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Related papers: Hybrid-Rendering Techniques in GPU

200 papers

The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics are irregular, with…

Graphics · Computer Science 2023-09-25 Shin Fujieda , Chih-Chen Kao , Takahiro Harada

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Binxiao Huang , Zhihao Li , Shiyong Liu , Xiao Tang , Jiajun Tang , Jiaqi Lin , Yuxin Cheng , Zhenyu Chen , Xiaofei Wu , Ngai Wong

Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-26 Quan Zheng , Gurprit Singh , Hans-Peter Seidel

Heat-induced air turbulence produces complex, depth-dependent image distortions that are challenging to reproduce interactively because thermally driven flow must be coupled with refractive light transport. Existing real-time methods often…

Graphics · Computer Science 2026-03-03 Wanqi Yuan , Ethan Chung , Man Luo , Suren Jayasuriya , Huaijin Chen , Jinwei Ye , Nianyi Li

This paper presents a novel hybrid representation learning framework for streaming data, where an image frame in a video is modeled by an ensemble of two distinct deep neural networks; one is a low-bit quantized network and the other is a…

Computer Vision and Pattern Recognition · Computer Science 2022-05-24 Ilchae Jung , Minji Kim , Eunhyeok Park , Bohyung Han

We propose a neural network-based real-time volume rendering method for realistic and efficient rendering of volumetric media. The traditional volume rendering method uses path tracing to solve the radiation transfer equation, which…

Graphics · Computer Science 2024-01-26 Shun Fang , Xing Feng , Ming Cui

The difficulties of underwater image degradation due to light scattering, absorption, and fog-like particles which lead to low resolution and poor visibility are discussed in this study report. We suggest a sophisticated hybrid strategy…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Yugandhar Reddy Gogireddy , Jithendra Reddy Gogireddy

This paper targets the challenge of real-time LiDAR re-simulation in dynamic driving scenarios. Recent approaches utilize neural radiance fields combined with the physical modeling of LiDAR sensors to achieve high-fidelity re-simulation…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Chenxu Zhou , Lvchang Fu , Sida Peng , Yunzhi Yan , Zhanhua Zhang , Yong Chen , Jiazhi Xia , Xiaowei Zhou

In order to evaluate the capacity of a camera to render textures properly, the standard practice, used by classical scoring protocols, is to compute the frequential response to a dead leaves image target, from which is built a texture…

Image and Video Processing · Electrical Eng. & Systems 2024-04-19 Raphaël Achddou , Yann Gousseau , Saïd Ladjal

In the context of a virtual reconstitution of the destroyed Royaumont abbey church, this paper investigates computer sciences issues intrinsic to the physically-based image rendering. First, a virtual model was designed from historical…

Graphics · Computer Science 2019-12-10 Guillaume Gbikpi-Benissan , Patrick Callet , Frederic Magoules

Inverse rendering seeks to estimate scene characteristics from a set of data images. The dominant approach is based on differential rendering using Monte-Carlo. Algorithms as such usually rely on a forward model and use an iterative…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Ido Czerninski , Yoav Y. Schechner

In this paper, we use an original ray-tracing domain decomposition method to address image rendering of naturally lighted scenes. This new method allows to particularly analyze rendering problems on parallel architectures, in the case of…

Graphics · Computer Science 2019-12-12 Guillaume Gbikpi-Benissan , Remi Cerise , Patrick Callet , Frederic Magoules

We present a video decomposition method that facilitates layer-based editing of videos with spatiotemporally varying lighting and motion effects. Our neural model decomposes an input video into multiple layered representations, each…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Cheng-Hung Chan , Cheng-Yang Yuan , Cheng Sun , Hwann-Tzong Chen

Image-based lighting is a widely used technique to reproduce shading under real-world lighting conditions, especially in real-time rendering applications. A particularly challenging scenario involves materials exhibiting a sparkling or…

Graphics · Computer Science 2025-07-04 Tom Kneiphof , Reinhard Klein

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

Graphics · Computer Science 2025-08-14 Yitian Yuan , Qianyue He

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

Graphics · Computer Science 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

Ray tracing is a widely used technique for modeling optical systems, involving sequential surface-by-surface computations, which can be computationally intensive. We propose Ray2Ray, a novel method that leverages implicit neural…

Machine Learning · Computer Science 2025-07-29 Shiva Sinaei , Chuanjun Zheng , Kaan Akşit , Daisuke Iwai

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

We present an image dehazing algorithm with high quality, wide application, and no data training or prior needed. We analyze the defects of the original dehazing model, and propose a new and reliable dehazing reconstruction and dehazing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Zheyan Jin , Shiqi Chen , Huajun Feng , Zhihai Xu , Qi Li , Yueting Chen

Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Chao Wang , Krzysztof Wolski , Bernhard Kerbl , Ana Serrano , Mojtaba Bemana , Hans-Peter Seidel , Karol Myszkowski , Thomas Leimkühler