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Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific…

Artificial Intelligence · Computer Science 2025-12-17 Mircea Lică , Ojas Shirekar , Baptiste Colle , Chirag Raman

Spatial reasoning in partially observable environments has often been approached through passive predictive models, yet theories of embodied cognition suggest that genuinely useful representations arise only when perception is tightly…

Artificial Intelligence · Computer Science 2025-04-29 Li Jin , Liu Jia

Embodied reasoning systems integrate robotic hardware and cognitive processes to perform complex tasks, typically in response to a natural language query about a specific physical environment. This usually involves changing the belief about…

Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various…

Artificial Intelligence · Computer Science 2025-08-27 Qi Chai , Zhang Zheng , Junlong Ren , Deheng Ye , Zichuan Lin , Hao Wang

This thesis introduces "Embodied Spatial Intelligence" to address the challenge of creating robots that can perceive and act in the real world based on natural language instructions. To bridge the gap between Large Language Models (LLMs)…

Robotics · Computer Science 2025-09-03 Jiading Fang

Multimodal learning seeks to combine data from multiple input sources to enhance the performance of different downstream tasks. In real-world scenarios, performance can degrade substantially if some input modalities are missing. Existing…

Machine Learning · Computer Science 2024-10-10 Niki Nezakati , Md Kaykobad Reza , Ameya Patil , Mashhour Solh , M. Salman Asif

In recent years, Multi-modal Foundation Models (MFMs) and Embodied Artificial Intelligence (EAI) have been advancing side by side at an unprecedented pace. The integration of the two has garnered significant attention from the AI research…

Artificial Intelligence · Computer Science 2024-10-08 Min Zhang , Xian Fu , Jianye Hao , Peilong Han , Hao Zhang , Lei Shi , Hongyao Tang , Yan Zheng

In embodied artificial intelligence, enabling heterogeneous robot teams to execute long-horizon tasks from high-level instructions remains a critical challenge. While large language models (LLMs) show promise in instruction parsing and…

Robotics · Computer Science 2026-03-06 Haishan Zeng , Mengna Wang , Peng Li

Embodied Planning is dedicated to the goal of creating agents capable of executing long-horizon tasks in complex physical worlds. However, existing embodied planning benchmarks frequently feature short-horizon tasks and coarse-grained…

Robotics · Computer Science 2025-08-06 Muzhen Cai , Xiubo Chen , Yining An , Jiaxin Zhang , Xuesong Wang , Wang Xu , Weinan Zhang , Ting Liu

Developing AI agents capable of interacting with open-world environments to solve diverse tasks is a compelling challenge. However, evaluating such open-ended agents remains difficult, with current benchmarks facing scalability limitations.…

Artificial Intelligence · Computer Science 2025-06-04 Xinyue Zheng , Haowei Lin , Kaichen He , Zihao Wang , Zilong Zheng , Yitao Liang

Designing effective embodied multi-agent systems is critical for solving complex real-world tasks across domains. Due to the complexity of multi-agent embodied systems, existing methods fail to automatically generate safe and efficient…

Robotics · Computer Science 2025-03-21 Yiran Qin , Li Kang , Xiufeng Song , Zhenfei Yin , Xiaohong Liu , Xihui Liu , Ruimao Zhang , Lei Bai

In the literature, existing human-centric emotional motion generation methods primarily focus on boosting performance within a single scale-fixed dataset, largely neglecting the flexible and scale-increasing motion scenarios (e.g., sports,…

Artificial Intelligence · Computer Science 2025-12-23 Jiawen Wang , Jingjing Wang Tianyang Chen , Min Zhang , Guodong Zhou

An ideal embodied agent should possess lifelong learning capabilities to handle long-horizon and complex tasks, enabling continuous operation in general environments. This not only requires the agent to accurately accomplish given tasks but…

Artificial Intelligence · Computer Science 2026-03-24 Sen Wang , Bangwei Liu , Zhenkun Gao , Lizhuang Ma , Xuhong Wang , Yuan Xie , Xin Tan

LLM-powered embodied agents have shown success on conventional object-rearrangement tasks, but providing personalized assistance that leverages user-specific knowledge from past interactions presents new challenges. We investigate these…

Computation and Language · Computer Science 2026-02-16 Taeyoon Kwon , Dongwook Choi , Hyojun Kim , Sunghwan Kim , Seungjun Moon , Beong-woo Kwak , Kuan-Hao Huang , Jinyoung Yeo

Embodied agents have achieved prominent performance in following human instructions to complete tasks. However, the potential of providing instructions informed by texts and images to assist humans in completing tasks remains underexplored.…

Computation and Language · Computer Science 2023-05-04 Yujie Lu , Pan Lu , Zhiyu Chen , Wanrong Zhu , Xin Eric Wang , William Yang Wang

Multimodal Large Language Models (MLLMs) have demonstrated strong generalization in vision-language tasks, yet their ability to understand and act within embodied environments remains underexplored. We present NavBench, a benchmark to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Yanyuan Qiao , Haodong Hong , Wenqi Lyu , Dong An , Siqi Zhang , Yutong Xie , Xinyu Wang , Qi Wu

Natural human interactions for Mixed Reality Applications are overwhelmingly multimodal: humans communicate intent and instructions via a combination of visual, aural and gestural cues. However, supporting low-latency and accurate…

Human-Computer Interaction · Computer Science 2020-12-21 Darshana Rathnayake , Ashen de Silva , Dasun Puwakdandawa , Lakmal Meegahapola , Archan Misra , Indika Perera

Intelligent surveillance systems often handle perceptual tasks such as object detection, facial recognition, and emotion analysis independently, but they lack a unified, adaptive runtime scheduler that dynamically allocates computational…

Embodied exploration is a target-driven process that requires embodied agents to possess fine-grained perception and knowledge-enhanced decision making. While recent attempts leverage MLLMs for exploration due to their strong perceptual and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Gengyuan Zhang , Mingcong Ding , Jingpei Wu , Ruotong Liao , Volker Tresp

In this paper, we investigate the problem of embodied multi-agent cooperation, where decentralized agents must cooperate given only egocentric views of the world. To effectively plan in this setting, in contrast to learning world dynamics…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Hongxin Zhang , Zeyuan Wang , Qiushi Lyu , Zheyuan Zhang , Sunli Chen , Tianmin Shu , Behzad Dariush , Kwonjoon Lee , Yilun Du , Chuang Gan