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The rise of AR/VR has led to an increased demand for 3D content. However, the traditional method of creating 3D content using Computer-Aided Design (CAD) is a labor-intensive and skill-demanding process, making it difficult to use for…

Human-Computer Interaction · Computer Science 2023-10-30 Ying Zang , Chaotao Ding , Tianrun Chen , Papa Mao , Wenjun Hu

The rapid development of AR/VR brings tremendous demands for 3D content. While the widely-used Computer-Aided Design (CAD) method requires a time-consuming and labor-intensive modeling process, sketch-based 3D modeling offers a potential…

Computer Vision and Pattern Recognition · Computer Science 2023-09-25 Tianrun Chen , Chenglong Fu , Ying Zang , Lanyun Zhu , Jia Zhang , Papa Mao , Lingyun Sun

As 3D models become critical in today's manufacturing and product design, conventional 3D modeling approaches based on Computer-Aided Design (CAD) are labor-intensive, time-consuming, and have high demands on the creators. This work aims to…

Multimedia · Computer Science 2023-10-31 Ying Zang , Chenglong Fu , Tianrun Chen , Yuanqi Hu , Qingshan Liu , Wenjun Hu

Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode…

Computer Vision and Pattern Recognition · Computer Science 2022-01-20 Jiayun Wang , Jierui Lin , Qian Yu , Runtao Liu , Yubei Chen , Stella X. Yu

We investigate the problem of generating 3D meshes from single free-hand sketches, aiming at fast 3D modeling for novice users. It can be regarded as a single-view reconstruction problem, but with unique challenges, brought by the variation…

Computer Vision and Pattern Recognition · Computer Science 2021-05-17 Song-Hai Zhang , Yuan-Chen Guo , Qing-Wen Gu

The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D…

Human-Computer Interaction · Computer Science 2023-10-30 Tianrun Chen , Chaotao Ding , Lanyun Zhu , Ying Zang , Yiyi Liao , Zejian Li , Lingyun Sun

Sketching is a natural and effective visual communication medium commonly used in creative processes. Recent developments in deep-learning models drastically improved machines' ability in understanding and generating visual content. An…

Human-Computer Interaction · Computer Science 2021-11-22 Forrest Huang , Eldon Schoop , David Ha , Jeffrey Nichols , John Canny

Sketch-based shape modeling aims to bridge the gap between 2D drawing and 3D modeling by providing an intuitive and accessible approach to create 3D shapes from 2D sketches. However, existing methods still suffer from limitations in…

Graphics · Computer Science 2023-09-13 Jie Zhou , Zhongjin Luo , Qian Yu , Xiaoguang Han , Hongbo Fu

Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily model 3D animalmorphic heads - a prevalent kind of heads in…

Computer Vision and Pattern Recognition · Computer Science 2021-08-06 Zhongjin Luo , Jie Zhou , Heming Zhu , Dong Du , Xiaoguang Han , Hongbo Fu

Free-hand sketches are highly illustrative, and have been widely used by humans to depict objects or stories from ancient times to the present. The recent prevalence of touchscreen devices has made sketch creation a much easier task than…

Computer Vision and Pattern Recognition · Computer Science 2022-02-02 Peng Xu , Timothy M. Hospedales , Qiyue Yin , Yi-Zhe Song , Tao Xiang , Liang Wang

Significant progress has recently been made in creative applications of large pre-trained models for downstream tasks in 3D vision, such as text-to-shape generation. This motivates our investigation of how these pre-trained models can be…

Computer Vision and Pattern Recognition · Computer Science 2023-07-11 Aditya Sanghi , Pradeep Kumar Jayaraman , Arianna Rampini , Joseph Lambourne , Hooman Shayani , Evan Atherton , Saeid Asgari Taghanaki

Deep image-based modeling received lots of attention in recent years, yet the parallel problem of sketch-based modeling has only been briefly studied, often as a potential application. In this work, for the first time, we identify the main…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Yue Zhong , Yulia Gryaditskaya , Honggang Zhang , Yi-Zhe Song

Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We…

Graphics · Computer Science 2018-06-20 Johanna Delanoy , Mathieu Aubry , Phillip Isola , Alexei A. Efros , Adrien Bousseau

3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sketches are created…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Ling Luo , Pinaki Nath Chowdhury , Tao Xiang , Yi-Zhe Song , Yulia Gryaditskaya

Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Nitish Bhardwaj , Dhornala Bharadwaj , Alpana Dubey

Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to…

Computer Vision and Pattern Recognition · Computer Science 2020-01-10 Shuai Yang , Zhangyang Wang , Jiaying Liu , Zongming Guo

Freehand sketches exhibit unique sparsity and abstraction, necessitating learning pipelines distinct from those designed for images. For sketch learning methods, the central objective is to fully exploit the effective information embedded…

Graphics · Computer Science 2026-03-12 Xi Cheng , Pingfa Feng , Mingyu Fan , Zhichao Liao , Hang Cheng , Long Zeng

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Creative sketch is a universal way of visual expression, but translating images from an abstract sketch is very challenging. Traditionally, creating a deep learning model for sketch-to-image synthesis needs to overcome the distorted input…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Qiang Wang , Di Kong , Fengyin Lin , Yonggang Qi

In this paper, we tackle for the first time, the problem of self-supervised representation learning for free-hand sketches. This importantly addresses a common problem faced by the sketch community -- that annotated supervisory data are…

Computer Vision and Pattern Recognition · Computer Science 2020-02-04 Peng Xu , Zeyu Song , Qiyue Yin , Yi-Zhe Song , Liang Wang
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