Related papers: Fast and Knowledge-Free Deep Learning for General …
Deep generative replay has emerged as a promising approach for continual learning in decision-making tasks. This approach addresses the problem of catastrophic forgetting by leveraging the generation of trajectories from previously…
To overcome the absence of training data for unseen classes, conventional zero-shot learning approaches mainly train their model on seen datapoints and leverage the semantic descriptions for both seen and unseen classes. Beyond exploiting…
On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…
This paper presents a sensor-level mapless collision avoidance algorithm for use in mobile robots that map raw sensor data to linear and angular velocities and navigate in an unknown environment without a map. An efficient training strategy…
Continual learning is a challenging problem in machine learning, especially for image classification tasks with imbalanced datasets. It becomes even more challenging when it involves learning new classes incrementally. One method for…
This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…
Knowledge distillation (KD) has shown great potential for transferring knowledge from a complex teacher model to a simple student model in which the heavy learning task can be accomplished efficiently and without losing too much prediction…
Gesture recognition is an important research area in the field of computer vision. Most gesture recognition efforts focus on close-set scenarios, thereby limiting the capacity to effectively handle unseen or novel gestures. We aim to…
Deep learning models often suffer from forgetting previously learned information when trained on new data. This problem is exacerbated in federated learning (FL), where the data is distributed and can change independently for each user.…
Zero-shot learning (ZSL) is concerned with the recognition of previously unseen classes. It relies on additional semantic knowledge for which a mapping can be learned with training examples of seen classes. While classical ZSL considers the…
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…
Machine learning algorithms have difficulties to generalize over a small set of examples. Humans can perform such a task by exploiting vast amount of background knowledge they possess. One method for enhancing learning algorithms with…
Analytical explorations on complex networks and cubes (i.e., multi-dimensional datasets) are currently two separate research fields with different strategies. To gain more insights into cube dynamics via unique network-domain methodologies…
Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…
Machine Learning has been the quintessential solution for many AI problems, but learning is still heavily dependent on the specific training data. Some learning models can be incorporated with a prior knowledge in the Bayesian set up, but…
Despite recent progress in time-series foundation models, challenges persist in improving representation learning and adapting to diverse downstream tasks. We introduce a General Time-series Model (GTM), which advances representation…
Transfer learning is widely used for training deep neural networks (DNN) for building a powerful representation. Even after the pre-trained model is adapted for the target task, the representation performance of the feature extractor is…
In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…
Deep Gaussian processes (DGPs) are increasingly popular as predictive models in machine learning (ML) for their non-stationary flexibility and ability to cope with abrupt regime changes in training data. Here we explore DGPs as surrogates…
Search-based procedural content generation (PCG) is a well-known method for level generation in games. Its key advantage is that it is generic and able to satisfy functional constraints. However, due to the heavy computational costs to run…