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Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However, most existing works focus solely on the direct generation, ignoring the editing, restricting them from synthesizing…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Yunjie Wu , Yapeng Meng , Zhipeng Hu , Lincheng Li , Haoqian Wu , Kun Zhou , Weiwei Xu , Xin Yu

As 3D generation techniques continue to flourish, the demand for generating personalized content is rapidly rising. Users increasingly seek to apply various editing methods to polish generated 3D content, aiming to enhance its color, style,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Weitao Wang , Haoran Xu , Jun Meng , Haoqian Wang

Neural implicit representations of 3D shapes have shown great potential in 3D shape editing due to their ability to model high-level semantics and continuous geometric representations. However, existing methods often suffer from limited…

Graphics · Computer Science 2025-12-05 Jin Zhou , Hongliang Yang , Pengfei Xu , Hui Huang

We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual…

Graphics · Computer Science 2024-01-04 Jiraphon Yenphraphai , Xichen Pan , Sainan Liu , Daniele Panozzo , Saining Xie

Recent advancements in diffusion and flow models have greatly improved text-based image editing, yet methods that edit images independently often produce geometrically and photometrically inconsistent results across different views of the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Josef Bengtson , David Nilsson , Dong In Lee , Yaroslava Lochman , Fredrik Kahl

Despite the recent success of multi-view diffusion models for text/image-based 3D asset generation, instruction-based editing of 3D assets lacks surprisingly far behind the quality of generation models. The main reason is that recent…

Graphics · Computer Science 2025-12-15 Maria Parelli , Michael Oechsle , Michael Niemeyer , Federico Tombari , Andreas Geiger

3D-aware portrait editing has a wide range of applications in multiple fields. However, current approaches are limited due that they can only perform mask-guided or text-based editing. Even by fusing the two procedures into a model, the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Kangneng Zhou , Daiheng Gao , Xuan Wang , Jie Zhang , Peng Zhang , Xusen Sun , Longhao Zhang , Shiqi Yang , Bang Zhang , Liefeng Bo , Yaxing Wang , Ming-Ming Cheng

Text-to-3D generation has recently garnered significant attention, fueled by 2D diffusion models trained on billions of image-text pairs. Existing methods primarily rely on score distillation to leverage the 2D diffusion priors to supervise…

Computer Vision and Pattern Recognition · Computer Science 2023-07-27 Chaohui Yu , Qiang Zhou , Jingliang Li , Zhe Zhang , Zhibin Wang , Fan Wang

Text-to-image diffusion models are gradually introduced into computer graphics, recently enabling the development of Text-to-3D pipelines in an open domain. However, for interactive editing purposes, local manipulations of content through a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Aryan Mikaeili , Or Perel , Mehdi Safaee , Daniel Cohen-Or , Ali Mahdavi-Amiri

Recent advances in 3D representations, such as Neural Radiance Fields and 3D Gaussian Splatting, have greatly improved realistic scene modeling and novel-view synthesis. However, achieving controllable and consistent editing in dynamic 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Kai He , Chin-Hsuan Wu , Igor Gilitschenski

Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacement tasks as they do not consider the background, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Hanyuan Xiao , Yingshu Chen , Huajian Huang , Haolin Xiong , Jing Yang , Pratusha Prasad , Yajie Zhao

3D editing has shown remarkable capability in editing scenes based on various instructions. However, existing methods struggle with achieving intuitive, localized editing, such as selectively making flowers blossom. Drag-style editing has…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Chenghao Gu , Zhenzhe Li , Zhengqi Zhang , Yunpeng Bai , Shuzhao Xie , Zhi Wang

Generating high-quality 3D assets from textual descriptions remains a pivotal challenge in computer graphics and vision research. Due to the scarcity of 3D data, state-of-the-art approaches utilize pre-trained 2D diffusion priors, optimized…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Ling Yang , Zixiang Zhang , Junlin Han , Bohan Zeng , Runjia Li , Philip Torr , Wentao Zhang

3D editing - the task of locally modifying the geometry or appearance of a 3D asset - has wide applications in immersive content creation, digital entertainment, and AR/VR. However, unlike 2D editing, it remains challenging due to the need…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Ruihao Xia , Yang Tang , Pan Zhou

Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Xinyu Pu , Hongsong Wang , Jie Gui , Pan Zhou

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…

Graphics · Computer Science 2021-03-03 Yu-Jie Yuan , Yu-Kun Lai , Tong Wu , Lin Gao , Ligang Liu

Recent advances in text-driven 3D scene editing and stylization, which leverage the powerful capabilities of 2D generative models, have demonstrated promising outcomes. However, challenges remain in ensuring high-quality stylization and…

Graphics · Computer Science 2026-03-03 Haruo Fujiwara , Yusuke Mukuta , Tatsuya Harada

Text-based 2D image editing models have recently reached an impressive level of maturity, motivating a growing body of work that heavily depends on these models to drive 3D edits. While effective for appearance-based modifications, such…

Graphics · Computer Science 2026-04-30 Etai Sella , Hao Phung , Nitay Amiel , Or Litany , Or Patashnik , Hadar Averbuch-Elor

We present a novel method for 3D surface reconstruction from multiple images where only a part of the object of interest is captured. Our approach builds on two recent developments: surface reconstruction using neural radiance fields for…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Savva Ignatyev , Daniil Selikhanovych , Oleg Voynov , Yiqun Wang , Peter Wonka , Stamatios Lefkimmiatis , Evgeny Burnaev

Natural language offers a highly intuitive interface for enabling localized fine-grained edits of 3D shapes. However, prior works face challenges in preserving global coherence while locally modifying the input 3D shape. In this work, we…

Graphics · Computer Science 2025-07-22 Etai Sella , Noam Atia , Ron Mokady , Hadar Averbuch-Elor