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In this work, we propose a new head-tracking solution for human-machine real-time interaction with virtual 3D environments. This solution leverages RGBD data to compute virtual camera pose according to the movements of the user's head. The…

Computer Vision and Pattern Recognition · Computer Science 2021-10-28 Abdenour Amamra

We present a self-supervised approach to in-the-wild image relighting that enables fully controllable, physically based illumination editing. We achieve this by combining the physical accuracy of traditional rendering with the…

Graphics · Computer Science 2025-08-08 Chris Careaga , Yağız Aksoy

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural…

Computer Vision and Pattern Recognition · Computer Science 2020-09-08 Maria Kolos , Artem Sevastopolsky , Victor Lempitsky

Panoramic RGB-D cameras are known for their ability to produce high quality 3D scene reconstructions. However, operating these cameras involves manually selecting viewpoints and physically transporting the camera, making the generation of a…

Robotics · Computer Science 2025-07-30 Euijeong Lee , Kyung Min Han , Young J. Kim

Reconstructing dynamic scenes with large-scale and complex motions remains a significant challenge. Recent techniques like Neural Radiance Fields and 3D Gaussian Splatting (3DGS) have shown promise but still struggle with scenes involving…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Qiankun Gao , Yanmin Wu , Chengxiang Wen , Jiarui Meng , Luyang Tang , Jie Chen , Ronggang Wang , Jian Zhang

With the increasing demand for real-time animated 3D content in the entertainment industry and beyond, performance-based animation has garnered interest among both academic and industrial communities. While recent solutions for…

Graphics · Computer Science 2020-08-05 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neural radiance caching -- a technique that accelerates inverse…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Anagh Malik , Benjamin Attal , Andrew Xie , Matthew O'Toole , David B. Lindell

We propose a learning-based approach for novel view synthesis for multi-camera 360$^{\circ}$ panorama capture rigs. Previous work constructs RGBD panoramas from such data, allowing for view synthesis with small amounts of translation, but…

Computer Vision and Pattern Recognition · Computer Science 2020-08-06 Kai-En Lin , Zexiang Xu , Ben Mildenhall , Pratul P. Srinivasan , Yannick Hold-Geoffroy , Stephen DiVerdi , Qi Sun , Kalyan Sunkavalli , Ravi Ramamoorthi

Recent advancements in 3D Gaussian Splatting (3D-GS) have revolutionized novel view synthesis, facilitating real-time, high-quality image rendering. However, in scenarios involving reflective surfaces, particularly mirrors, 3D-GS often…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Zihan Wang , Shuzhe Wang , Matias Turkulainen , Junyuan Fang , Juho Kannala

We propose a novel method for 3D object reconstruction from a sparse set of views captured from a 360-degree calibrated camera rig. We represent the object surface through a hybrid model that uses both an MLP-based neural representation and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Llukman Cerkezi , Paolo Favaro

We address the problem of 3D inconsistency of image inpainting based on diffusion models. We propose a generative model using image pairs that belong to the same scene. To achieve the 3D-consistent and semantically coherent inpainting, we…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Leonid Antsfeld , Boris Chidlovskii

We present a method for compositing virtual objects into a photograph such that the object colors appear to have been processed by the photo's camera imaging pipeline. Compositing in such a camera-aware manner is essential for high realism,…

Computer Vision and Pattern Recognition · Computer Science 2019-03-28 Jun Gao , Xiao Li , Liwei Wang , Sanja Fidler , Stephen Lin

Reconstructing general dynamic scenes is important for many computer vision and graphics applications. Recent works represent the dynamic scene with neural radiance fields for photorealistic view synthesis, while their surface geometry is…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Decai Chen , Haofei Lu , Ingo Feldmann , Oliver Schreer , Peter Eisert

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Yanyan Li , Youxu Fang , Zunjie Zhu , Kunyi Li , Yong Ding , Federico Tombari

Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Zhipeng Huang , Wangbo Yu , Xinhua Cheng , ChengShu Zhao , Yunyang Ge , Mingyi Guo , Li Yuan , Yonghong Tian

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical…

A new focal-plane three-dimensional (3D) imaging method based on temporal ghost imaging is proposed and demonstrated. By exploiting the advantages of temporal ghost imaging, this method enables slow integrating cameras have an ability of 3D…

Image and Video Processing · Electrical Eng. & Systems 2018-05-18 Zunwang Bo , Wenlin Gong , Shensheng Han

We propose a novel approach to automatically produce multiple colorized versions of a grayscale image. Our method results from the observation that the task of automated colorization is relatively easy given a low-resolution version of the…

Computer Vision and Pattern Recognition · Computer Science 2017-06-07 Sergio Guadarrama , Ryan Dahl , David Bieber , Mohammad Norouzi , Jonathon Shlens , Kevin Murphy

Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Advaith V. Sethuraman , Onur Bagoren , Harikrishnan Seetharaman , Dalton Richardson , Joseph Taylor , Katherine A. Skinner