Related papers: Automating Weight Function Generation in Graph Peb…
A pebbling step on a graph consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. A graph is said to be cover pebbled if every vertex has a pebble on it after a series of pebbling steps. The cover…
Let $G=(V,E)$ be a simple graph. A function $f:V\rightarrow \mathbb{N}\cup \{0\}$ is called a configuration of pebbles on the vertices of $G$ and the quantity $\vert f\vert=\sum_{u\in V}f(u)$ is called the weight of $f$ which is just the…
A pebbling move on a graph G consists of the removal of two pebbles from one vertex and the placement of one pebble on an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed, which is also called the…
Given a configuration of pebbles on the vertices of a connected graph G, a pebbling move is defined as the removal of two pebbles from some vertex, and the placement of one of these on an adjacent vertex. We introduce the notion of…
A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling…
We explore the complexity of computing the optimal pebbling number and pebbling number of a graph. We show that deciding whether the optimal pebbling number of G is at most k is NP-complete and deciding whether the pebbling number of G is…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing…
We survey results on the pebbling numbers of graphs as well as their historical connection with a number-theoretic question of Erd\H os and Lemke. We also present new results on two probabilistic pebbling considerations, first the random…
Graph pebbling models the transportation of consumable resources. As two pebbles move across an edge, one reaches its destination while the other is consumed. The $t$-pebbling number is the smallest integer $m$ so that any initially…
In this paper, we define a new parameter of a graph as a spin-off of the pebbling number (which is the smallest $t$ such that every supply of $t$ pebbles can satisfy every demand of one pebble). This new parameter is the singular pebbling…
The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…
We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…
Given an initial configuration of pebbles on a graph, one can move pebbles in pairs along edges, at the cost of one of the pebbles moved, with the objective of reaching a specified target vertex. The pebbling number of a graph is the…
A pebbling move on a graph $G$ consists of taking two pebbles off one vertex and placing one on an adjacent vertex. The pebbling number of a graph $G$, denoted by $f(G)$, is the least integer $n$ such that, however $n$ pebbles are located…
Distributions of pebbles to the vertices of a graph are said to be solvable when a pebble may be moved to any specified vertex using a sequence of admissible pebbling rules. The optimal pebbling number is the least number of pebbles needed…
We study restricted computation models related to the Tree Evaluation Problem}. The TEP was introduced in earlier work as a simple candidate for the (*very*) long term goal of separating L and LogDCFL. The input to the problem is a rooted,…
Suppose that pebbles are distributed on the vertices of a graph G. A pebbling step along an edge uv removes two pebbles from u and places one pebble on v. We introduce two new graph parameters: stack(G): the least integer t such that every…
For any configuration of pebbles on the nodes of a graph, a pebbling move replaces two pebbles on one node by one pebble on an adjacent node. A cover pebbling is a move sequence ending with no empty nodes. The number of pebbles needed for a…
The $t$-fold pebbling number, $\pi_t(G)$, of a graph $G$ is defined to be the minimum number $m$ so that, from any given configuration of $m$ pebbles on the vertices of $G$, it is possible to place at least $t$ pebbles on any specified…