English

Maximizing Influence-based Group Shapley Centrality

Computer Science and Game Theory 2020-03-19 v1

Abstract

One key problem in network analysis is the so-called influence maximization problem, which consists in finding a set SS of at most kk seed users, in a social network, maximizing the spread of information from SS. This paper studies a related but slightly different problem: We want to find a set SS of at most kk seed users that maximizes the spread of information, when SS is added to an already pre-existing - but unknown - set of seed users TT. We consider such scenario to be very realistic. Assume a central entity wants to spread a piece of news, while having a budget to influence kk users. This central authority may know that some users are already aware of the information and are going to spread it anyhow. The identity of these users being however completely unknown. We model this optimization problem using the Group Shapley value, a well-founded concept from cooperative game theory. While the standard influence maximization problem is easy to approximate within a factor 11/eϵ1-1/e-\epsilon for any ϵ>0\epsilon>0, assuming common computational complexity conjectures, we obtain strong hardness of approximation results for the problem at hand in this paper. Maybe most prominently, we show that it cannot be approximated within 1/no(1)1/n^{o(1)} under the Gap Exponential Time Hypothesis. Hence, it is unlikely to achieve anything better than a polynomial factor approximation. Nevertheless, we show that a greedy algorithm can achieve a factor of 11/ekϵ\frac{1-1/e}{k}-\epsilon for any ϵ>0\epsilon>0, showing that not all is lost in settings where kk is bounded.

Keywords

Cite

@article{arxiv.2003.07966,
  title  = {Maximizing Influence-based Group Shapley Centrality},
  author = {Ruben Becker and Gianlorenzo D'Angelo and Hugo Gilbert},
  journal= {arXiv preprint arXiv:2003.07966},
  year   = {2020}
}
R2 v1 2026-06-23T14:18:02.869Z