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In web search, mutual influences between documents have been studied from the perspective of search result diversification. But the methods in web search is not directly applicable to e-commerce search because of their differences. And…

Information Retrieval · Computer Science 2019-03-28 Tao Zhuang , Wenwu Ou , Zhirong Wang

In social and online media, influencers have traditionally been understood as highly visible individuals. Recent outcomes suggest that people are likely to mimic influencers' behavior, which can be exploited, for instance, in marketing…

Social and Information Networks · Computer Science 2020-06-02 Enrica Loria , Johanna Pirker , Anders Drachen , Annapaola Marconi

Computational advertising has been studied to design efficient marketing strategies that maximize the number of acquired customers. In an increased competitive market, however, a market leader (a leader) requires the acquisition of new…

Computer Science and Game Theory · Computer Science 2019-06-18 Daisuke Hatano , Yuko Kuroki , Yasushi Kawase , Hanna Sumita , Naonori Kakimura , Ken-ichi Kawarabayashi

This paper deals with an important subject in classification problems addressed by machine learning techniques: the evaluation of the influence of each of the features on the classification of individuals. Specifically, a measure of that…

Machine Learning · Statistics 2023-04-21 L. Davila-Pena , Ignacio García-Jurado , B. Casas-Méndez

The electronic marketplace offers great potential for the recommendation of supplies. In the so called recommender systems, it is crucial to apply matchmaking strategies that faithfully satisfy the predicates specified in the demand, and…

Databases · Computer Science 2015-03-17 Angela Bonifati , Giansalvatore Mecca , Domenica Sileo , Gianvito Summa

When multiple influencers attempt to compete for a receiver's attention, their influencing strategies must account for the presence of one another. We introduce the Battling Influencers Game (BIG), a multi-player simultaneous-move…

Computer Science and Game Theory · Computer Science 2025-02-10 Young Wu , Yancheng Zhu , Jin-Yi Cai , Xiaojin Zhu

We study the problem of allocating impressions to sellers in e-commerce websites, such as Amazon, eBay or Taobao, aiming to maximize the total revenue generated by the platform. We employ a general framework of reinforcement mechanism…

Multiagent Systems · Computer Science 2018-02-28 Qingpeng Cai , Aris Filos-Ratsikas , Pingzhong Tang , Yiwei Zhang

Recommender systems can mitigate the information overload problem by suggesting users' personalized items. In real-world recommendations such as e-commerce, a typical interaction between the system and its users is -- users are recommended…

Information Retrieval · Computer Science 2018-08-13 Xiangyu Zhao , Long Xia , Liang Zhang , Zhuoye Ding , Dawei Yin , Jiliang Tang

Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized…

Information Retrieval · Computer Science 2025-08-05 Ali Fallahi , Azam Bastanfard , Amineh Amini , Hadi Saboohi

Algorithms have an increasing influence on the music that we consume and understanding their behavior is fundamental to make sure they give a fair exposure to all artists across different styles. In this on-going work we contribute to this…

Information Retrieval · Computer Science 2019-11-13 Andres Ferraro , Dmitry Bogdanov , Xavier Serra , Jason Yoon

Over the past years, fashion-related challenges have gained a lot of attention in the research community. Outfit generation and recommendation, i.e., the composition of a set of items of different types (e.g., tops, bottom, shoes,…

Information Retrieval · Computer Science 2022-11-30 Marjan Celikik , Matthias Kirmse , Timo Denk , Pierre Gagliardi , Sahar Mbarek , Duy Pham , Ana Peleteiro Ramallo

We introduce a new approach to the study of influence in strategic settings where the action of an individual depends on that of others in a network-structured way. We propose \emph{influence games} as a \emph{game-theoretic} model of the…

Computer Science and Game Theory · Computer Science 2016-04-12 Mohammad T. Irfan , Luis E. Ortiz

A typical viral marketing model identifies influential users in a social network to maximize a single product adoption assuming unlimited user attention, campaign budgets, and time. In reality, multiple products need campaigns, users have…

Social and Information Networks · Computer Science 2017-01-31 Nan Du , Yingyu Liang , Maria-Florina Balcan , Manuel Gomez-Rodriguez , Hongyuan Zha , Le Song

Social marketing is becoming increasingly important in contemporary business. Central to social marketing is quantifying how consumers choose between alternatives and how they influence each other. This work considers a new but simple…

Social and Information Networks · Computer Science 2014-05-05 Jeremy Chen

Academic research in recommender systems has been greatly focusing on the accuracy-related measures of recommendations. Even when non-accuracy measures such as popularity bias, diversity, and novelty are studied, it is often solely from the…

Information Retrieval · Computer Science 2020-07-03 Himan Abdollahpouri , Masoud Mansoury

Popularity bias is a well-known phenomenon in recommender systems: popular items are recommended even more frequently than their popularity would warrant, amplifying long-tail effects already present in many recommendation domains. Prior…

Information Retrieval · Computer Science 2020-07-27 Himan Abdollahpouri , Masoud Mansoury , Robin Burke , Bamshad Mobasher

Motivated by the dynamic assortment offerings and item pricings occurring in e-commerce, we study a general problem of allocating finite inventories to heterogeneous customers arriving sequentially. We analyze this problem under the…

Data Structures and Algorithms · Computer Science 2019-05-14 Will Ma , David Simchi-Levi

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

Machine Learning · Statistics 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

One key problem in network analysis is the so-called influence maximization problem, which consists in finding a set $S$ of at most $k$ seed users, in a social network, maximizing the spread of information from $S$. This paper studies a…

Computer Science and Game Theory · Computer Science 2020-03-19 Ruben Becker , Gianlorenzo D'Angelo , Hugo Gilbert

As machine learning algorithms increasingly influence critical decision making in different application areas, understanding human strategic behavior in response to these systems becomes vital. We explore individuals' choice between…

Machine Learning · Computer Science 2026-03-17 Sura Alhanouti , Parinaz Naghizadeh