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Event-based Vision Sensors (EVS) have demonstrated significant advantages over traditional RGB frame-based cameras in low-light conditions, high-speed motion capture, and low latency. Consequently, object detection based on EVS has…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Xiao Wang , Yu Jin , Lan Chen , Bo Jiang , Lin Zhu , Yonghong Tian , Jin Tang , Bin Luo

Accurate localization serves as an important component in autonomous driving systems. Traditional rule-based localization involves many standalone modules, which is theoretically fragile and requires costly hyperparameter tuning, therefore…

Representation Engineering (RepE) has emerged as a powerful paradigm for enhancing AI transparency by focusing on high-level representations rather than individual neurons or circuits. It has proven effective in improving interpretability…

Machine Learning · Computer Science 2025-04-01 Bowei Tian , Xuntao Lyu , Meng Liu , Hongyi Wang , Ang Li

Event-based vision has drawn increasing attention due to its unique characteristics, such as high temporal resolution and high dynamic range. It has been used in video super-resolution (VSR) recently to enhance the flow estimation and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Dachun Kai , Jiayao Lu , Yueyi Zhang , Xiaoyan Sun

Existing methods for visual reasoning attempt to directly map inputs to outputs using black-box architectures without explicitly modeling the underlying reasoning processes. As a result, these black-box models often learn to exploit biases…

Computer Vision and Pattern Recognition · Computer Science 2017-05-11 Justin Johnson , Bharath Hariharan , Laurens van der Maaten , Judy Hoffman , Li Fei-Fei , C. Lawrence Zitnick , Ross Girshick

Simulators are an essential tool for behavioural and interaction research on driving, due to the safety, cost, and experimental control issues of on-road driving experiments. The most advanced simulators use expensive 360 degree projections…

Human-Computer Interaction · Computer Science 2022-01-10 Gustavo Silvera , Abhijat Biswas , Henny Admoni

The ROOT TTree data format encodes hundreds of petabytes of High Energy and Nuclear Physics events. Its columnar layout drives rapid analyses, as only those parts ("branches") that are really used in a given analysis need to be read from…

Databases · Computer Science 2021-02-03 Jakob Blomer , Philippe Canal , Axel Naumann , Danilo Piparo

The ALICE Collaboration at CERN developed a 3D visualisation tool capable of displaying a representation of collected collision data (particle trajectories, clusters and calorimeter towers) called the Event Display. The Event Display is…

Instrumentation and Detectors · Physics 2023-09-25 Piotr Nowakowski , Przemysław Rokita , Łukasz Graczykowski

Event cameras have attracted increasing attention in recent years due to their advantages in high dynamic range, high temporal resolution, low power consumption, and low latency. Some researchers have begun exploring pre-training directly…

Computer Vision and Pattern Recognition · Computer Science 2025-04-18 Wentao Wu , Xiao Wang , Chenglong Li , Bo Jiang , Jin Tang , Bin Luo , Qi Liu

Object detection in autonomous driving is frequently compromised by complex illumination. While event cameras offer a robust solution, they are susceptible to sudden contrast changes such as reflections which often trigger dense, misleading…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Mingjie Liu , Hanqing Liu , Luoping Cui , Chuang Zhu

Visuomotor policies based on generative architectures such as diffusion and flow-based matching have shown strong performance but degrade under distribution shifts, demonstrating limited recovery capabilities without costly finetuning. In…

Robotics · Computer Science 2025-12-29 Yusuf Ali , Gryphon Patlin , Karthik Kothuri , Muhammad Zubair Irshad , Wuwei Liang , Zsolt Kira

Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal Engine and Unity dominate the industry, offering distinct…

Human-Computer Interaction · Computer Science 2025-08-19 Santiago Berrezueta-Guzman , Stefan Wagner

As the complexity of System-on-Chip (SoC) designs grows, the shift-left paradigm necessitates the rapid development of high-fidelity reference models (typically written in SystemC) for early architecture exploration and verification. While…

Software Engineering · Computer Science 2026-04-28 Yifan Zhang , Jianmin Ye , Jiahao Yang , Xi Wang

In this study, we introduce the DriveEnv-NeRF framework, which leverages Neural Radiance Fields (NeRF) to enable the validation and faithful forecasting of the efficacy of autonomous driving agents in a targeted real-world scene. Standard…

Robotics · Computer Science 2024-05-31 Mu-Yi Shen , Chia-Chi Hsu , Hao-Yu Hou , Yu-Chen Huang , Wei-Fang Sun , Chia-Che Chang , Yu-Lun Liu , Chun-Yi Lee

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

Mobile Virtual Reality (VR) is essential to achieving convenient and immersive human-computer interaction and realizing emerging applications such as Metaverse. However, existing VR technologies require two separate renderings of binocular…

Graphics · Computer Science 2025-06-19 Xingyu Chen , Xinmin Fang , Shuting Zhang , Xinyu Zhang , Liang He , Zhengxiong Li

Event cameras are a new type of vision sensor that incorporates asynchronous and independent pixels, offering advantages over traditional frame-based cameras such as high dynamic range and minimal motion blur. However, their output is not…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 Burak Ercan , Onur Eker , Aykut Erdem , Erkut Erdem

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hongchi Xia , Zhi-Hao Lin , Wei-Chiu Ma , Shenlong Wang

Current autoregressive video diffusion models are constrained by three core bottlenecks: (i) the finite temporal horizon imposed by the base model's 3D Rotary Positional Embedding (3D-RoPE), (ii) slow prompt responsiveness in maintaining…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Hidir Yesiltepe , Tuna Han Salih Meral , Adil Kaan Akan , Kaan Oktay , Pinar Yanardag

Evaluating Retrieval-Augmented Generation (RAG) systems remains a challenging task: existing metrics often collapse heterogeneous behaviors into single scores and provide little insight into whether errors arise from retrieval,reasoning, or…

Computation and Language · Computer Science 2026-01-09 Keerthana Murugaraj , Salima Lamsiyah , Martin Theobald