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The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi-view images, enabling real-time rendering. While point-based rasterization effectively reduces computational demands for…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Jiaze Li , Zhengyu Wen , Luo Zhang , Jiangbei Hu , Fei Hou , Zhebin Zhang , Ying He

Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical harmonics for color encoding inherently limits its ability to…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Yixin Yang , Bojian Wu , Yang Zhou , Hui Huang

3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and real-time rendering; unfortunately, the memory requirements of this method for storing and transmission are unreasonably high. We first…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Panagiotis Papantonakis , Georgios Kopanas , Bernhard Kerbl , Alexandre Lanvin , George Drettakis

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Sara Sabour , Lily Goli , George Kopanas , Mark Matthews , Dmitry Lagun , Leonidas Guibas , Alec Jacobson , David J. Fleet , Andrea Tagliasacchi

The recent development of feedforward 3D Gaussian Splatting (3DGS) presents a new paradigm to reconstruct 3D scenes. Using neural networks trained on large-scale multi-view datasets, it can directly infer 3DGS representations from sparse…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Zetian Song , Jiaye Fu , Jiaqi Zhang , Xiaohan Lu , Chuanmin Jia , Siwei Ma , Wen Gao

3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction by achieving high-quality novel view synthesis with fast rendering speed, introducing 3D Gaussian primitives to represent the scene. However, 3DGS encounters…

Graphics · Computer Science 2025-09-18 Yifan Mo , Youcheng Cai , Ligang Liu

Feed-forward 3D Gaussian Splatting (FF-3DGS) emerges as a fast and robust solution for sparse-view 3D reconstruction and novel view synthesis (NVS). However, existing FF-3DGS methods are built on incorrect screen-space dilation filters,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Taewoo Suh , Sungpyo Kim , Jongmin Park , Munchurl Kim

Implicit Neural Representation (INR) has demonstrated remarkable advances in the field of image representation but demands substantial GPU resources. GaussianImage recently pioneered the use of Gaussian Splatting to mitigate this cost,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Zhaojie Zeng , Yuesong Wang , Chao Yang , Tao Guan , Lili Ju

The task of style transfer for 3D Gaussian splats has been explored in many previous works, but these require reconstructing or fine-tuning the splat while incorporating style information or optimizing a feature extraction network on the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Raphael Du Sablon , David Hart

This work explores a simple yet powerful lightweight adapter design for feed-forward 3D Gaussian Splatting (3DGS). Existing methods typically apply complex, architecture-specific designs on top of the generic pipeline of image feature…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Mingwei Xing , Xinliang Wang , Yifeng Shi

We aim to address sparse-view reconstruction of a 3D scene by leveraging priors from large-scale vision models. While recent advancements such as 3D Gaussian Splatting (3DGS) have demonstrated remarkable successes in 3D reconstruction,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Hanyang Yu , Xiaoxiao Long , Ping Tan

While 3D Gaussian splatting (3DGS) offers explicit and efficient scene representations for cone-beam computed tomography reconstruction, conventional photometric optimization inherently suffers from spectral bias under ultra sparse-view…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Jian Lin , Jiancheng Fang , Shaoyu Wang , Changan Lai , Yikun Zhang , Yang Chen , Qiegen Liu

We introduce G-Style, a novel algorithm designed to transfer the style of an image onto a 3D scene represented using Gaussian Splatting. Gaussian Splatting is a powerful 3D representation for novel view synthesis, as -- compared to other…

Graphics · Computer Science 2024-09-06 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

Prevailing 2D-centric visuomotor policies exhibit a pronounced deficiency in novel view generalization, as their reliance on static observations hinders consistent action mapping across unseen views. In response, we introduce GenSplat, a…

Robotics · Computer Science 2026-04-01 Sen Wang , Huaiyi Dong , Jingyi Tian , Jiayi Li , Zhuo Yang , Tongtong Cao , Anlin Chen , Shuang Wu , Le Wang , Sanping Zhou

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Junyi Chen , Weicai Ye , Yifan Wang , Danpeng Chen , Di Huang , Wanli Ouyang , Guofeng Zhang , Yu Qiao , Tong He

Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Adrian Azzarelli , Nantheera Anantrasirichai , James Pollock , David R. Bull

We propose a method to enhance 3D Gaussian Splatting (3DGS)~\cite{Kerbl2023}, addressing challenges in initialization, optimization, and density control. Gaussian Splatting is an alternative for rendering realistic images while supporting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Xingjun Wang , Lianlei Shan

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

We propose GS-LRM, a scalable large reconstruction model that can predict high-quality 3D Gaussian primitives from 2-4 posed sparse images in 0.23 seconds on single A100 GPU. Our model features a very simple transformer-based architecture;…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Kai Zhang , Sai Bi , Hao Tan , Yuanbo Xiangli , Nanxuan Zhao , Kalyan Sunkavalli , Zexiang Xu

We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zoubin Bi , Yixin Zeng , Chong Zeng , Fan Pei , Xiang Feng , Kun Zhou , Hongzhi Wu