Blended Point Cloud Diffusion for Localized Text-guided Shape Editing
Abstract
Natural language offers a highly intuitive interface for enabling localized fine-grained edits of 3D shapes. However, prior works face challenges in preserving global coherence while locally modifying the input 3D shape. In this work, we introduce an inpainting-based framework for editing shapes represented as point clouds. Our approach leverages foundation 3D diffusion models for achieving localized shape edits, adding structural guidance in the form of a partial conditional shape, ensuring that other regions correctly preserve the shape's identity. Furthermore, to encourage identity preservation also within the local edited region, we propose an inference-time coordinate blending algorithm which balances reconstruction of the full shape with inpainting at a progression of noise levels during the inference process. Our coordinate blending algorithm seamlessly blends the original shape with its edited version, enabling a fine-grained editing of 3D shapes, all while circumventing the need for computationally expensive and often inaccurate inversion. Extensive experiments show that our method outperforms alternative techniques across a wide range of metrics that evaluate both fidelity to the original shape and also adherence to the textual description.
Cite
@article{arxiv.2507.15399,
title = {Blended Point Cloud Diffusion for Localized Text-guided Shape Editing},
author = {Etai Sella and Noam Atia and Ron Mokady and Hadar Averbuch-Elor},
journal= {arXiv preprint arXiv:2507.15399},
year = {2025}
}
Comments
Accepted to ICCV 2025. Project Page: https://tau-vailab.github.io/BlendedPC/