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Cybersickness is a serious usability problem in virtual reality. Postural (or balance) instability theory has emerged as one of the major hypotheses for the cause of cybersickness. In this paper, we conducted a two-week-long experiment to…

Human-Computer Interaction · Computer Science 2024-04-16 Seonghoon Kang , Yechan Yang , Gerard Jounghyun Kim , Hanseob Kim

The main purpose of the paper is development, implementation, and testing of a low-cost portable system to assist partially paralyzed patients in their hand rehabilitation after strokes or some injures. Rehabilitation includes time…

Human-Computer Interaction · Computer Science 2025-03-18 Hussein Naeem Hasan

Full-body motion tracking plays an essential role in AR/VR applications, bridging physical and virtual interactions. However, it is challenging to reconstruct realistic and diverse full-body poses based on sparse signals obtained by…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Shuting Zhao , Zeyu Xiao , Xinrong Chen

Spatial scheduling of electrode activation ("rastering") is essential for safely operating high-density retinal implants, yet its perceptual consequences remain poorly understood. This study systematically evaluates the impact of raster…

Human-Computer Interaction · Computer Science 2025-06-25 Justin M. Kasowski , Apurv Varshney , Roksana Sadeghi , Michael Beyeler

Immersive telepresence, when a user views the video stream of a $360^\circ$ camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of…

This paper introduces iREACT, a novel VR simulation addressing key limitations in traditional cardiac arrest (CA) training. Conventional methods struggle to replicate the dynamic nature of real CA events, hindering Crew Resource Management…

Human-Computer Interaction · Computer Science 2025-07-15 Mike Kentros , Manos Kamarianakis , Michael Cole , Vitaliy Popov , Antonis Protopsaltis , George Papagiannakis

Locomotion in Virtual Reality (VR) is an important part of VR applications. Many scientists are enriching the community with different variations that enable locomotion in VR. Some of the most promising methods are gesture-based and do not…

Human-Computer Interaction · Computer Science 2022-06-17 Alexander Schäfer , Gerd Reis , Didier Stricker

This research proposes and evaluates scoring and assessment methods for Virtual Reality (VR) training simulators. VR simulators capture detailed n-dimensional human motion data which is useful for performance analysis. Custom made medical…

Signal Processing · Electrical Eng. & Systems 2020-06-23 Neil Vaughan , Bogdan Gabrys

Stroke is the leading cause of serious and long-term disability worldwide. Some studies have shown that motor imagery (MI) based BCI has a positive effect in poststroke rehabilitation. It could help patients promote the reorganization…

Human-Computer Interaction · Computer Science 2018-05-15 Zhaoyang Qiu , Shugeng Chen , Ian Daly , Jie Jia , Xingyu Wang , Jing Jin

This is the preprint version of our paper on 3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015 (VR2015). An assistive training tool for rehabilitation of dysphonic patients is…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Chantal Esteve , Javier Chirivella , Pablo Gagliardo

Forest bathing is a nature immersion practice that reduces stress, restores mental resources, and has a wide variety of use cases in the treatment of mental illnesses. Since many people who need the benefits of forest bathing have little…

Human-Computer Interaction · Computer Science 2023-09-06 Rachel Masters , Francisco Ortega , Victoria Interrante

Fully immersive virtual reality (VR) has the potential to improve neurosurgical planning. For example, it may offer 3D visualizations of relevant anatomical structures with complex shapes, such as blood vessels and tumors. However, there is…

Human-Computer Interaction · Computer Science 2019-08-15 Lukas D. J. Fiederer , Hisham Alwanni , Martin Völker , Oliver Schnell , Jürgen Beck , Tonio Ball

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including…

Computers and Society · Computer Science 2014-04-16 Catholijn Jonker , Joost Broekens , Aske Plaat

Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Human-Computer Interaction · Computer Science 2022-11-17 Alejandro Martin-Gomez , Alexander Winkler , Rafael de la Tijera Obert , Javad Fotouhi , Daniel Roth , Ulrich Eck , Nassir Navab

This study aimed to compare and investigate the efficacy of the real-world experiences, immersive virtual reality (IVR) experiences, and video walkthrough representations on layout-learning in a complex building. A quasi-experimental,…

Human-Computer Interaction · Computer Science 2021-05-06 Cetin Tuker , Togan Tong

Newcomers are crucial for the growth of online communities, yet their successful integration into these spaces requires overcoming significant initial hurdles. Social Virtual Reality (VR) platforms are novel avenues that offer unprecedented…

Human-Computer Interaction · Computer Science 2026-03-27 Qijia Chen , Andrea Bellucci , Giulio Jacucci

This study aims to better understand the emotional and physiological correlates of being caressed in VR depending on the type of multisensory feedback provided and the animate or inanimate nature of the virtual representation that touches…

Human-Computer Interaction · Computer Science 2022-03-01 Sofia Seinfeld , Ivette Schmidt , Jörg Müller

The visually impaired population faces significant challenges in daily activities. While prior works employ vision language models for assistance, most focus on static content and cannot address real-time perception needs in complex…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Ziyi Zhang , Zhen Sun , Zongmin Zhang , Zifan Peng , Yuemeng Zhao , Zichun Wang , Zeren Luo , Ruiting Zuo , Xinlei He

Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems from increased exposure to isolated, confined, and extreme…

In our lives, we encounter various stressors that may cause negative mental and bodily reactions to make us feel frustrated, angry, or irritated. Effective methods to manage or reduce stress and anxiety are essential for a healthy life, and…

Human-Computer Interaction · Computer Science 2023-08-29 Dongyun Han , Donghoon Kim , Kangsoo Kim , Isaac Cho