Related papers: Shape Reconstruction of Trapezoidal Surfaces
T-curves are piecewise linear curves which have been used with success since the beginning of the 1990's to construct new real algebraic curves with prescribed topology mainly on the real projective plane. In fact T-curves can be used on…
Aerodynamic shape optimization has many industrial applications. Existing methods, however, are so computationally demanding that typical engineering practices are to either simply try a limited number of hand-designed shapes or restrict…
This paper develops a new way to create smooth piecewise polynomial free-form spline surfaces from quad- meshes that include T-junctions, where surface strips start or terminate. All mesh nodes can be interpreted as control points of…
We investigate discrete spin transformations, a geometric framework to manipulate surface meshes by controlling mean curvature. Applications include surface fairing -- flowing a mesh onto say, a reference sphere -- and mesh extrusion --…
Image-based 3D reconstruction has increasingly stunning results over the past few years with the latest improvements in computer vision and graphics. Geometry and topology are two fundamental concepts when dealing with 3D mesh structures.…
We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they…
Implicit neural networks have emerged as a crucial technology in 3D surface reconstruction. To reconstruct continuous surfaces from discrete point clouds, encoding the input points into regular grid features (plane or volume) has been…
This paper investigates a discretization scheme for mean curvature motion on point cloud varifolds with particular emphasis on singular evolutions. To define the varifold a local covariance analysis is applied to compute an approximate…
In this paper, we introduce novel methods for computing middle surfaces between various 3D data sets such as point clouds and/or discrete surfaces. Traditionally the middle surface is obtained by detecting singularities in computed distance…
This paper proposes a novel neural-network-based adaptive hybrid-reflectance three-dimensional (3-D) surface reconstruction model. The neural network combines the diffuse and specular components into a hybrid model. The proposed model…
We propose a method for unsupervised reconstruction of a temporally-consistent sequence of surfaces from a sequence of time-evolving point clouds. It yields dense and semantically meaningful correspondences between frames. We represent the…
The advancements in neural rendering have increased the need for techniques that enable intuitive editing of 3D objects represented as neural implicit surfaces. This paper introduces a novel neural algorithm for parameterizing neural…
Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in…
We present a prior for manifold structured data, such as surfaces of 3D shapes, where deep neural networks are adopted to reconstruct a target shape using gradient descent starting from a random initialization. We show that surfaces…
Orienting surface normals correctly and consistently is a fundamental problem in geometry processing. Applications such as visualization, feature detection, and geometry reconstruction often rely on the availability of correctly oriented…
Spherical $t$-designs are finite point sets on the unit sphere that enable exact integration of polynomials of degree at most $t$ via equal-weight quadrature. This concept has recently been extended to spherical $t$-design curves by the use…
We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the…
We formulate a simple algorithm for computing global exact symmetries of closed discrete curves in plane. The method is based on a suitable trigonometric interpolation of vertices of the given polyline and consequent computation of the…
Imagine a swarm of terrestrial robots that can explore an environment, and, upon completion of this task, reconfigure into a spherical ball and roll out. This dimensional change alters the dynamics of locomotion and can assist them to…
A fully automated object reconstruction pipeline is crucial for digital content creation. While the area of 3D reconstruction has witnessed profound developments, the removal of background to obtain a clean object model still relies on…