kaufmann , Davide Scaramuzza , Peter Duerr

Imitation learning from human demonstrations has become a dominant approach for training autonomous robot policies. However, collecting demonstration datasets is costly: it often requires access to robots and needs sustained effort in a…

Robotics · Computer Science 2025-12-29 Suvir Mirchandani , Mia Tang , Jiafei Duan , Jubayer Ibn Hamid , Michael Cho , Dorsa Sadigh

There has always been much motivation for sharing code and solutions among teams in the RoboCup community. Yet the transfer of code between teams was usually complicated due to a huge variety of used frameworks and their differences in…

Robotics · Computer Science 2020-08-13 Marcus M. Scheunemann , Sander G. van Dijk

We present a reinforcement learning framework for autonomous goalkeeping with humanoid robots in real-world scenarios. While prior work has demonstrated similar capabilities on quadrupedal platforms, humanoid goalkeeping introduces two…

In fast-paced, ever-changing environments, dynamic Motion Planning for Multi-Agent Systems in the presence of obstacles is a universal and unsolved problem. Be it from path planning around obstacles to the movement of robotic arms, or in…

Robotics · Computer Science 2025-02-11 Brandon Ho , Batuhan Altundas , Matthew Gombolay

We present a reinforcement learning (RL) framework that enables quadrupedal robots to perform soccer goalkeeping tasks in the real world. Soccer goalkeeping using quadrupeds is a challenging problem, that combines highly dynamic locomotion…

Fractals2019 started as a new experimental entry in the RoboCup Soccer 2D Simulation League, based on Gliders2d code base, and advanced to become a RoboCup-2019 champion. We employ combinatorial optimisation methods, within the framework of…

Artificial Intelligence · Computer Science 2019-10-15 Mikhail Prokopenko , Peter Wang

This paper proposes a modular framework to generate robust biped locomotion using a tight coupling between an analytical walking approach and deep reinforcement learning. This framework is composed of six main modules which are…

Robotics · Computer Science 2021-12-23 Mohammadreza Kasaei , Miguel Abreu , Nuno Lau , Artur Pereira , Luis Paulo Reis

RoboCup SSL is an excellent platform for researching artificial intelligence and robotics. The dribbling system is an essential issue, which is the main part for completing advanced soccer skills such as trapping and dribbling. In this…

Robotics · Computer Science 2019-05-27 Zheyuan Huang , Yunkai Wang , Lingyun Chen , Jiacheng Li , Zexi Chen , Rong Xiong

We propose PhysicsFC, a method for controlling physically simulated football player characters to perform a variety of football skills--such as dribbling, trapping, moving, and kicking--based on user input, while seamlessly transitioning…

Graphics · Computer Science 2025-05-07 Minsu Kim , Eunho Jung , Yoonsang Lee

A successful tactic that is followed by the scientific community for advancing AI is to treat games as problems, which has been proven to lead to various breakthroughs. We adapt this strategy in order to study Rocket League, a widely…

Machine Learning · Computer Science 2023-05-26 Vasileios Moschopoulos , Pantelis Kyriakidis , Aristotelis Lazaridis , Ioannis Vlahavas
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